Jump to content

chiavarm

Members
  • Posts

    144
  • Joined

  • Last visited

Everything posted by chiavarm

  1. I think a new mission type could be "Exploit" Victory points would be determined by the number and type of unit that exit the defender's side of the map Not an original idea, I remmember this from a game called Overrun.
  2. I guess your not reading all the posts. I did mention the fact I have been playing online and have not been fairing very well. The answer I was looking for I recieved from Mike, Wisbeck_lad, and Falcon. Thank you for the challenge. I have only been playing CMBB approx. 3 mos and CMB0 a couple more than that. When I get my tactics down: I WILL COME LOOKING FOR YOU! [ February 17, 2005, 07:21 AM: Message edited by: chiavarm ]
  3. I played the second scenario and was doing real well 'til the tiger took out 3 shermans and a td. But I did get that tiger with my second td. Took him out with a side shoot using scoot(?) and shoot. Also liked the "dust" the Tiger was kicking up behind the trees.
  4. I noticed when I was playing another person online that when I restarted a QB that certain units were not available the second time around. The only change I notice was the second game was the north region as opposed to the southern region in the previous game. Is that the case?
  5. I was wondering if: In CM is it easier to spot a squad vs a half/depleted squad vs a two/one man unit?
  6. I noticed they are equipped with magnetic mines. How do they employ them?
  7. I will be happy to. I love the CM line. This scenerio is on the demo? I only have the demo. Still busy learning to play CMBB online as I am getting my butt kicked.
  8. When a round hit a vehicle does the algorithm take into account the target’s bearing? For instance a tank being struck by a round perpendicular to the frontal armor, I would think, would have less protection than if the round was coming in at an angle other than 90 degrees. Also A “HEAT” round fired at long range would have an arc which would cause the impact to be on the top armor value. Is this correct?
  9. In the artillery section some of the unit have "vt" after the description. What does it mean and what impact does it play in the game?
  10. Thank you all Covered Arc was what I was looking for. I didn't know it worked while you were moving. That is great!
  11. Whoooh don't get you panties in a bunch. The historical outcome of the battle the allies got their butt kicked. I was expecting the same result. Also, in CMBO/BB my tanks did not survive as may hits as these tanks did. Honestly I thought the scenario was skewed purposely for the demo version.
  12. Down loaded the cmak demo and played the first battle, I was the allied player. My tanks took plenty of hits (gun damage and intenal flaking) and some had crew casualities , but, non of my tanks were knocked out and all were firing there main gun. Is this a glitch or am I just Good.(ha ha) I kicked the Germans butt.
  13. Does that work while the unit is moving?
  14. Is there a way to move a unit in one direction but have the unit focus its attention in another. ie. Lead tank moving forward and focus ahead and have the second following the first tank but its attention would be to the right or left.
  15. Also after the battle when I reviewed the map I found the computer also had trapped vehicles. Since it was defending the impact was much less.
  16. Everything was set to random, there appeared to be very narrow paths but my tanks armoured cars and halftracks would appoach the seem then next order phase show a reverse command.
  17. Played a QB and there was no way to get my armour or other vehicles past the half way point. So they were useless to me. Is there a preview map? Can you force move a vehicle through woods?
×
×
  • Create New...