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Thrawn78

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Everything posted by Thrawn78

  1. Yes historical, nine infantry divisions = 1 corp (size 10) or an army (size 7-8)
  2. Hello, update to Version 2.1: - Fixed Tangier annextion by spain (before by Germany) - GB transfers Goverment to Alexandria - 1 Army + 1 Corps for Germany if Norway = Axis - 2 x 50%-chance to get 1 extra Sub for Germany if Norway = Axis - reduce diplomatic effect - -1 (movement cost for Mountains) - Fixed the problem that 'Gibraltar = Axis' affect the mediteran convoi - Finally fixed the Russian activation Problem - some small changes in activation scripts for DOWs - USA now start the war activation in '41 to give the USA time to build up
  3. :eek: Sub failure: correct #TYPE= 1 (I wrote #TYPE= 2) Russian readiness failure: I add wrong coordinates for Koenigsberg (170,23) - correct is 170,33
  4. just change the date in: scripts - AI - offensive.txt: ; UK Prepares To Attack Tobruk and change: #DATE= 1940/05/01 to the date you prefer. (there are 4 Tobruk-Offensive scripts, you have to change all)
  5. I found finally the problem (with help from a player). script - event - activation_2: #NAME= Warszawa/Koenigsberg Garrisons in 1940 (USSR->Allies) change: #CONDITION_POSITION= 174,36 [0,0] [0,0] [1] [0] ; Axis abandon Koenigsberg #CONDITION_POSITION= 170,23 [0,0] [0,0] [1] [0] } to: #CONDITION_POSITION= 174,36 [1,1] [0,0] [1] [0] ; Axis abandon Koenigsberg #CONDITION_POSITION= 170,23 [1,1] [0,0] [1] [0] } that will fix the early soviet war entry.
  6. Hello Preusse, 2 days ago i wrote an E-Mail to you (to the e-mail under ur battlefront profile) if you have the time to play the Mod PvP with me :-P So the answer is a big 'YES'
  7. yes you are right - I got the same experience, atm it is 'too historical' I thought to give Germany and Italy some units in produce (ofc historical units ) any better ideas ?
  8. mh, which version ? all units should have a greater number of squares. just watch in the editor if there is a * behind movement - it should be [ January 30, 2007, 02:10 PM: Message edited by: Thrawn78 ]
  9. @ Retributar Operation Torch is in the scenario, Operation Husky, too. Also DAK (Deutsches Afrika Korps), Panzerarmee Afrika and Rommel arrives near Tripolis.
  10. ok, I found the problem with russian activation, the '40 activation script was 2-6% !?! (seems i made it very late in the night ) Fixed and at cmmods
  11. Damn - Preusse u got it I never thought about double turns in scripts *shame-on-me* update tomorrow with 'activation-scripts half power' SORRY Greetz Thrawn
  12. hello, version 2 of my Mod is now at www.cmmods.com changes: - fixed the american continent - reduce the strength of the german forces in the west (westwall) - reduce the experience of some german units - delete 1 italian fighter (north africa) - added 1 extra oilfield for the USA - added 1 extra mine for canada - delete the 'border-script-activation' for the USSR border - fixed US-readiness to 15% - fixed USSR-readiness to 25% - egypt/UK activation against italy will start May 1940 - added an extra army-group for USSR near moscow (HQ, tank, fighter, corp, army) - fixed the supply-problem (with ports at strength 4 in UK) - max. level for towns in the USSR is 5 again (for the attacker) - max. research is 1 (for every tech) have fun Greetz Thrawn PS for feedback use this topic or via mail permaster[at]gmx.de [ January 15, 2007, 01:17 PM: Message edited by: Thrawn78 ]
  13. yes, that was my failure cos I gave UK just 70% (orginal 80%) will be fixed.
  14. yes, it will be reduced back to 50% like in the original campaign.
  15. hello, limit in maximum research will be 1 for every tech. Preusse, u are right, russia is underrated - that will be change: Russia and USA will become a start cash and Russia will become some more units. Also the german units near the westwall will be reduced in strength and the experience of the german units (exspencially the fighters) will be reduced, at the moment germany is overpowered exspencially cause supply 10 is possible in Russia :-( It is ok ? Greetz Thrawn
  16. WOW BioWizard THX for the huge feedback Some points I actually fixed (Russian towns now at 5 and UK-Ports at 5 after Invasion also I fixed that Egypt attacks Italy before middle of 1940). Also I fixed (or better I hope so ) the Russian activation script - so it should be a bit more historical. Btw. good to know that with towns at level 6, supply 10 is possible (I thought 6 is max) - so 5 is max for Russia . To the diplomaty, strange cos i include some AI-Diplo-Scripts. The movement (with mountains) will be change. Tech is a realy big problem cause there are double turns - QUESTION: So double price ? (cause the % is not able to fix). great feedback greetz Thrawn
  17. I hope next weekend it is ready Question: Should the US-Convoys use the Iceland-Route or the direct way ?
  18. I gave u an anwer in the other topic: URL/ http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=34;t=002294 /URL
  19. 100% agreed, but then I try to remember that there is a small group of people who like the MODs , it is normal that the criticism beat the 'joy' (in forums ^^)
  20. U are right (long ways in africa), but which side have the advantage in africa ? (ofc the human player against the AI but it is a serious question cause I don t know for which side the bigger north africa becomes an advantage - I need input to make it more balanced )
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