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Thrawn78

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Everything posted by Thrawn78

  1. hey guys calm down we play and we mod just for fun. anyway many ideas in my mod are based on Honch's great Mod, and modding needs time (example: atm i am updating my mod to a better scaled america - tons of work ... trust me) so stay fair - modding is a work FOR the gamer community and not against Regards Thrawn
  2. Hello, Russia joins to early (dunno why - I have to check the scripts), to russian MPP, maybe they should start with 2-3 more tech points or with e.g. 1000 MPP, but atm i am thinking they need just more units - would be historical
  3. Thanks for feedback. - Russia should earn ~ 500 MPP - Balance is the major thing for what I need feedback (I thought with Oil =5*MPP it would be enough for Allies - but seems i am wrong)
  4. Sorry gravyface1, I gave UK just 70% rate (thought it is enough for strenght 5 ports) cause I think UK had the willing to fight. Have to be fixed back to 80%
  5. to 1) a few rocket launchers were in use (Nebelwerfer 35),but u are right, just in small numbers.the german rocket launcher in the mod should represented more artillery than rocket launchers. to 2) 1945 Germany had 3 artillery corps. I like ur idea - artillery as a part of infantry and tanks.
  6. I am working on a complete change log. atm there is no Norway pro Axis script for RN activities.
  7. 1. U have to load ur scenario in the old world-editor (1.04). 2. Then 'File - Export File' and choose a place where the files will be save. 3. Open the new world-editor (1.05a) and open a 'new' file (but it has to be the same size heigth*weigth like the old scenario. 4. Then 'File - Import File' and choose the place where u have saved ur 'export-files' 5. Now u have to adjust the scripts (the version 1.05a got a new task for 'event-scripts' '#AI = X' (X= 0,1,2 - 0=general, 1=Axis-AI, 2=Ally-AI) 6. Finish
  8. Hello, update of the Mod: - Fixed the unit cost (now just a bit higher than original) - Adjusted the unit combat data back to original with just a few changes: Air Fleet = Air Defense +1, Subs -1 navel attack & -1 carrier attack, cruiser -1 tank attack, and of course adjust the movepoints for every unit to the bigger map. - Fixed 151,46 ownership - Fixed Rocket to Artillery - Changed Railroads off Can't find the failure in the Axis DoW-Script for Denmark - any ideas ? [ December 02, 2006, 10:33 AM: Message edited by: Thrawn78 ]
  9. 'Atomic Bomb' lol, but easy to explain ...I have just a german version of the game, but I needed a english 'localization.txt' for multilanguage-mod... changing the complete american continent? in the map no problem - but the scripts .... EDIT mh, viewed the map, then venezuela is not possible
  10. I didn't thought about it (railroads)but seems u are right - better off. to the 'readme' - tomorrow - cos I am K.O. (thought 1 hour to update - in the end 8!!) Finally I just wanted to trade the work. Noted: @Players-of-the-mod, please post failures & bugs here [ December 01, 2006, 05:22 PM: Message edited by: Thrawn78 ]
  11. hello, you are right, on the larger campaigns the AI needs more time - I think it is cause the AI have to check more places/battlefields. Cause i.e. in my campaign there are just a few more scripts and the AI needs quiet 4-5 time as in original game to think - but I am sure, Hubert will improve that
  12. Hello, just in time for the weekend the update of European Theater to version 1.05a Have fun Changed 1.05 Italian naval attack -1 new AI scripts: - the original fleet scripts adjust for the mod - Italian black sea patrol script (IF Istanbul in axis hands) - German fleet support script for Invasion of Norway - Italian fleet support script for Greece - 50% Trigger UK attacks Iran - 75% Trigger UK attacks Iraq (If pro Axis) Some fortification scripts: For USSR: -moscow,stalingrad and rostov For Germany: 'Atlantic Wall' and 'Westwall' (IF allies landed in france) [ December 01, 2006, 02:33 PM: Message edited by: Thrawn78 ]
  13. ok - 50% ready, seems weekend is possible @ blashy: import/export works but i want to check first the AI; i agreed with italian naval attack -1 (also thinking about -1 movement) any other ideas ? (btw. feel free to help modding the mod it is not an ego thing just a tribune to a great game ^^) permaster@gmx.de
  14. thx for ur feedback many good points I have to think about to 5) ya! but hard to find the right balance to 7) Yes turns are at the same time so twice as many turns to 10) Yes but that was a main problem of Italy during WWII (but also possible to attack with 6 strenght army ) to 12) there is an allied AI script to counter diplomacy on spain - but also a question of MPP to 13) hard to describe that historical with units so I i gave finnish units a bit more experience but true maybe not enough btw. hard to promise to finish the update at the weekend - cos the new AI scripts are very nice - so play ur game
  15. UPDATE: Fixed Russian readyness script (THX Baggen) Fixed loading problem (letstry fault ) (THX ColumbusOHGamer)
  16. That Diplomaty Chits are now cheap is, cos the error while loading. Seems the readyness for Russia is a bug cos I took a russian field - my fault (nothing to do with propaganda on turkey)
  17. To prevent russian readyness: Warsaw & Koenigsberg and Position: 176,35 OR 179,37 OR 172,33. The Error message while loading a saved game is a bug(cos i first used another name) just load the mod with the editor and "save as" (at the weekend i will fix that)
  18. Hello, yes the icons need some more work (or better some one with painting skills so who want to help? ) @ COHG: the problem with the file 'letstry' (first campaign name ) i got today too - but at the moment i don't found the file i have to rename :-( @Normal Dude: 90% from the map is from Barcelona1936/Llamas How is the AI working (and the other scripts) ?
  19. Hello, I added a new Campaign to www.cmmods.com Info: - New Map (based on LLamas Map) 3 times bigger than the original Map - Minor Countries with historical Units and historical Names - Major Countries with historical Units and historical Names (but some little changes for game balance) - Turns 'same time' --> Units price higher, Diplomaty Chits price higher and Research price higher - Changed Attack/Defense Points for all Units - Including AI for the new map with some changes (see Scripts for more Info) - 3 new Unit Sprites (Sub, German Nebelwerfer, Russian Katjuscha) Countries - Added Venezuela (deleted Luxenbourg) - Added Croatia (deleted Republican Spain) - Added Slovakia (deleted Czechslovakia) - Added Latvia (deleted Baltic States) - Added Estonia - Added Lithuania - Added Morocco changed to Vichy Morocco - Changed Benelux to Belgian - Changed Algeria to Vichy Algeria - Changed Syria to Vichy Syria Greetings Thrawn For discuss and/or ideas please use this topic or e-mail to permaster@gmx.de Now i need some testers to find bugs and failures
  20. thank you very much - it works ... and be prepared for UR NEW european theater (sounds arrogantly - but u will see, hehe ) (in 12-14 days i will finish it - could send u a beta version if u want - but for upload on cmmods I will wait untill the AI will works like i want
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