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Cid250

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Everything posted by Cid250

  1. This post is only about graphics... I will love a post of included "features".
  2. Feld Grau is more like green-grey, not blue-grey. Feldgrau HEX: #4D5D53 RGB: 77/93/83 Yes, they were nicknamed cucumbers for a reason.
  3. This can be only better, if they can save the Log in text format after battle end... Including info about casualities, ammo status, damage, and state of fatigue... With such info... may be some day a third party development team, can take this log info for a new Combat Mission Campaigns.
  4. I will love to sign for a Q4 2011 release if they add TCP/IP WEGO
  5. Well... i always requested a long development cycle... because i know that the longer that it takes, the more features that will be included... and CMBB was a huge game with a lot of features. I was one of those customers more happy with a 2011 release than with a 2010 release. But since you said that the final engine features were all included in CM:Noname... and Nato & Afganistan doesn't need to keep the focus anymore... It's time to show what we can expect as customers for a good WWII wargame. No need to keep your cards close to your chest anymore, since when you do a feature freeze, the people that will buy it, will do it... the people that don't, will not. A feature list, is much better than any pic for a serious wargamer.
  6. If you doesn't model beach landings in some way... expect the name of Normandy to be a bit disapointing for a lot of teenagers. CM: West Front 1944 or CM: European West Front 1944, are better names if you consider including several modules... Operation Cobra, Market Garden, The Bulge, etc...
  7. Considering that CM:Normandy still will need a lot of work to be in a equal level of quality and features than the old CMBB and CMAK... it's hard to think in a strategic layer. Even if they consider to open some SDK about external public interfaces and data conections to battle setups and victory results (including status of the units after battle)... it will need the interest of a good third party developer that consider something of the scope of Combat Mission Campaigns... where details like comunications links on the field by runners, wire, radio, etc... were planified as part of the proyect.
  8. Doesn't matter if your CPU is 64 bits, but you Operating System is not... You are in some way throwing money to the trash can with your 64bits CPU if you install WinXP 32 bits. You will need to update some day to Windows 7 64 bits if you want to use more than 3GB of RAM. To Stick with a 32 bits operating system today in a "New Computer" is a bad choice... for a gaming computer you will need +4Gb of RAM sooner than later.
  9. May be he is still attached to a 32bit operating system... you must jump into a 64bits operating system to handle properly any GB of Ram over 3Gb... I've moved myself to 64bits tree years ago (WinXP64 in the beginning, and now with Windows 7 64bits, and Debian 64bits)... i can't be more happy with my 8Gb of RAM being used to full power when i do a RAM intensive task, like CAD etc...
  10. The weak point it's in the Graphics Card... too much CPU and not so high GPU. It feels like unbalanced power CPU vs GPU. A 9500GT will be enought for CM, but in other games it will be in the low end... for example good simulators to be released this year, like Storm of War: Battle of Britain. May be if you can save a bit in CPU, you can raise the power of your GPU to a more well balanced gaming computer.
  11. "There is only one chance for a good first impression." -. Mr Obvious .- Ladies and gentlemen, we have reached over 80% of messages about CM:Normandy in the top ten posts of this forum. This is a symptom of impatience, but it is good to pay attention to the words of Mr Obvious. If you do a google search for CMSF reviews... you will find a lot of negative ones... To wait more months for a very polished product, is more important than some people may think. The more features included, the better... "There is only one chance for a good first impression." More premature releases, no thanks!. Many people don't pay 60 bucks for a game that it's valued arround 7/10 in many reviews... A lot of people will pay those 60 bucks if they read every review and find a splendid score of 9/10. Mouth to mouth publicity and positive feedback in the internet forums, also works this way... The release day is the most important chance for a good start. Yeah!, it's obvious ... but often overlooked due to time pressures and impatience.
  12. The more that it takes the better... it means that it will be closer to the high quality reached with CMBB & CMAK with their final patchs.
  13. Me too... And i'm a PBEM-WEGO taliban!. In the spanish community is by far more popular the good old CMx1 than CMSF... at the present days the main Ladder event it's done with CMx1 games... CMBB & CMAK. They are the king of the hill and you can't consider them a "tiny comunity"... the activity in modern CMx2 CMSF for Player vs Player is really poor... and i mean "really" poor... you just need to do a search in the forums of the spanish comunity to see the evident!. The reality of Player vs Player activity in CMx1 (more than 90 players actually involved): http://translate.google.es/translate?u=http://www.puntadelanza.net/Index.php%3Fseccion%3DLigaAbierta%26SeccionLigaAbierta%3DClasificacionII&sl=es&tl=en&hl=&ie=UTF-8 The details are at the very bottom of the page: :: Players: 423 (Active: 92 Inactive: 331):: Registered Items: 4396:: Finished games: 4392:: Do a search for CMSF, you will never see that high multiplayer activity even at present days. CMSF is played only in tiny tournament events with very few players interested on it (only 10 players): http://translate.google.es/translate?hl=es&sl=es&tl=en&u=http://www.puntadelanza.net/Index.php%3Fseccion%3DTorneoCMSF%26SubTorneo%3DClasificacion So CMx1 (CMBB & CMAK) wins to CMx2 CMSF (and all his modules) by a factor of 92:10, in other words, the old CMx1 is at least 9,2 times better than the modern one in Player vs Player activity at the present day. And if we consider historical activity, the factor is increased to a 423:10 factor... so the CMx1 Player vs Player system is 42,3 times better than CMSF if we count the number of players involved at any time from the present to the past. I suspect that we will never see as much as 423 players inscribed in a tournament of CMSF in the spanish comunity, but with CMx1 we did!.
