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Homo ferricus

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Everything posted by Homo ferricus

  1. No email address in the profile and too damned young if you ask me. Go away tin_man ... you bother me ... and you're rusty and have no heart. Joe p.s. So I'm cranky, deal with it. </font>
  2. No email address in the profile and too damned young if you ask me. Go away tin_man ... you bother me ... and you're rusty and have no heart. Joe p.s. So I'm cranky, deal with it. </font>
  3. No email address in the profile and too damned young if you ask me. Go away tin_man ... you bother me ... and you're rusty and have no heart. Joe p.s. So I'm cranky, deal with it. </font>
  4. No email address in the profile and too damned young if you ask me. Go away tin_man ... you bother me ... and you're rusty and have no heart. Joe p.s. So I'm cranky, deal with it. </font>
  5. No email address in the profile and too damned young if you ask me. Go away tin_man ... you bother me ... and you're rusty and have no heart. Joe p.s. So I'm cranky, deal with it. </font>
  6. Spetsnaz attack with shovels, not 50 year olds with too much spare time...
  7. Spetsnaz attack with shovels, not 50 year olds with too much spare time...
  8. Spetsnaz attack with shovels, not 50 year olds with too much spare time...
  9. its an impressive weapon, unfortunately firing that shot costs about 1/10th of what that tank is worth.
  10. the best non-mainstream modern war sim out there. even tho i wouldn't know, i havent played it yet.
  11. besides the fact that Israel is the only country that (supposedly) hasnt harbored any anti-american terrorist cells, Israel is also a nice little base of operations for any US forces that might plan to attack a middle Eastern country out of it... I have a feeling Bush might have ANOTHER bright idea... Im pretty sure that nowadays nukes arent for strategic advantage, but more so political. The fact that Israel has nukes keeps its many enemies from attacking. But its true, if muslim nations saw the US asserting itself against Israel for their sake, then it probably will get us some more popularity points with them. :cool:
  12. what is that cage around the stryker in the first pic of the first post? i think i've seen those on tanks. isn't it a shaped charge defense barrier or sumfink?
  13. but the pinecones have to be peeled so there aren't any sharp edges.
  14. definetly, sounds great. It doesn't have to be just a commando faire, it can be anything the player wants. The fact is that special forces are used a lot in real warfare, under many circumstances with many different missions. So once again i ask, why not put in a significant factor of warfare into a game who's a part of a series that claims to be the most realistic war sim out there. i dont care how BFC decides to incorporate them into the game, as long as they are in there and fun to use. I can't beleive they dont see the potential of such units and the missions that they can offer and how much it wll expand the game beyond outnumbering the Syrians and pummeling them w/ ridiculous amounts of off-map supporting fire (and then theres always CAS). I dont want them to be the main part of the game, im sure BFC will make the conventional battles somehow balanced, fun, and equal, and thats a lot of what i want to play. But i dont want the whole special forces aspect of warfare missing. Thats just what I think.
  15. a snatch would only be permitted if if the circumstances of the operations deem it possible, obviously. Those circumstances include enemy presence, US force capability in the area, etc. I know everyone is tired of the Black Hawk Down comparisons but in that operation, they did a snatch for 2 officers with a company sized force in the heart of a city inhabited by literally thousands of enemy combatants, with casualties and all the mission was an overall success. about getting the officers to surrender: if they are accompanied by many allied troops and aren't likely to willingly surrender, then you maybe could use a special SF only order like 'deploy non-leathal munition' or you can just get really close and apprehend him with hand-to-hand fighting. i dont think Special Forces will take away from the essence of Combat Mission, it will only add another way to play it, some people can choose not to use SF to their full extent, and use them as frontline troops, nobody is forced to use them. Perhaps you can do optional missions in which you use only special forces and indegenous rebels to disrupt enemy communications and supplies, which will in turn make your regular campaign easier by lowering enemy ammunition levels, artillery support, morale, etc. I would welcome this type of stuff but i have a feeling that BFC is not interested at all...
  16. it would sound fair but i have a feeling that in reality, the situation would be a lot like the Iraqi one, where massive amounts of the armed forces just surrendered, but for the game's sake, the Syrians probably will have some sort of advantage that evens out the playing field, probably not superior numbers tho.
  17. since every other idea has already been posted, i was thinking of setting up an ambush in a city ala Black Hawk Down, first you'd need to down a US chopper of course, the more crowded the better, then set up ambushes all around it, if your forces have good communications then you could have an ambush set before a rescue convoy arrives for the chopper crew, then, like in Mogadishu, get the US troops stuck in loody city fighting till they get sick and leave, once again, just like in Mogadishu, the only thing is that its very unlikely downing a chopper and setting up the ambush. and the Us didnt have the numbers or firepower in Mog, but they probably will in Syria.
  18. well, ya, i already knew of it's evil, and i checked the reviews and the module seems to be total crap... but nonetheless! I still believe that a special forces expansion pack will be beneficial for both BFC and its fans. another reason that came to mind for this mod, balance. I'm sure players will want a change from "US sends in Air support, carpet bombs the area w/ Arty, moves in with strykers to clean the mess" to more like "US Navy SEALs and Syrian paramilitary freedom fighters surrounded, outnumbered, and outgunned". It certanily makes the game more balanced and challanging wouldn't you think? im not saying that every operation in CMSF will be like the one i explained (total oblieration of area), but i beleive the trend will be more or less US superiority in technology and support options, not to mention advanced infantry capabilities (if Land Warrior and a host of other next-generation infantry projects havn't been cancelled yet, which i think they have).
  19. they would be combatants, like the counterpart to the HQ unit in CMBB or CMAK. and it would also make sense that they had leadership and morale bonuses like an HQ unit if they are generals or leaders.
  20. i guess the capture thing could be worked out with non-lethal munitions, otherwise your squad would just keep staring at the officer you want to capture, getting shot at until he decides to surrender. I realize that conventional units dont carry non-lethal rounds as SOP, but that can be a special ability of say, a special forces squad.(see my Special forces thread) as for the house, i would assume that a unit that is in the house will automatically clear it and get in defensive positions.
  21. there you go! the training scenarios sound awesome, that should add some more forces to the map to keep from moving the same unit turn after turn. But you can have bigger sized SF, Rangers work in company sized units all the time, even Deltas work in platoons on some missions. The retrieving a pinned SF unit from behind enemy lines sounds good, too. The options dont have to be limited, you can have ambushes, rescues, snatch operations, recon missions, assasinations. And many different insertion methods too, by boat, by chopper, by land, by HALO jump maybe. I dunno, but the idea appeals to me, theres something special about being able to insert stealthily by air, infiltrate a sleeping city, assasinate a terrorist leader, and getting out all in an hour P.S. Battlefield 2 got a module just for special forces, why shouldn't CMSF?
  22. seriously, i started when i was 12 and it was simple enough for me to understand, besides the fact that i had no idea what the difference was between HEAT, AP, Tungsten, or HE rounds.
  23. i don't see why there can't be special forces platoons/squads, just because its supposed to be a company/battalion scaled game doesnt mean you never work with small unit tactics in squad or platoon strength. I see many a scenario recreated as well, the failed Iran hostage rescue, the October 3rd firefight in Mogadishu(Black Hawk Down), they would also be essential in snatching operations for Syrian generals, insurgent leaders, and politicians.
  24. wow, i cant believe i never followed the clues, i figured the not enough sex part was because of the game though, but... wow.
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