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Amadeus

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Everything posted by Amadeus

  1. Sure, this could be done. I will wait for response of all players and think it over how to handle your request. Any other opinion about this is pretty welcome.
  2. Hey Clausewitz: Let me say, maybe. When we have 15 or 16 players it is the easiest way to make 8 x 2 players. When a 17th player come the way the first bracket of 2 will get a 3rd player. The 18th player will go into the 2nd bracket. You will see it in a draw very soon. btw. I have all emails I need. Now 16 players are in. Puma from Germany is also in. Thanks guys.
  3. Tournament News: We are close to start the tournament. I have some possible players to validate and I wanna make sure that you are ready to launch the tourney. We have 15 players at the moment. So maybe it would be the easiest way to make just a 1/8 Final with that number of players. But even when some players will sign in it will be easy to implement them into the Tournament. In that case we advance a 2 player bracket into a 3 player bracket. Only winners will reach the quarter. Anyway, we could start soon with playing but this will be a kind of pre-launch. Every 2 player group could get an additional player till 2013-09-15 as regulated in the rules. If you have a favorite player cause of holiday times or regional reasons now is the time to contact me. Pre-launching will begins about 2013-08-15. It would be very nice to publish your home region at least your country. Zima > Australia MonsterClaude > Canada Ludi1867 > Canada Isnogud > Germany OCB > Germany Amadeus > Germany Calculon > Norway Catacol > UK Clausewitz > USA llhnickerson > USA Jollyguy tman Tomi Fritz Don Please reply me if you are really ready to play and where you come from. @Calculon, Catacol Highlander and Jollyguy: I would be much easier for me if you send me a short email (heiko.hauptatversanet.de). Thank you!
  4. Gentleman, I guess we could relax the starting date a bit. There are good arguments to do that. And we are all excited to start. But all players could go for a vacation before September and the guaranteed playing time would be the same as mentioned in the rules item 4). I will notice the date of every single match. But it is a good idea to to give me a lead about your absence from home. I take that into account when making the groups.
  5. Hi ludi, when you are Doug then I received your Email. I only have a small gap with my internet provider. Sorry, you are in! Regards Amadeus
  6. Tournament announcement, Tournament announcement, Tournament announcement: Good news from battlefront for our Tournament!!! Battlefront officially offering a $50 coupon for the Tournament Winner! Good news from www.panzerliga.de for our Tournament!!! German Panzerliga officially offering a $20 coupon for the best AAR written in the Forum (t)here http://www.panzerliga.de/dt/docs/forum/viewforum.php?f=49 Could be written in German or English So guys we say Thank You. Any new players for the upcoming tourny??
  7. Yes, that's right. I try to do one thing without stopping another thing. In other words, starting the games in August but signing in till September and maybe building more groups. The only problem is to find a good advance.
  8. Oh, sure. I guess we could soften the starting date and be open for new players till September at the same time. When all matches of group phase are finished we starting over to next round. This could be earlier as planned now. We made it that way in tournaments before.
  9. Sure, 12 is good but I find a way with any other number. ;-) Hey Monsterclaude, maybe we could start earlier. But give us some more days to practice the new patch.
  10. Great to have you in. Now we have 12 players Amadeus, Calculon, Clausewitz, Fritz, llhnickerson, Jollyguy, Isnogud, MonsterClaude, Peter Zima, OCB, Tomi, tman About the patch, we still have some time before starting. Some guys are on holidays.
