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Apocalypse 31

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Everything posted by Apocalypse 31

  1. I've been gone for a while, but I just wanted to say a quick 'thank you' to the dev team for finally adding the different sounds.
  2. To the original post.... 2ID doesn't fight as a division. 2-2, 3-2, 4-2 are all Stryker Brigades under I CORPS
  3. For a sim thats been around for just under 10 years it's probably not where it should be. Again, they have a customer (not the people that buy SB Pro - the military) that is looking for a specific product, with specific specifications, and they meet those specifications. I respectfully disagree. They have even stated on their forums that development is centered around military customers. One can only hope...
  4. I played the US Army version of SB a few years ago. Graphically, it was terrible. They don't have to worry about AI much because the vehicles are all crewed and driven by Soldiers. The scenarios weren't complicated that required alot of AI. It was usually Platoon vs Platoon, with the enemy sitting in a battle position with scouts deployed. I have. The SB community is amazing. I've had people take the time to work with me 1 on 1 to help me troubleshoot some technical issues. I had total strangers offer to send me a router when mine went tits-up. That's my point why eSim has put so little effort into their sim. The militaries that buy this stuff don't really care about visual feedback, just basic functionality.
  5. Steel Beasts has, BY FAR, the BEST mission editor i've ever used. Scripting made easy! My only beef with Steel Beasts is that the game (graphically, and physics) are so far out of date. The developers put up this shield, in that they say that they're not developing the sim for the public, but rather for military contracts. I'm getting tired of hearing it. I purchased the 2.6 'addon' but I dont play it. It's just not good. The AI pathfinding is still terrible, and infantry serve no purpose other than graphical representations of dismounted soldiers. they have no soul, and are literally cannon fodder. Hopefully eSim will eventually realize that they are sitting on a gold mine. Instead of focusing on being a good armor simulator, they can develop their sim a bit further into a good ground combat simulator
  6. Coop is where its at. Everyone wants to fight along side their buddies!
  7. Same here. My entire engineer platoon was wiped out near the bridge - they werent bunched up or anything. The Germans called in a very large barrage. Shortly after, my assembly area was hit and my BN commander was killed along with an entire infantry platoon.
  8. Add -On screen CAS and CCA (close combat attack) would be nice and ragdoll for our virtual infantrymen
  9. It would be nice if CM had a point-and-click UI. When you press the space bar, you get a list of options. I tried to map that to the right mouse button, but no luck.
  10. Backwards into darkness? I'm not sure what you're referring to. So, you guys aren't putting any more effort into the engine?
  11. I'm not really concerned with WHO is in the next game. I'd like to see some development time dedicated to improving the engine
  12. bump this thread. I'm in the same pool. I'm good with photoshop, but not really sure how to get my own icons in game.
  13. how do you create these icons? I'm going crazy trying to make my markers transparent. I'm using photoshop, but I get an error when I try to load a transparent .bmp When I try to edit the markers in paint, they end up in game with a black border. THanks
  14. Any news on where the Battlefront team is headed next? I'd love to see a CMx3 engine with improved physics (ragdoll effects, vehicle handling) I'd also like to see a mission editor similar to Steel Beasts - something that offers easy in-game scripting. Any news? Thanks
  15. These textures look insane when you compare them in game to the stock textures. Do you have an eta on Sherman? They're looking too clean! Thanks
  16. There's nothing cowardly about getting out of the impact area. In game, if I see spotting rounds landing near my men, I'll haul ass away. It is also US Army doctrine to move out of the impact area.
  17. I'd prefer that the G43 and K98 use the same sound. Same nation, same cartridge, easier to tell who's shooting. Same applies for M1903 and M1 Garand...same cartridge
  18. reminds me of the Stu from Company of Heroes. Looks good, cant wait to downoad
  19. Just a quick reminder here for the next patch. Please include distinct sounds for the k98 and mp40
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