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Baneman

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Posts posted by Baneman

  1. In the centre, little is happening.
    Up by the mosque, Bil's second contingent of Uncons swarms towards my Uncon A position.

    CMSF2 019 enemy moves.jpg

    I'm moving a few of my "A" guys to cover that open ground - they'll probably arrive a bit too late, but one thing I've learned from moving my Uncon C group up is that a lot of these guys are Unfit or even Weakened. They can't go too far at speed as they Tire rapidly.

    CMSF2 020 our countermoves.jpg

    I also move up the bakkies to try to interdict this movement. This shot shows the result of the enemy Wheeled Thingy fire - probably aimed at the bakkies as they crossed the higher ground, but now they are in a depression and should be safe from fire from Worry Ridge.

    CMSF2 040 bakkies post.jpg

    The rest of Uncons A continue to reposition. The MG team spots Bil's last bakkie and hoses it down. :)

    CMSF2 010 Uncons A.jpg

  2. Turn 7:

    An overview of the left side of the map. Leopards are moving into overwatch positions. Marked Marder is the Company HQ's vehicle.

    CMSF2 030 start.jpg

    As I've done with all the German infantry, I dismount the Company HQ before their vehicle moves off to its position.

    CMSF2 015 dismounts.jpg

    It's well that I do, because Bil's keyholed "Wheeled Thingy" gets a brief spot and fires ( rearmost vehicle is firing at my Uncon B bakkies )

    CMSF2 001 shooter 2.jpg

    He gets hits as the Marder crosses some high ground

    CMSF2 003 victim.jpg

    And again when it crests the next rise. Damage is severe.

    CMSF2 004 victim.jpg

  3. I dismounted most of the German infantry from their Marders in case they could be seen early. Man, those Panzerfaust 3's are large !

    CMSF2 050 move up.jpg

    But it is an impressive sight as the reinforcements move up

    CMSF2 012 Move up.jpg

    Further orders - since Bil is covering the Dig Site, he doesn't have anything looking down in the other direction due to his protective mound. So I think moving another Scimitar forward would be good

    CMSF2 045 Move up.jpg

    At least one Marder joins the Watcher in the Woods - that's a good position even if the range is a bit too great for useful area fire against Bil's uncons.

    CMSF2 046 overview.jpg

    Final overview of the bulk of my position - Both Leopards have moved onto the highest tiny mound available.

    CMSF2 051 overview.jpg

  4. By the end of the turn, we can see several Wheeled Thingy's on the hill. He has a nasty little gully that he can use to interdict anything in the Dig Site area but which has a lump of earth protecting these vehicles from view from other directions. :angry:

    CMSF2 020 hordes.jpg

    The Uncons by the mosque are definitely moving fast towards my "A" group

    CMSF2 010 uncons + C.jpg

    Bakkie opens fire, but misses everyone.

    CMSF2 011 Uncons target.jpg

  5. The increasingly mis-named Sacrificial Lambs roar off towards their next objective. This camera level 1 shot shows how the ground is only slightly lower than the surrounds, but it makes a big difference.

    CMSF2 038 Lambs.jpg

    They reach and duck into the irrigation ditch to hide. Their next objective is visible on the right.

    CMSF2 039 Lambs.jpg

    Their orders for the next round(s) - dismount and head for the touch objective Ruby.

    CMSF2 040 lambs orders.jpg

  6. Turn 6:

    The followup burst from Bil's "Wheeled Thingy" (E1) goes high, so there's hope as the Scimitar pops smoke and begins to reverse away. The problem is that something new pops up in view (E2).

    CMSF2 001 Scimitar pullback.jpg

    The Fennek continues to lob grenades at the Wheeled Thingy

    CMSF2 002 Fennek fire.jpg

    Unfortunately E2 resolves into a TOW-toting badguy ... who almost immediately fires...

    CMSF2 003 TOW toter.jpg

    Oh dear ... incoming ! ( that black smoke is from a BMP behind the hill which popped the smoke when I was firing on the infantry AT team )

    CMSF2 004 incoming.jpg

    It doesn't end well. :( 

    CMSF2 005 Fennek gone.jpg

    The Scimitar, which I'd given up for dead, actually makes it away :blink: The dig site and the destroyed Fennek ( no survivors ) are obscured by the smoke the Scimitar deployed.

    CMSF2 008 Scimitar safe.jpg

  7. A view of "What the Uncons saw" - this is how I have all the spots on Bil's vehicles behind the hill - this is what Uncons A can see. I have in fact left this RPG teams to watch that direction constantly.

    CMSF2 020 uncon a view.jpg

    Another shot ( looking the other way ) to show the scale - the range from the Infantry Recce team to the Uncon A area is 1500m+ and the Fennek HQ is chucking grenades at about 1900m.
    Those unhappy with the size of maps need have no fears

    CMSF2 025 scale.jpg

    Bil's uncons near the mosque appear to be changing direction and moving towards the Uncon A fight. I move up one of the bakkies to try to get between them

    CMSF2 021 bakkie moveup.jpg

    The Sacrificial Lambs head further - the road is raised, so they are trying to stay low by running inside the olive grove

    CMSF2 005 lambs.jpg

  8. Turn 5:

    Praise be to shoddy Russian hardware ! It misses

    CMSF2 029 survive.jpg

    We pour it on to the hillside, but apparently it's bigger than a barn door and we don't hit anything. The AT team calmly jog away. :angry:

    CMSF2 030 return fire.jpg

    Then, about 10 seconds from the end of the turn, the above Fennek spots an enemy vehicle to the right of Worry Ridge and switches target, lobbing a burst of grenades at it.