  14. I live here, and i can say you the true... If 20% of the spanish people where "really" unemployed, this country should be in some kind of civil war already. The problem is that those numbers are the "official" data of workers who have a "known" work by the government, by the taxpayers. There are many people working on something unknown to the government and not pay taxes and also collects money from the government for not having work for years. The only truth is that black money (not declared to the government), which comes from undeclared work is growing a lot (activity encouraged a lot by the economical crisis). Of course there are also many people that is really unemployed, but those numbers are way off.
  15. Spain is far from be in bankrupcy... the 4th bigest bank in the world is spanish, and it's only an example.
  16. Absolutely YES!. This is a feature that was perfect in CMx1, and it's just another CMSF design failure.
  17. This means that we can expect to see historical squad level AI tactics for each nation?, for example, with: Garands as the main firefight weapon for the US, & BAR as support weapon to allow the GI maneouvers... While the germans trying to use their LMG as main firefight weapon of the whole squad at medium range being the rifles the "support" weapon under cover (providing all arround security), but avoiding firefight and exposure to enemy fire in medium or long ranges???.
  18. What kind of request was that?. Screenshots aren't of any value at all... Gameplay features is all that counts for the customers interested in this kind of game... Any player that buy this game "only" for the nice screenshots will not buy any other module or expansion in the future. A casual player excited by screenshots, will lose the interest if it isn't his style of gameplay. If you love the gameplay features included in this release, the screenshots doesn't add nothing to the information provided in plain text.
  19. historically correct TO&E?. Such thing doesn't exist!. Specially withing the german army in a limited counter-attack role. The force was built for the "task"... attaching and removing elements in a way that any resemblance to the original force is purely coincidental. Is good to see that task-oriented forces (the real life reality of "historically correct TO&E") can be built in CM:Normandy more easily. CM: Normandy it's getting back some of the old good CMx1 features slowly.
  20. Is not June, why people is so impatient... The more that it takes, the better... i expect to get at least the CMx1 functionality included into CMx2, and that can't be done fast for sure.
  21. And?. In 6 years you can get a broadband connection to internet of 100Gigabits/s straight to your home thanks to the new Cisco routers developed for the ISPs... the model CRS-3 of Cisco has a network output of 322 Terabits per second (or in other words 40 TeraBytes per second): http://www.theregister.co.uk/2010/03/09/cisco_crs_3_core_router/ And in 6 years you will buy a 250 Terabyte Hard Disk for 100$. Or... consider the most probable technology path... By that year, in fact, your PC will not need only a 100Gb/s network card to support the input bandwidth that internet will provide by that year, but also your PC will need a HBA (interface to connect to a SAN that "in short" allows you to connect to an array of remote hard disks with Fibre Channel), or maybe if you can't buy a dedicated HBA, you will do the same with your current network card using iSCSI that is already natively supported by Windows 7 or any flavour of GNU-Linux... with one technology or the other, the result will be the same, your PC will end with a remote attached hard disk bigger than a PetaByte provided by Google, and faster than your current Serial Ata by several orders of magnitude. In my work we use SANs and HBAs as main Disk connection solution in all the blade servers since a lot of years... in only 3 years the technology will be cheap enought to become a standard in the home PCs. Back 5 years ago, a HBA was really expensive, but today is becoming cheaper and cheaper (you just can't imagine how much). I also did some trials the last year with old operating systems like Windows XP, installing the poor's man solution to access to a SAN plenty of fast disks (with iSCSI)... just installing the Microsoft iSCSI Software Initiator for Windows XP (it hasn't native support) i got a D:\ hard disk inside of my laptop of 40Terabytes, way faster than the Local Solid State Disk... the bad news were that in the other end of the network cable those array of disks were installed inside of a SAN chasis, that is still very expensive for a "home user" today. By 2020 to see a Home PC booting his main operating system from a local hard disk, will be more rare than a Today's gamming PC booting from an old fashioned flexible 3&1/4-inches floppy disk. Trust me... So, what's the problem?. P.S: Please... bookmark this post and bump it at year 2016, and i bet that you will be surprised by the accuracy of this content.
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