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Baneman

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Posts posted by Baneman

  1. Graphics ( and indeed, much in the way of flavour objects and other "clutter" ) could be better, but I appreciate the emphasis on the fidelity of the simulation. :)  

    And modders can make a big difference as this pic shows ( posted by someone else here )

    Mod alters.jpg

  2. It's hard to be certain of the lay of the land, but personally, I think I would go with #3 - IF the ground to be covered is largely protected from Bil's right.

    After all, the advantage of attacking is that you can put all/most of your force in one place - any of Bil's units that don't have LoS to the action area are wasted assets until he can move them. 

    But it kinda depends on the cover he has over the #3 route - 5-10 seconds exposure on the move is ok, more, probably not.

    Either way, any large armoured movement is going to attract attention and that could leave your infantry relatively unmolested as they invest the village so I wouldn't wait too long.


    Then again, I'm famously useless at Modern warfare, so there is that. 🙄

  3. 16 minutes ago, Holien said:

    I kinda of expected bigger holes on impact? Is it an engine limitation?

    I guess it is, better to have small holes than none.

    😀

     

     

    Most ( possibly all, but I don't know ) ATGM's use HEAT warheads, hence the small hole - from the hot jet which penetrates. 

    You'll see the same small holes from Bazooka/Schreck/Panzerfaust/HEAT ammo in the WWII titles.

  4. 23 minutes ago, IanL said:

    Considering I had literally never heard of that feature I was wondering about this...

    So, I searched and found some discussion after CMBB was released about how people missed the shockwave animation from CMBO. LOL that was a long time ago man.

    Ditto - apparently I stopped playing CMBO so completely when CMBB and CMAK came out that I did not even remember such a thing.

  5. 5 hours ago, Freyberg said:

    ... battles including radiation suits, blasted landscapes, and weather settings for extreme overcast 'nuclear winter' and black rain...

    2000 AD comic's Rogue Trooper setting you mean ? 😉

  6. Just now, rocketman said:

    Seeing the long list of air assets on both sides, will the game support them fighting each other and not only ground to air?

    All the games do.  😜

    It just all happens before they arrive on the CM battlefield :D

  7. Enjoying this a lot :) Especially the counter punches.

    What's the wind direction ? If it's blowing towards the Panther, you could drop some in the intersection and get men into the big block - he won't feel happy about men popping up on the 2nd/3rd floor close to his Panther. Might need demo charges to move in the building though, so probably also a long term approach.

    Smoke would seem to be the temporary solution at your intersection of death, but I don't know how much the Soviets carry. Is it just in Shermans ?

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