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RepsolCBR

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RepsolCBR last won the day on June 3

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About RepsolCBR

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    Kristinehamn, SWEDEN

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  1. True...but if any one will be able to do it it ought to be BFC...They have the required amount of playtesters atleast. It will be a nice challange for them 😁... Being able to play a defensive campaign for a change would be intresting...
  2. A defensive campaign will do nicely 😊... With brancing options...to hold current terrain for one more battle or fall back ...? To defend in place or try to launch a local counter attack...some night raiding or recon missions perhaps...
  3. Are you perhaps not overcomplicating things ? Finding a good duration and intensity will be good enough...no? This looks like a good time to do some hotseat QB testing... Pick the types of maps(terrain) you would like to test...plink down some defenders on it...and blow it to pieces 😊... Testing different settings in the artillery interface....and then watching the results. That ought to give you the best answers..
  4. RtV...the latest module for CMFI is currently the only title that has scenarios and campaigns that...from the start... is designed with the latest improvements to the editor in mind. 😎
  5. A brunch it is...😊 But no BEER will be included...its to early in the day for that...
  6. CMFI will probably feel more different compared to CMFB...when comparing with CMBN... If you can afford the bundle...go for it i say 😁...many ssems to hold CMFI as their favorit theatre... You will get a brunch of new nations to play and by now it covers the entire conflict in that area... And by the time your 'tour' in Italy is finished the CMFB module might be finished and avaliable as a bundle with the basegame...
  7. The designernotes on the briefing screen could be used to guide the player as to what changes would make the scenario easy, average, hard or very hard... According to the designer that is 😊 .
  8. Yes...this could be a good option. In a singleplayer game i can see no problem with this at all...but maybe in a H2H game. If one of the players are somewhat less honest i guess he might use the units first for some time...and then exit them before the end of the battle 🥴... I hope and belive that very few would even considder doing this...but i guess that it could be possible... In a singleplayergame the only person you would fool would be youself...and that would be quite...retarded 😤 If need be i guess that the map could be designed to prevent this but it really shouldn'
  9. One thing that i am considdering to include , in some of my future scenarios atleast, is some degree of 'custom difficulty setting'... In addition to the default player-force that the scenario has been designed to be played with i'm thinking of adding some additional units (located on a small exitzone) at the rear of the player setup area. If the player would like to include some of those units he simply moves them of the exitzone before hitting go (during setup). This will make the scenario somewhat easier then the default setup. Simularely...if he would like more of a challange he
  10. I've just finished reading David Glantz, Zhukovs greatest defeat - operation mars. The russians that had the missfortune to participate in that operation would probably have been more then happy with CM casualyy levels...🤕☠
  11. unfortunatelly NO...It is a sad limitation with the new command...It would be most useful. I actually wounder if the on-map mortar areafire trick was intentional or just a lucky by-product of the existing areafire command...
  12. I will try to do better...next time 🤓
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