-
Posts
3,901 -
Joined
-
Last visited
-
Days Won
7
Posts posted by LukeFF
-
-
18 hours ago, HerrTom said:
@George MC really crafted a gem with this mission. I always find myself coming back to it...
Which scenario is this, exactly?
-
10 hours ago, Lille Fiskerby said:
The mine-clearing tank blow up the mines but they still function as marked mines and are not destroyed.
Do you have a save file showing this behavior?
-
Yes, welcome to 7 years ago.
-
53 minutes ago, cbennett88 said:
I am thinking that the demo blast also "stuns" the soldiers occupying that floor, and that gives the advantage to the attackers during their assault.
Yes, that is the sort of effect they have.
-
Hold down the V button.
-
4 hours ago, Erwin said:
Are you sure that the stance taken during a PAUSE is actually calculated differently re LOS than from a normal resting position?
Yes
-
11 hours ago, BlutUndEhre said:
Sorry if this is just too damn much reading and I hope I don't piss anybody off by filling a whole page with my ranting but I find this subject fascinating and I love to go off about it when given a chance!
No need to be sorry - I love (and collect) this stuff as well! I have a closet shelf piled high with ammo pouches, bayonets, and cleaning kits.
-
On 7/24/2017 at 11:28 AM, IanL said:
In this example I would have set the end way point just on my side of the ridge. Basically at a point just on my side of the ridge with a clear LOS to the target. It is a subtle difference and one that usually will not matter - because the hull down position is found before getting over the ridge. But I do it just in case. Keeping the way point on my side of the ridge if things go wrong the worst that can happen is my tank ends up in a partial hull down position as opposed to being totally over the ridge line.
Appreciate the explanation! And yes, it makes perfect sense to have the waypoint on the reverse slope of the ridge rather than on the forward side.
-
It is Stalingrad. The 37 mm cannons were included for future scenarios, which in this case means Kuban.
-
Pop Tarts. There was nothing like having an MRE with a Pop Tart inside. ?
-
On 8/3/2017 at 1:46 PM, Erwin said:
The point was that almost all CM2 games feature maps which are smaller than what was normal in CM1. As a result, map designers generally restrict LOS so that it's rare to get long range combat opportunities. In these scenarios where ranges are in the 100m-300m range, SMG's are most useful. If this were true in RL all RL inf units would have a much higher % of SMG's. It has been pointed out in other treads however that in RL, most combat is at longer ranges, so rifles are more useful.
So, why don't you help fill in that gap you always like to bring up and give us some larger maps and scenarios to play with?
-
On 8/1/2017 at 7:24 AM, JoMc67 said:
I just hope BF fixes the Standard Inf Squad to have around 2x SMG, 1x LMG, 1x SVT 5x Rifles (Front Line Bolt Rifle Nagant's by late 43-44' should be the slightly shorter version)...
Eh...no.
First off, it's the Mosin-Nagant. A Nagant is a revolver. Secondly, M91/30s were the main battle rifle for the entirety of the war. The M38 was for second-line troops and heavy weapons teams, while the M44 didn't come into general use until late '44 or so. It never supplanted the 91/30.
-
5 minutes ago, Sgt.Squarehead said:
I believe JK does write fiction stuff too, I'm sure he will confirm or deny.
Oh, he's been writing fiction for a long time here and elsewhere, that's for sure.
-
32 minutes ago, Sgt.Squarehead said:
Massively.
SFA.
It's Kettler being Kettler.
-
10 hours ago, IMHO said:
Why would anyone want to topple Kim after all?
Him being a lunatic is a media circus to stoke ratings and misunderstanding of NK's old-fashioned language they use when they speak to their own people. In reality his actions are quite rational in his own way and certainly NK does not want to start a suicidal fight to end Kim dynasty quickly and efficiently. He just wants an ICBM not to follow the Gaddafy fate. Hey, NK is now more laisser-faire capitalist country than US itself.
Can I have some of what you are smoking?
-
18 hours ago, cbennett88 said:
Am I wrong in believing that FO's get a quicker response time from artillery units once they have "established a relationship" by completing a fire mission with that artillery unit?
Yes, you are wrong.
-
On 7/8/2017 at 8:16 AM, Erwin said:
One cannot clear mines in CM2.
Yes, you can. There's a mine-clearing tank in CMBN.
-
On 7/14/2017 at 7:52 AM, gundolf said:
What's the sound contact icon for aahhhh my arm!!!
?
-
On 7/5/2017 at 10:37 AM, CarlWAW said:
Megalomania seldomly ends well.
Stay classy now.
-
22 hours ago, Bulletpoint said:
You're correct; burning vehicles don't affect visibility. It's just for show.
No, that's not correct. There is a campaign mission in FB which has low visibility due to the late time of day, but once some vehicles start burning, the visibility dramatically improves.
-
On 6/25/2017 at 9:36 PM, Xorg_Xalargsky said:
What if I want one 105 field gun firing slowly for a very long period of time, for example, to defend some open terrain leading to a bridge?
You would want to use the Harass or the Slow rate of fire option.
-
On 6/16/2017 at 4:50 PM, Michael Emrys said:
Have them surrender immediately. The Allies will be swamped with POWs and processing them will take up time and slow down their offensive. And providing them with rations, as they are obligated to do by the rules of war, will stress their supply networks.
Michael
-
5 hours ago, panzersaurkrautwerfer said:
I don't know what I'm even typing this.
It's like the Stryker thread all over again.
-
On 6/6/2017 at 3:15 PM, Machor said:
For example, it was discovered that a Mosin-Nagant rifle barrel could be cut in half to form two barrels for PPSh-41 guns."
That's been disputed on a particular gun forum that I frequent.
Unofficial Screenshots & Videos Thread
in Combat Mission Black Sea
Posted
Great, thanks!