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LukeFF

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Posts posted by LukeFF

  1. 7 hours ago, Erwin said:

    The real question is whether the Co CO has a discernible influence.  The command influences are much more subtle than in CM1 and without doing statistical tests it's hard to detect any differences.

    Yes, he does, and for goodness sake, @Josey Wales himself recently wrote a lengthy topic about it that was discussed here. 

    EDIT: geez, and he even answered your question in said topic! <_<

     

  2. 2 hours ago, Sgt.Squarehead said:

    Are you under the impression that the Oplot is in service with Ukraine?  If so you are living in cloud cuckoo land......To date they've built around fifty, all of which are due for delivery to Thailand, the Ukrainian military has exactly no Oplots whatsoever, never has had any, probably never will.  :rolleyes:

    I'm just wondering why you have this vendetta against having the Oplot in the game. You have no issue with the T-90AM being in the game or with the Syrians having BMP-3s in Shock Force, because it suits your modding fantasies. But, when it comes to the Oplot it's all "remove it from the game!," "hardly ever built, all going to Thailand!, never will serve in Ukraine anyways!", and on and on. Like I've said, if you hate it that much, just ignore the fact it's even in the game. 

    Not to mention, you seem to have wilfully ignored @Haiduk's post here.

    EDIT: and no, I am not under the impression that the Oplot is in active service with Ukraine - just like I am not under the impression about a number of other units in the game being in active service. BFC made an educated guess about what would be in service when Black Sea was conceptualized, and I'm perfectly fine with that. 

  3. 3 hours ago, MOS:96B2P said:

    I sometimes wonder how difficult the learning curve for this game is for people who don't read the forum..................     

    There is this handy dandy thing called the manual. :) 

    Quote

    Demo charges are only carried by engineers, while breach kits can be carried by some rifle or recon units. The difference between them is that demo charges can also be used in combat against enemy vehicles and infantry at close range, while breach kits only function against walls and building sides.

     

  4. 3 minutes ago, Mord said:

    How though? Maybe using that thick rope thing they shoot into the air (like the Marines have) that blows up all along the line once it lands? You know what I am talking about?

     

    Mord.

    https://en.wikipedia.org/wiki/M1132_Engineer_Squad_Vehicle

    Quote

    Its most distinctive feature is a mine-clearance blade, it is most often towing a wheeled trailer loaded with additional equipment. The vehicle is capable of clearing mines on paved surfaces and some rubble clearance.

    Stryker_ESV_front_q.jpg

  5. 7 hours ago, Mord said:

    On another note going back to the IED discussion and possibly this (because I am ADD when it comes CM wish listing/hopes). What was the original intent/plans for this?

     

    Stryker_En_G.jpg

    That tantalizing "currently not simulated" has had me wondering for years.

    Probably mine clearance.

  6. 2 minutes ago, sburke said:

    Keep me honest here @LukeFF, but I think the RtM campaign was created early on in CMBN before you had the uniform option that was added later. I vaguely recall having to edit some of my uniform mods to get glider infantry to wear para uniforms.  It has been a while so my memory could be faulty.

    Currently if you apply "standard" they still get Para uniforms (82nd AB)

    It's been a while, but I think RtM was one of the stock campaigns. Concerning the uniforms - I'm not sure. I've been looking at images of glider infantry in Normandy, and it looks like the standard infantry uniform would be the correct choice. That, and the glider troops (perhaps all of them?) were part of the 82nd Airborne.

    325th GIR troops in Normandy:

    100416626.jpg 

    post-1681-1261577794.jpg

     

  7. 26 minutes ago, Sgt.Squarehead said:

    Remove the Oplots, they are mostly fictional (ask the Thais).  ;)

    You know, if you hate them that much, just ignore the fact they are in the game. The way you obsess about their mere existence borders on the absurd. 

    P.S. : why don't you harp on the same way about the T-90AM or the fact that the Syrians in CMSF have BMP-3s? 

    PPS: Thailand apparently has taken delivery of 25 Oplots. That's hardly fictional.

  8. 2 hours ago, Erwin said:

    There are a large number of uniform mods available.  You'll need to search the BG Repository or CMMODS:  http://cmmodsiii.greenasjade.net/

     

    That doesn't really answer his question.

    1 hour ago, Badger73 said:

    I recall that there can be only one "type" of uniform assigned or modded in a game; things like "infantry", "airborne", "ranger", and such.  If this scenario uses a "regular" infantry unit to represent the 2/325 Glider Infantry instead of an "airborne" unit, it will use the same uniform for glider and regular infantry troop types.  To verify, consider the following:

    US Airborne formations have the option of wearing a 101st or 82 AB uniform. IIRC they can also choose to wear a plain, no-insignia uniform. Easy enough to open up the editor and see. :) (Also, been a while since I checked, but I think glider infantry also have uniform-specific options as well).

  9. 18 hours ago, Sasa Narinasa said:

    You know what would be great?  An add-on that would let us play a what-if of Wacht am Rhein actually succeeding and German forces fighting their way to Antwerp!

    There's nothing that stops you from doing that yourself with the mission editor. :) 

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