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ThePhantom

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Everything posted by ThePhantom

  1. MikeyD, I'm not jeopardizing my guys in a deathtrap (War is hell and they better get use to it!). I've just advanced the little bastards near the objective. When they receive fire (light to moderate) they start running away. Hey, try it. Play Webwing's Red Pepper and try to take the objective. Half of the platoons want no part of even getting close to the Crossroads objective. Truthfully, something has changed in version 1.11. I think Battlefront may have added a, "Run for your life" calculation that is tweaked too high. My little pixel troopers are acting like a bunch of pu??ies. I can tell you right now their actions wouldn't be in the Stars and Stripes and they not going to get any medals either. PS If one of them gets the balls to sneak up on me and pitch a grenade.... it better take me out. I know if I get a chance to shoot back he will simply run away! Seriously, my digital Marines would not even think about assaulting anything.... They're too scared of being shot at.
  2. *** Don't read this if you haven't played it!!!*** Since I'm playing the Red Pepper Crossroads I have a few needed requests. The first, of course, is a better way of getting ammo to the objective. I also need one more battery of 60 mm mortars (Seriously needed). A cobra gunship would be an added extra. Last, but not least, the final reinforcement area is simply in a bad spot. The trucks receive small arms fire immediately and you lose at least one before you can move them. The trucks are a joke anyway. Just bring them in without the trucks. I've played three times and have not received a satisfactory victory (I always get a draw!!!!!). One more thing - Make the Marines veterans so they'll stop running away when they are shot at! PS - Sorry about the issues - but I have never had this hard of time with a scenario. I just can't win it! I think my main problem is the ammo issue. My guys run out of ammo and get stalemated..... Sometimes I want to get in the game fire all of the officers and slap all the enlisted men. Just add some hummers, Webwing....... seriously. I know I can go in and edit the game.... I just feel that would be cheating. However, if you make an upgrade with some added features, victory could be achieved properly. I need help man. Please, don't forget to add the 60mm mortars, they're needed (or a gunship).
  3. I don't know. It might just be me - However, I've witness my hard charging Marines receive direct fire and start running away. It happens a lot in Webwing's Red Pepper scenario. I have two problems with it. First, no Marine platoon is going to run away like that. I watched my first and second squads high tail it in the other direction. Leaving their platoon commander on the front line pinned. When I attempted to stop their order it reappeared. They wanted, "The hell out of there!!!" I even attempted to have the platoon commander fire on them, nothing works. Second, as they run away, half the squads are being dropped (wounded or killed). These were regular units. I seriously don't think they would perform this type of withdrawal. I've seen the bad guys do it too. Again, my guys run out of ammo dropping them as they pathetically attempt to run away!!! Is it just me? I know I'm biased about the Corps and feel shame when I see this happening. However, it's happening a lot. This is happening a lot more than I have seen before. Anybody else notice this???
  4. Enough Webwing, I do enjoy the Red Pepper scenario - However, in the next edition throw in some supply hummers! My guys are running out of ammo! It's embarrassing. The trucks are to weak to bring forward. A few rounds on them and they wreck. The sad thing is - You lose the chance to resupply!!! Your forward elements sit in the objective area looking useless..... because they are. Add the hummers, Webwing (LAV's would be nice).
  5. Webwing! You've done it! Best scenario in my book. Marine grunts have to fight every 100 meters. Constant ammo checks are required. I even had to resupply my forward platoons with light vehicles (Trucks - What a nightmare). Trust me - I will play this one a lot! Great job!!! ***Spoiler*** North area counter attack caught me off guard. In the first crossroads scenario this was the back breaker for the enemy. You could send a platoon across the highway and then push east with ease. I could stop the light counter attack and slaughter them....Not so now!!! The bad guys are everywhere. First time I've had a platoon of Marines routed (Of course that will never happen again)! Your AI is alive!!! Again, thanks for an enjoyable scenario. PS - I downloaded from CMMODS. I've noticed the counter no longer works on the website.
  6. Its not a campaign - It's my scenario. It always worked before. There was a problem with the game turning into a slide show in 1.10. I would back out and load it again and it would work for one or two turns. Soon, it would turn into a slide show and I would repeat the process. However, with the 1.11 patch.... I can not play it at all. At 29 percent it stops loading - 2 minutes later it reports a memory error. It is a baked scenario.... So maybe that's it. If you all are fine with it, I am too.
  7. Hey - I get an out of memory error when attempting to load my Sense of Urgency scenario. It sticks at 29 percent and after ten minutes it reports "Out of memory error." Anybody else have this problem?
