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37mm

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    37mm got a reaction from Hetzi in CMSF1 scenarios & campaigns   
    For anybody interested I have many hundreds of scenarios & campaigns (apparently all will be playable in CMSF2).
    I got rid of a bunch of duplicates/older versions & renamed a lot of them so they're easier to sort out...
    https://www.dropbox.com/sh/s67v5pnem3x0kp8/AAAhJTwMwh6kJHWaz1qFDZjGa?dl=0
    https://www.dropbox.com/sh/1mu30n0qsjw3sk0/AABb-_fnlr21dLxGVv6a7VAVa?dl=0
    ... I estimate there's about 800 scenarios if you include the campaigns.
  2. Like
    37mm got a reaction from zinzan in Average Learning Curve???   
    I recall one scenario where my pixeltruppen were repeatedly hit with mortar strikes over the course of the most miserable hour I have probably ever experienced in any "game".
    Every single time I would gather up my shattered troops & think to myself "well at least there'll be no more mortars"... at which point my newly concentrated troops would get hit again by a new round of mortar strikes.
    Eventually, after losing a **** load of my men crossing a bridge & getting hit by hidden machine guns, I managed to outflank the enemy position & launch my final assault.
    The few remaining men, backed up with the last of my tanks, managed to capture a decent chunk of the enemy hill before the shear impossibility of the task I had set them broke them & they fled back off the hill.
    At that point, my handful of wounded, shell shocked survivors were greeted with the news that they had apparently won a "TOTAL VICTORY".
    As I surveyed the bloody & burnt mess that this disgusting game had resulted in I felt no joy, not one bit of joy at all, in the misery of my "victory".
     
     
     
  3. Like
    37mm got a reaction from A Canadian Cat in Average Learning Curve???   
    I recall one scenario where my pixeltruppen were repeatedly hit with mortar strikes over the course of the most miserable hour I have probably ever experienced in any "game".
    Every single time I would gather up my shattered troops & think to myself "well at least there'll be no more mortars"... at which point my newly concentrated troops would get hit again by a new round of mortar strikes.
    Eventually, after losing a **** load of my men crossing a bridge & getting hit by hidden machine guns, I managed to outflank the enemy position & launch my final assault.
    The few remaining men, backed up with the last of my tanks, managed to capture a decent chunk of the enemy hill before the shear impossibility of the task I had set them broke them & they fled back off the hill.
    At that point, my handful of wounded, shell shocked survivors were greeted with the news that they had apparently won a "TOTAL VICTORY".
    As I surveyed the bloody & burnt mess that this disgusting game had resulted in I felt no joy, not one bit of joy at all, in the misery of my "victory".
     
     
     
  4. Upvote
    37mm got a reaction from sburke in Average Learning Curve???   
    As others have pointed out the game itself is pretty simple... its UI is FAR more simple to understand than some Paradox monster for instance.
    Even the tactics are fairly simple really... find the enemy, fix the enemy, flank the enemy & finish the enemy... the four f's.
    The biggest issue is not game related, it is psychology related.
    Most people play games which have been designed to be fun & enjoyable... in CM you will be playing scenarios designed to be annoying.
    You don't have as much artillery as you like? It was designed that way. You rushed that platoon in the machine gun filled village because you thought it'd be safe... designed that way.
    If you think about a CM scenario maker as an evil, twisted creature determined to humiliate you & laugh at your dead pixeltruppen then you probably won't go too far wrong.
    DON'T cross the street... just don't. Find another way... do you have demo charges? Smoke? A way to bust through walls? A long-winded outflanking move you hadn't previously considered? Can you at least suppress suspicious buildings before you cross?
    Do that instead.
    NEVER cross the street.
  5. Upvote
    37mm got a reaction from ZackTactical34 in Average Learning Curve???   
    As others have pointed out the game itself is pretty simple... its UI is FAR more simple to understand than some Paradox monster for instance.
    Even the tactics are fairly simple really... find the enemy, fix the enemy, flank the enemy & finish the enemy... the four f's.
    The biggest issue is not game related, it is psychology related.
    Most people play games which have been designed to be fun & enjoyable... in CM you will be playing scenarios designed to be annoying.
    You don't have as much artillery as you like? It was designed that way. You rushed that platoon in the machine gun filled village because you thought it'd be safe... designed that way.
    If you think about a CM scenario maker as an evil, twisted creature determined to humiliate you & laugh at your dead pixeltruppen then you probably won't go too far wrong.
    DON'T cross the street... just don't. Find another way... do you have demo charges? Smoke? A way to bust through walls? A long-winded outflanking move you hadn't previously considered? Can you at least suppress suspicious buildings before you cross?
    Do that instead.
    NEVER cross the street.
  6. Like
    37mm got a reaction from Ultradave in Average Learning Curve???   
    As others have pointed out the game itself is pretty simple... its UI is FAR more simple to understand than some Paradox monster for instance.
    Even the tactics are fairly simple really... find the enemy, fix the enemy, flank the enemy & finish the enemy... the four f's.
    The biggest issue is not game related, it is psychology related.
    Most people play games which have been designed to be fun & enjoyable... in CM you will be playing scenarios designed to be annoying.
    You don't have as much artillery as you like? It was designed that way. You rushed that platoon in the machine gun filled village because you thought it'd be safe... designed that way.
    If you think about a CM scenario maker as an evil, twisted creature determined to humiliate you & laugh at your dead pixeltruppen then you probably won't go too far wrong.
    DON'T cross the street... just don't. Find another way... do you have demo charges? Smoke? A way to bust through walls? A long-winded outflanking move you hadn't previously considered? Can you at least suppress suspicious buildings before you cross?
    Do that instead.
    NEVER cross the street.
  7. Upvote
    37mm got a reaction from A Canadian Cat in Average Learning Curve???   
    As others have pointed out the game itself is pretty simple... its UI is FAR more simple to understand than some Paradox monster for instance.
    Even the tactics are fairly simple really... find the enemy, fix the enemy, flank the enemy & finish the enemy... the four f's.
    The biggest issue is not game related, it is psychology related.
    Most people play games which have been designed to be fun & enjoyable... in CM you will be playing scenarios designed to be annoying.
    You don't have as much artillery as you like? It was designed that way. You rushed that platoon in the machine gun filled village because you thought it'd be safe... designed that way.
    If you think about a CM scenario maker as an evil, twisted creature determined to humiliate you & laugh at your dead pixeltruppen then you probably won't go too far wrong.
    DON'T cross the street... just don't. Find another way... do you have demo charges? Smoke? A way to bust through walls? A long-winded outflanking move you hadn't previously considered? Can you at least suppress suspicious buildings before you cross?
    Do that instead.
    NEVER cross the street.
  8. Upvote
    37mm got a reaction from A Canadian Cat in A long delayed update   
    This... I've recently gotten a friend of mine, who more usually likes to pretend he's a dark elf witch priestess with magic powers, into Shock Force ONE.
    Battlefront don't "need" Valve so much as they need exposure.
     
  9. Upvote
    37mm got a reaction from MOS:96B2P in CMA Unofficial Screenshot Thread   
    Wintery combat scene
    Mods being used...
    -My winter mod (based on work by Worghern)
    -CMFI HD Terrain by Aris
    -CMSF HD buildings & bunkers by Kieme
    -Vein effects x3 
    -Bodkins red tracers
    -Bill Lockton, Smaragadler, Harry Crofton & Sergei CMA unit & face mods merged
     


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