    CMSF2 001 fennek.jpg

    The first burst goes long, the second (shown in flight) actually bracket the target, but short of a direct hit, they have no effect. At the end of the turn, it fires back...

    CMSF2 003 hits.jpg

    But it's firing at my Scimitar ( which, in an epic fail for a Recon vehicle, fails to spot the enemy firing at it )

    CMSF2 012 shooter.jpg

    The first rounds hit home and the main gun is immediately disabled

    CMSF2 002 hit.jpg

  9. Just now, c3k said:

    Those picture windows suck. They're worse than anything other than balconies, or so it seems to me. Normal windows offer far more protection. If I see a building with them oriented towards the enemy, I try not to enter that building.

    Thought I'd mention that tidbit, now that you've learned the lesson writ in the blood of your men. And, yes, they thanked you for letting them teach you that. ;)

    That explains a lot. Mainly why he seems to be in bunkers and I'm in a clapboard shack ! :unsure:

  10. The infantry Recce team reaches Obj Gold ( Occupy ). They ignore it for now and head for a position giving eyes on the enemy Uncons' movements.

    CMSF2 Recce.jpg

    The Sacrificial Lambs have done their job

    CMSF2 German Recce.jpg

    So they're back in the saddle

    CMSF2 Lambs remount.jpg

    And their backup Scimitar moves around to get some more fire on Bil's moving Centre Uncons.

    CMSF2 Lamb backup move and target.jpg

    The Centre Scimitar is going to help out with that as well.

    CMSF2 Centre Scimitar.jpg

  11. Turn 4:

    Infantry movement is spotted on Apprehension Height and my Fennek fires a few bursts of grenades at them ( the shot is zoomed so appears a bit foreshortened - the range is about 600m )

    CMSF2 AH targetting.jpg

    We have good cause for this Apprehension...

    CMSF2 Cause for apprehension.jpg

    Unfortunately, even at 600m, the GMG on the Fennek does not appear to be very accurate. Even the closest rounds aren't enough to make him duck

    CMSF2 AH AT group1.jpg

    CMSF2 AH AT group2.jpg

    And at the end of the turn, he launches ...

    CMSF2 End turn flight.jpg

  12. The Watcher in the Woods has LoS to some of the buildings occupied by the enemy, so I order him to shoot them up a tad, hopefully this will get Bil's guys to duck for a bit.

    CMSF2 0089 WitW targetting.jpg

    I get one of my MG-bakkies close enough to see and take a few pot shots at some of Bil's guys near the centre mosque

    CMSF2 0066 Uncon B vehicle.jpg

    And I move the German Fennek HQ to a position where it can see and hopefully lob some grenades on the same units which have been seen crossing open ground.
    The range is close to maximum though. ( this picture doesn't show all my units because, unfortunately for me, we're playing on Iron which I personally dislike - mostly because I have to keep remembering to deselect units to see other units or take screenshots )

    CMSF2 0068 Fennek fall of shot1.jpg

    The Sacrificial Lambs and their backup Scimitar reached their destination - now I want them to grab the Touch objective - against Bil, I think it's wise to get as many "easy" points as possible :)  ( I originally drove up to the zone, but I obviously needed to be more "in it" than the vehicle could get without crushing the wall, so this is a dismount order )

    CMSF2 0091 lambs orders.jpg

    The Puddlers reach and cross the irrigation canal - they will now lurk in this defile against any infantry incursion down from the heights

    CMSF2 0070 Puddlers crossing.jpg

    I also get the Orchard Scimitar to put some MG fire on the hills - note that the enemy icons shown are all spots from my Uncons who can largely see behind the hills

    CMSF2 0071 target light.jpg

  13. Right Flank :

    The uncon fight is furious, but sadly, Bil has fire superiority against my guys in the 2 houses.
    At first we hold our own, causing 2 casualties to 1 of our own.

    CMSF2 0077 A fight3.jpg

    But then he scores a devastating hit with an RPG round...

    CMSF2 0078 A fight4.jpg

    And that takes the wind out of their sails...

    CMSF2 0079 A fight5.jpg

    I order the remaining men to Withdraw (crawling)

    CMSF2 0085 uncons A orders.jpg

    And try to move the rest of the force to get LoS to just the ditch and the one building to reduce Bil's force's fire superiority

    CMSF2 0086 uncons A orders2.jpg

  14. Turn 3:

    Overview pic showing the situation in the non-Uncon area - I moved the Scimitar that was near Obj Gold further to the centre, elsewhere most of my movements have completed.

    CMSF2 0072 centre overview.jpg

    He keeps the buildings between him and the bad stuff up on the 2 hills, but should be able to see and hopefully interdict any movement towards the Uncon area.

    CMSF2 0073 centre scimitar.jpg

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