  8. Hey - I want to make a scenario that is playable from both sides. Both sides will have real objectives. However, I like the Syrian special forces capabilities and would rather use them as regular troops. However, I can't take that black SWAT looking uniform. They look kind of Fugly. Has anybody done a mod for these troops?
  9. Thanks Birdstrike, I’m glad you liked it. I think preservation of forces is an extreme weakness the US military has. The idea of a true enemy mechanized force standing up and fighting back will be a real shocker to our forces someday. ***Spooler*** I know that barrage is an eye opener. The Syrian 7th regiment throws in a disruptive pattern of 81mm and then tags the channeled approach into the village with 120mm. It still catches me when I replay it. You just don't expect the Syrians to hit like that. It stops the momentum of the offensive...... cold.
  10. Sounds interesting, Here's something on it - The Taliban attack was carried out early in the morning, 4:20 AM, after the enemy has sneaked into town and told the locals to leave. These same civilians had warned the coalition force that the Taliban were going to attack. But those warning had been coming daily, since the troops moved into Wanat on July 8th and began building a Forward Operating Base in an area about 300 meters long and 100 meters wide. There was also an outpost on small hill 50 meters away, manned by nine troops. Two thirds of the defending troops were American. The enemy attack was well planned, with the Taliban firing from three sides. The enemy tried to overrun the base, and at one point some of them entered through a breach in a wall, but were killed or forced back. The battle lasted four hours, ending after the Taliban survivors pulled out. I just might try this........
  11. WOW Rating..... Fantastic job, Birdstrike! This is a very well thought out scenario. I enjoyed the deliver the “guy” to a location and then escort him out of the area. First time to play I received a minor victory. Great map and very well designed AI. I will certainly play this again. Minimize the casualties will be my next challenge. Is there more than one AI plan? ***Spoiler*** The Cavalry comes at a perfect time. I was starting to really sweat it. I was down to my command teams and the “guy.” Worse, I had to have my teams run out to abandoned hummers and get more ammo. That was treacherous to say the least. This is the first scenario where I had to dismount my crews on some of the Bradleys to clear out the main street buildings. Let’s see more like this…. Too cool!!!
  12. Never mind, Birdstrike. I saw your link and got it. Playing it now.
  13. Birdstrike - Please put this on cmmods. I can't get on th repository.
  14. This is it - The second version of Team Mongoose and the Cobra. Same conditions as the original but more complexed. Check it out and tell me what you think. 3 plans - Defensive (enemy force attempts to defend the two objectives DO-5 and DO-6). Offensive (Enemy Force attempts to bring the fight to the player). Combined (Enemy Force blocks and than counters and develops a defensive perimeter). I think all three plans varies the difficulty of the scenario. It's on CMODDS.com - too cool!!! I can't get on the repository so it wont be there, sorry. I think it is the best so far - What's your opinion?
  15. I have an Nvidia 8500 GT. I haven't had my system crash or anything. However, large scenarios turn into slide shows as the game progresses. I just save, then restart the Shock Force application and play on.
  16. Hey Afreu, *Spoiler* I don’t think it’s necessary to strengthen the center. However, once the American player establishes control of the objective (between 80 to 100 minutes into the scenario) it would be cool to have a Taliban counter attack at two or three points. When I had the perimeter established around that large objective, I had several small gaps. A counter attack in any one of those places would add more enjoyment at the end. I think the trick is to get those counter attacks effectively moving in such late time in the game. I know I’ve been trying to do in all of my scenarios. What’s missing “The climax” – The scenario builds up to a certain spot were rounds are flying everywhere and you need those last few squads, that are still capable of assaulting, to take control. Get the counter attack going and this will be a very enjoyable scenario – up there in my top five for sure.
  17. Great job on the map. I enjoyed it very much. Only issue I did notice was the trees near the road cause a path finding issue with the vehicles. I had a very hard time getting the convoy to go where I wanted them... frustrating. All in all a great scenario. *Spoiler* I did find the enemy to be a little too spread out. My Find'em kill'em tactics worked too well and was able to form a perimeter around the objective too quickly. I had about 40 minutes of just using my air support to knock down the outer buildings. There was no climax or a fist fight. Just find'em kill'em and move on. Something was missing at the end. I don't know, anybody else feel that?