  11. To all players, tournament signup will close 2013-09-14 Here are the basic Rules for the Tournament: 1) Every player needs a NAME and an EMAIL ADDRESS for playing this tournament. 2) Strategic Command WWII Global Conflict Assault on Democracy, Patch v1.01, is required, please update! 3) “1939 World At War” is the Default Campaign to play. Mirror matches are helpful to find a clear winner and explicitly possible. At least only 1 single PBEM game is required. 4) “Playing time” Every match has to be finished in 105 days. 5) “Playing speed” At least 105 turns has to be played in 105 days! 6) “Victory conditions” Due to the fact that it could be difficult to finish a game in 105 days the Axis minor victory conditions decides the match. Axis minor victory conditions are (after 105 days in tournament): Berlin, Rome, Paris, Tokyo, Seoul, Manila Allies minor victory conditions (after 105 days in tournament). One of these cities in Allied hands (REMARK: I know that the Allies minor victory conditions are different to this but we need a clear decision after 105 days) 7) “Changing side rule” Every player has to play Axis AND Allies in the course of the tournament. After playing one side next match should be played with other side. Other agreements with opponent are possible. Example: Player 1 played Axis and desires to play Axis in next group match too. He could try to arrange his request with his opponent. This is possible by arrangement!! If his opponent (Player 2) played Allies in first match and desires to play Axis now Player 1 must change his side. Example: Player 1 and Player 2 both played Axis in first match and desire to continue playing Axis in next match against each other. Now alphabetical order is taken and gives the Player “Alpha” the final decision against Player “Beta” for this match. But if “Alpha” played Axis 2 times he fall behind against any player who played 1 each or 2 times Allies in any upcoming match. 8) “Group phase” Every group has 3 players. 2 games are needed to play each other. Group phase lasts from 2013-09-15 till 2013-12-31. How many players will reach the KO rounds (1 or 2 players of each group) depends on how many players sign in till 2013-09-14 9) “Default settings” Options and Advanced settings are Any changes to this options should be arranged before starting, such as Soft build limits, Retreats, Fog of War or something like that. Script changings are not allowed!! 10) “Fair Play Rule” Any issue or gaming that defies to fair playing could lead to exclusion of the tourney.
  12. Oh, sorry. Italy wasn't completely war ready. Anyway not bad to see supply in this case.
  13. What do you think about this? Soloplay, Axisturn! Shortcut s shows supply of the Allies!??!
  14. Yes that is true. Little supply and difficult play for Germans in 1.00
  15. 10 players at the moment. I guess there is still some space. Maybe there are players who had wait for the Demo. Watch out: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=313&Itemid=542 This demo includes 2 campaigns: - 1939 World At War from September to May 7, 1940 - 1945 Invasion America from from June to September 1945
  16. Hey guys, that is what I am really watching. Great unique game!
  17. Here is a quick translation by google: You do not find too many items on the net, when entering this strategy title in Google. Sure, it's just another addon that is not translated, and sales only via direct. But it is a new part in an already impressive series of a still improving parts of the Strategic Command series. A new part on a good basic modifiable program now with up to 96,800 fields (484x200) What's the attraction or what makes SC WWII AoC perhaps even unique? First Strategic Command is an easily accessible, turn-based strategy game that was steadily improved over the player community, without being really difficult. Each newcomer will immediately make right clicks and after about 1 hour the basics are mastered, including some right-click features. The game is focused on the military side. Diplomacy, research and development are present in the game, but play a minor role. Most likely you could compare Strategic Command with the Panzer General series or Panzer Corps, with the difference that this game is created much more strategic. There are no long campaigns with several individual scenarios, you play one campaign. So from start to the finish there are about 100 to 200 turns to play. An important feature, and this should be absolutely unique is the "capping" of chance in the battle results. One possible result is displayed before battle and always differs only + -1 of this prediction from. The picture above shows a difficult situation when storming a fortress. Below are the properties on the left side, the opposing characteristics on the right and the possible results in the middle of battle. A frontal attack of our army would therefore contribute their own losses of 1, 2 or 3 strength points, the opponent would have to reckon with 0 or 1 strength loss. Our medium bomber would own losses of 0, 1 or 2 and the rail gun of 0 or 1 This part is of course changeable like so many things in the game! If you like it, you could set the different variations. +2 or +3 or more. In Panzercorps for example there is also a display for potential battle starting,but this may, in exceptional cases even turn around and then a King Tiger tank could be overrun by an infantry division. Interfere with the immensely long-term planning and therefore there is no such thing as standard