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chiavarm

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Everything posted by chiavarm

  1. I feel as though I am missing something? What is the standard use of FOW? It never occured to me to turn it off. If you do turn it off, both sides have it off. right? How can you manuver( note to BFC: incorperate spell check) if you are aware of each other's movments? Half of the fun is the suprise of a unit popping out of nowhere.
  2. I am looking to by this PC: 512 MB DDR SDRAM (PC2700); expandable to 2 GB AMD Sempron 3000+ processor 512 MB RAM 120 GB hard drive nVidia GeForce4 MX graphics; 64 MB DDR Shared Memory nForce 6-Channel Audio Audio Are there any conflicts w/ graphics or processor?
  3. I use full all the time. I don't how you can tell if some one is cheating by having it off.
  4. I am assuming FOW is fog of war, so why would you turn it off?
  5. I recommend an additional adjustment to the rarity feature of CM. If a player selects a unit the rarity value for that particular unit would increase reflecting a reduction in available units. [ March 23, 2005, 01:19 PM: Message edited by: chiavarm ]
  6. I thought muzzle velocity had nothing to do with the effectiveness of the heat round? In fact I read somewhere that a heat round fired at long range would be more effective as the tragectory would cause the round to have a top down aspect and would impact the weaker top armour.
  7. I know when I served in Germany, Armed Forces Radio (TV) would have public service announcement showing M1A1’s accidentally clipping a house during exercises. This was just incidental contact, a tank cutting a corner. The building was in bad shape but the tank was unscathed. One thing I remember was a tank got fried when it tried to cross a rail road crossing with out tying down it radio antenna. The antenna hit the high voltage power line. The announcement would end with, ”Remember we are guests in there country.”
  8. In an effort to be clear: After you give your troops orders, instead of just pressing go, you could change the amount of time of the movement phase. Possible options would be 1,2,3..minute(s) or a conditional such as "contact".
  9. That is where the contact would come into play. If both players selects contact then movement would continue until that condition is met. Of course when the condition is met the other player would NOT KNOW contact was selected by the other player. [ March 18, 2005, 09:27 AM: Message edited by: chiavarm ]
  10. I think the movement phase could be variable or conditional. Instead of just a one minute fixed setting, it could be set by each player where the lowest setting would become the end the movement phase. Another setting could be "Contact". The movement phase would continue until contact is made. This last setting would be very helpful in PBEM games where you spend a lot of time watching nothing but your troops moving into position. To prevent an endless loop you would need both. or a max time limit. [ March 18, 2005, 11:33 AM: Message edited by: chiavarm ]
  11. Thanks Wicky, I never knew you could do a search, but now I see it in pretty little yellow letters. [ March 17, 2005, 12:01 PM: Message edited by: chiavarm ]
  12. I have seen and heared there is a grid mod. Is this on CMBB 1.03? or is there someplace I can get it?
  13. One of my all time favorites is called Command HQ. Very nice game. You have to give the AI some extra money to be competitve and some of the rules that apply to the human player are not applicable to the computer. It also had modem play but do to the age it not compatibe with the newer computers. Also check out: The Underdogs The guys at BFC should consider doing an updated version of HQ.
  14. I am not sure, but I would think that an AT gun or other large caliber weapon would leave a tell-tale plume of smoke. I don't seem to notice this during the "movie" portion of the game.
  15. If you replay the "movie" and place the camera at the unit location, the stereo sound is accurate in the giving you a general location of the unit. you might have to rotate your view abit.
  16. I think a simple solution would be to frame a map with relatively flat and open terrain. Set up zones would not be allowed to enter the frame. Units could only be moved into the frame during normal game play. Enter at your own risk.
  17. You probably should go here: http://www.battlefront.com/discuss/ultimatebb.php?ubb=forum;f=8
  18. You probably should go here: http://www.battlefront.com/discuss/ultimatebb.php?ubb=forum;f=8
  19. It would be interesting to know if the pilot was "green"? Does the experience of the air unit vary if so how would you know the actual skill level of the pilot?
  20. I think one of the small things missing is music. Jane's Fleet Command, Rogue Spear, and Command & Conquer had good music tracks playing in the background. It is amazing the atmosphere the right music creates. I was thinking some German marshaling(?) music would be nice during the orders phase.
  21. Yes that about covers it. I used Tank Hunter team to take out a KV1. It was a beautiful thing.
  22. I guess you could zoom down to eye level and see what you can see, but is that gamey? A field commander IRL would not be able to do that. This is a computer interface and if I could select LOS from this point to that, It would cut down on "look from here can I see that" "Oh that hill is a little higher than it appears from this angle" I would be a tool not an automation. by the way a field commander would have a map and in WWII I think topographical(?) maps were avail In reality to avoid being gamey the first person veiw is all we should be able to use and have access to a map version of the actual terrain, [ March 03, 2005, 09:28 PM: Message edited by: chiavarm ]
  23. IRL you could tell a unit to proceed until you can "see" that area/point and set up a cover arc. If you think the enemy is going to come out of that tree line it would be nice to send a unit(s) to a position where they can see that tree line while minimizing their exposure.
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