  18. That scenario rocks. You've got to get your sound working. Did you get it working?
  19. Try my scenario Contact Front scenario- "In some rapid-response, rapid-deployment scenarios, a heavy armor force would not be deployed to the theater of operations in time to achieve U.S. objectives within the time scales desired by theater combatant commanders." This scenario will task a battalion Stryker force, with air support consisting of two groups of two Apache gunships and basic 120mm/81mm mortar support, to achieve multiple objectives, defend against a full enemy mechanized threat and be ready to continue the next phase of operations. If all of this can be achieved, the light infantry SBCT will become the main deployable force in modern warfare, the king of the battlefield. Gentlemen, the Stryker brigade must be capable of engaging main battle tanks because they will be the first deployed in future conflicts. Their high level of battlefield awareness is bar none the best any military has ever had. Any enemy formation that goes up against the SBCT better have more than just MBT’s or they will be “smoked” before they even know what’s happening.
  20. I have this problem as well. My Sense of Urgency scenario begins to slow and turns into a slide show. I have to save and then reload the game to continue. It happens every time. I do believe it is a virtual memory issue. The game begins to play on the virtual memory of your machine and creates a "Thrashing" issue. I looked up page thrashing and here is what It is: Because accessing the disk is so much slower than accessing RAM, the operating system tries to keep as much of the virtual memory as possible in RAM. If you’re running a large enough program (or several small programs at once), there might not be enough RAM to hold all the memory used by the programs, so some of it must be moved out of RAM and onto disk (this action is called “paging out”). The operating system tries to guess which areas of memory aren’t likely to be used for a while (usually based on how the memory has been used in the past). If it guesses wrong, or if your programs are accessing lots of memory in lots of places, many page faults will occur in order to read in the pages that were paged out. Because all of RAM is being used, for each page read in to be accessed, another page must be paged out. This can lead to more page faults, because now a different page of memory has been moved to disk. The problem of many page faults occurring in a short time, called “page thrashing,” can drastically cut the performance of a system. Programs that frequently access many widely separated locations in memory are more likely to cause page thrashing on a system. So is running many small programs that all continue to run even when you are not actively using them. To reduce page thrashing, you can run fewer programs simultaneously. Or you can try changing the way a large program works to maximize the capability of the operating system to guess which pages won’t be needed. You can achieve this effect by caching values or changing lookup algorithms in large data structures, or sometimes by changing to a memory allocation library which provides an implementation of malloc() that allocates memory more efficiently. Finally, you might consider adding more RAM to the system to reduce the need to page out (geekinterview.com). I've read others have 3 or 4 gig memory and I have 4 gig on my rig... It can't be not enough RAM. Something in the source code is accessing virtual memory and it becomes a serious memory hog.
  21. Mord, are you serious? I'm almost forty - and there's no way I'd go back in that hell. Advice I can give you....... Run, drink, shoot, drink and if you can get away, find a girl for the night - Then start the process over again the next day (Sorry, that was the me reminiscing my glory days stationed in Subic Bay, Marine Barracks Alpha Company, Philippines, 1990). Everything else was a flipping nightmare. Good luck, four years will fly by.........
  22. Remake of my original - This one should be more difficult. Syrian force is assaulting and should be very aggressive. There are several battle planes mapped out so each new mission should be different. I wanted the Syrian forces to attack different portions of the ridgeline each time it's played. I think it worked. Was it worth the effort? You decide. Get it at http://www.cmmods.com/web/CMMods.nsf
  23. You guys that squirrel may look happy. However, from what I've read about him, he's been involuntarily extended for the last three years. He's going on his 3rd tour over in Iraq and 2nd in Afghanistan. All I can say is God bless the few that serve. My heart goes out to him. He's tough, but I bet he just wants to come home.
  24. I can bet that answer is "YES." I still can't highlight the server to join the game (Windows). But, Battlefront made Combat Missions Shock Force so I still like them. However, I do miss shooting you guys. You'll always be targets in my mind.
  25. Ok, Here's a new one. I've been working on this one for some time. This is a great discussion topic. I've read alot about the stryker Brigade and its abilities. I've heard good and bad. However, with this awesome game I was able to plan out a scenario where the Stryker brigade is to perform operations. It receives information that it will be attacked by a mechanized force soon with possible main battle tanks. The stryker force would continue performing its duty, of course. But, what would the results be? This wild battle simulates, to the highest degree, what type of confrontation may result... Complete chaos. I just have to add... "I like it, I like it a lot." Forest Gump. Contact Front - Check it out on CMMODS. :eek: [ April 12, 2008, 06:50 PM: Message edited by: ThePhantom ]
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