with SC. In this game situation would therefore be helpful to reduce the opponent's Entrenchment of an artillery bombardment on several trains. Only then can a direct attack lead to the desired success. This is certainly not difficult to understand and the important unit parameters are displayed at a glance. The very first game of this Strategic Command 2 series called Blitzkrieg is from 2006 and has been designed and developed by Hubert Cater. Meanwhile, many people are more involved in the design, where the main focus is in the playability. For a long time there was, for example, an excessive dominance of bombers in the game. This is the latest fully disappeared with this part. Also to a large number of special units and gave it at any time. That's nice, but detracts from the game. The game is played on a rectangular field, not hexes. The game map is clear and tidy, as indicated here: The playing field is average chic for a turn-based game, and 2-times zoomable. The picture shows the second Level and is more for an overview. Now we come to the new Addon "Assault on Communism." Selected the two sides, Axis or Allied (here only Russians). AoC plays at the Division level, which means the beginning are around 140 units on both sides available. The axis marches, the Allies try to entrench themselves behind rivers or on favorable hill / forest terrain. In open terrain, the expected results are fighting at 4:0 or 5:0 for tanks, infantry at least 3:1. That changed after about 40 moves. Germany has to hurry up and fast units should go on the streets quickly eastward and prevent entrenchment of the enemy. The large map makes the streets for the first time in this series SC really important. Previously this was of minor importance. Who does not take into account particular axis as the streets enough, loses the game. Very useful is a recently implemented forced march option, with the affect that unit receives double action points, but also lose morale. The initial inferiority of the Russians is simulated by a better attack value by +2 of German tanks and infantry improved by +1. Although you must always consider a connection to a headquarters, so this advantage of the Germans also comes into play. A German tank can eliminate an enemy unit in a move by two attacks under good conditions. But beware, sometimes the enemies flee and retreat. Although the Russian tanks can also attack 2 times, then only create a maximum damage of 2 x 3 = 6 Interestingly, it is only when more strong Russians units attacking. That is quite possible, but not easy in the beginning. To the winter, all of attack values are halved and the fronts consolidated. An important point in the game is the adequate supply of supplies on both sides. Movement and combat characteristics are directly affected. Cities and villages provide the units automatically, and the closer a unit is to supply a source of supply is the percentage the better value. Headquarters can also supply units, but they are among the slower units. The aim is to control the 4 cities Leningrad, Stalingrad, Moscow and Baku. It's hard to make it to the first winter 41/42. But especially Leningrad and Rostov-on-Don can and should be achieved. Compared to its predecessors are also a lot of the AI did. This has now been divided two. There is now an operational and tactical level of artificial intelligence. To examine whether the AI holding the front is still useful or you can be better to fall back on better ground with better values and more supply units. The second level checks easily attack targets including the correct sequence of attacks. Units can also swap the positions after an attack (darker blue), so both can attack in a single turn. Nevertheless SC WWII AoC has been made for the multiplayer mode. One turn takes in the aforementioned 140 units about half an hour and an entire game takes place often with some back and forth for some weeks. Unfortunately you will find in Germany only a few players, although the game is quite a fan base safely here. The best way to go is thru the battlefront.com website and the forum there. The community usually responds in 1 to 2 days to problems, suggestions and gives practical help. Conclusion: SC WWII AoC has a thoughtful and at this level also unique gameplay. I have always bothered Panzercorps the sometimes stark battle results. Who knows but this series and plays should venture a look. Strategic Command is created clearly strategic, but just by a growing units also his heart. If something does not work, you often get a second chance and do the next time to appreciate the success more. This is to get only in English and in direct sales, is certainly a disadvantage. But the community translated some dynamic values, as you can see from the screenshots and a download is done quickly today. Posted by Amadeus
  18. Hi guys, I wrote a review for the German Online Magazin "Der Stratege". It is in German of course but maybe it is of interest for you guys. My first review but I am proud to wrote it. My article for Assault on communism is on page 22. http://www.stratege-magazin.de/index.php/component/k2/item/65-magazin-5-13-online
  19. This image is from dropbox. You need to take the public folder.
  20. Number 10 is Don. Great to have you in.
  21. Last day of June 2013: About 2 months before starting the Tournament. At the moment we have 9 players who may play. We need 3 more players to fill in a 12 players draw. Come on give it a go.
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