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Posts posted by Baneman
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It's hard to be certain of the lay of the land, but personally, I think I would go with #3 - IF the ground to be covered is largely protected from Bil's right.
After all, the advantage of attacking is that you can put all/most of your force in one place - any of Bil's units that don't have LoS to the action area are wasted assets until he can move them.
But it kinda depends on the cover he has over the #3 route - 5-10 seconds exposure on the move is ok, more, probably not.
Either way, any large armoured movement is going to attract attention and that could leave your infantry relatively unmolested as they invest the village so I wouldn't wait too long.
Then again, I'm famously useless at Modern warfare, so there is that. -
1 hour ago, MikeyD said:
Note the text says 'HIT', it doesn't say 'Penetration'.
Always leaves you with a sinking feeling of impending doom in PBEM
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Just now, Combatintman said:
Particularly considering that he only started making them around the turn of the new year ... naturally, like all of Pete's maps, they are bloody good too.
Which is amazing - my one attempt to make a map resulted in, after 2-3 weeks, a very alien looking piece of terrain !
( I've saved it for the Space Lobsters game )
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16 minutes ago, Holien said:
I kinda of expected bigger holes on impact? Is it an engine limitation?
I guess it is, better to have small holes than none.
Most ( possibly all, but I don't know ) ATGM's use HEAT warheads, hence the small hole - from the hot jet which penetrates.
You'll see the same small holes from Bazooka/Schreck/Panzerfaust/HEAT ammo in the WWII titles.
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I like to think that just out of shot, there's a guy seriously considering desertion
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yes, the Merkava is a monster !
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11 hours ago, Vergeltungswaffe said:
But how will you cover up the vile taste of coffee?...
Don't drink espresso, then it's not vile
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Just now, Aragorn2002 said:
Pretty strong, but you're right. I do need something stronger.
Whisky in coffee is a win-win here - provides the "something stronger" and obscures the vile taste of whisky
( and if those fighting words don't derail this thread, it can't be done ! )
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23 minutes ago, IanL said:
Considering I had literally never heard of that feature I was wondering about this...
So, I searched and found some discussion after CMBB was released about how people missed the shockwave animation from CMBO. LOL that was a long time ago man.
Ditto - apparently I stopped playing CMBO so completely when CMBB and CMAK came out that I did not even remember such a thing.
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5 hours ago, Freyberg said:
... battles including radiation suits, blasted landscapes, and weather settings for extreme overcast 'nuclear winter' and black rain...
2000 AD comic's Rogue Trooper setting you mean ?
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I think it's "BackGround Music"
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Don't mention the Finns !!
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38 minutes ago, Philipthe3rd said:
If we get a Bush War/ Border War module, dan sal ek die werelds gelukigste man wees!
Was jy daar ?
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Just now, Sgt.Squarehead said:
And then it fires back!
Plus it is absolutely goddam beautiful.....For a tank.
I've always thought that the Leopard 1 took the title for most beautiful tank.
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Just now, rocketman said:
Seeing the long list of air assets on both sides, will the game support them fighting each other and not only ground to air?
All the games do.
It just all happens before they arrive on the CM battlefield
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19 minutes ago, TJT said:
This is going to scratch an itch of mine!
Been hoping for this for years!
Absolutely - you're not the only one !
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One cool thing about watching other people's videos of CM is hearing different sound mods to those you might be using. Which is great if you hear something better than you have, you can seek it out.
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Bah, humbug.
Tell me when it's cool again and I'll come out of my bunker.
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Enjoying this a lot Especially the counter punches.
What's the wind direction ? If it's blowing towards the Panther, you could drop some in the intersection and get men into the big block - he won't feel happy about men popping up on the 2nd/3rd floor close to his Panther. Might need demo charges to move in the building though, so probably also a long term approach.
Smoke would seem to be the temporary solution at your intersection of death, but I don't know how much the Soviets carry. Is it just in Shermans ?
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I'm not aware of a way to store the camera position, but a workaround would be to park a 2IC or HQ Support team in the spot you want for the camera and never move them.
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1 hour ago, PhilM said:
I *think* what @RepsolCBR meant was not that it's HIS view that things are too big / too complicated, but that that's what BFC say to explain why every new release *seems* to take so long ...??
The problem with making a realistic game ... reality is complicated. ( and really big )
PT 76
in Combat Mission Cold War
Posted
I'm seeing them.