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Baron

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Everything posted by Baron

  1. HR is pursuing a Med strategy. This means the delay in France won't be so critical. Time will tell what the end results will be.
  2. Closing the noose on France, I wish it had come sooner. The Atlantic has claimed all 3 U Boats.
  3. The entire French navt seems to be in the N.Atlantic. Maybe the Canadians didn't like all those French warships off their coast.....
  4. The U Boat fumbles into a Frog Battlewagon but suffers no damage. Some exchange of fire along the Franco-German border.
  5. THE GERMAN ARMY IS GETTING ITS SUNBLOCK READY FOR THE RIVIERA IN THE SPRING. THERE HAVE BEEN SOME UNIT UPGRADES OCCURRING IN THE GERMAN ARMY.
  6. The brave Poles continue to resist. Not enough so that it interfers with the German army moving to the West....
  7. THE GERMAN ARMY MARCHES INTO POLAND WHIL POSITIONING FORCES TO KEEP THE fRENCH ON THEIR SIDE OF THE BORDER.
  8. I have changed some of the ships statistics and added more to make the naval aspect of the game closer to real life. The RN went to war with 15 CA's and 30 CL's and about 200 DD's, yet they are only given 3 CA counters. When compared to the rest of the Navies (excluding the USN - because most of it's resources went to the Pacific) it has less then half the ratio the other navies use. Heck Spain only had 2 CA's yet they are both represented in the game. So what I did was add 2 CA's to the British fleet(I could have added 5 to make the ratios correct but changed the price for the CA's to 300 - having the 5 additional CA's would have totally unbalanced the game). I also dropped all the RN ships speed by one except for the CA's since in general they had older slower ships than the Axis navies had. To address the useless Carrier issue I lowered all the AA values to 2 since none of the European navies were known for the excesive amount of AA carried. This will help aliviate the the carriers destroying themselves when attacking enemy ships. I also increased the Carriers sub hunting value by 1 to make them more valuable in that role(remember all the CVE's produced?). I am toying with the idea of lowering the sub cost also to encourage the aggressive sub strategy pursued by the Axis in WW2. I also lowered the French,German,British amphib movement to 6, The Italians to 8, and the US I left alone. Changing these values should make things more realistic in regards to a Sea Lion - The RN would have wreaked total havoc on the invasion forces - the German just did not have enough ships to protect a fleet of that magnitude. It also forces the invasion force to ship from the closest ports available which was something that was done historically. I left the US alone simply because it developed the technology to conduct amphibious invasions where as none of the axis nations did. The Italians I changed to 8 because they did have alot of shipping in the Med and were more experienced in naval matters. As a part of the new patch I would like to see DD's added as the new unit with poor anti shipping values but high anti sub values. I'd also like to see surface forces on the convoy routes cause disruption. Look at what happened to PQ17 when it heard the Tirpitz was at sea! Anyways theses are the things I'd like to see and I'll let the board know how the changes work out. Out
  9. I'll defend the Red,White,and Blue! Baron Virginia,USA "Sic semper tyrannus"
  10. Does anyone have an electronic version of the AH Blitzkrieg map? This engine with editor would be perfect to recreate that game.
  11. I was looking for a somebody to play the game with. My email is taz@swva.net. TCP/IP is also an option.
  12. Desert Dave, I appreciate the instructions. did you serve with the 7th Div.? I've had the privilege to twice now.
  13. Just where in the editor do you modify movement of amphibious transports?
  14. Which script would need to be edited to reflect surface convoy raiders? I know that historically the German surface raiders did not cause much damage compared to aircraft or subs. However,the Royal Navy kept the bulk of its fleet on convoy operations for the first 4 years of the war. I'd like to make Axis surface ships on the convoy routes cause at least some damage. If someone could point me in the right direction I'd appreciate it. By the way I love this game!! Hubert, you're the man!
  15. Thanks for the input. Apparently though the owner of the game must put the correct disk in the drive....duhhhh I hate it when I do that! It seems to work fine now
  16. I have downloaded and installed both the Windows version and the European version of this patch. The games I own are the anthology Edition. Both of these fail to work. The game acts like it is going to run and then it won't find the cd. I have now done two complete uninstalls and reinstalled the program using first one then the other patch. Has anybody else had this problem? how was it resolved? -------------------- Emmette
  17. I have downloaded and installed both the Windows version and the European version of this patch. The games I own are the anthology Edition. Both of these fail to work. The game acts like it is going to run and then it won't find the cd. I have now done two complete uninstalls and reinstalled the program using first one then the other patch. Has anybody else had this problem? how was it resolved? :mad:
  18. Will downloading and installing the interface mods over write the other graphic mods?
  19. Yes, I'm hoping that those playing it won't all know the correct moves already. I hope it will level the playing field some. Althought the playtesters will still have that advantage.
  20. I'm willing to play pbem or tcp/ip. tcp/ip would be evenins est. my email is taz@swva.net also my msn messenger name. Thanks!
  21. Baron

    Game

    I looked at it and it looks great. However It won't let me challenge anybody. Any ideas? When I try the different links I can't get the pages to load. Baron
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