Jump to content

Captain_Thunder

Members
  • Posts

    25
  • Joined

  • Last visited

About Captain_Thunder

  • Birthday 11/09/1948

Contact Methods

  • Website URL
    http://panzerblitz.proboards9.com

Captain_Thunder's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. I would suspect that T-72 is going to be more similar to the previously released eSim tank game "Steel Beasts". They are currentl working on a newer high end version of SB with many enhancements. [ADMIN: Commercial link removed] [ February 19, 2005, 12:34 AM: Message edited by: Moon ]
  2. This might clear up some of this question: http://www.panzerworld.net/facts.html#1
  3. I have one for the objectives at CMMOD Database. It's in with a TIGER mod file called: cmak-tiger-kh.zip. Designer name: Keith
  4. The game probably won't play the entire thing so you should probably limit it to just the first stanza of the song and use a WAV file compressor to make it smaller. There are numerous version of the panzerlied out there on the web, mostly from the movie "Battle of the Bulge" but there are also many more "authentic" versions from other recordings and German sources. I've got several versions myself from the BofB version, 2 from WW2, and one from a vinyl LP from 1960 by a German Officers Training Corps chorus and band, which I use on my old Steel Panthers webpage.
  5. Or you can try my two files: Panzer_roll_im_Afrika_vor.zip Unserer_Rommel_music.zip Both are authentic Afrika Korps songs posted ON CMMODs Database. Designer name: Keith
  6. That's probably "Night on Bald Mountain".
  7. Try my 88mm-KH.zip zip file for the Tiger or 88mm FlaK. I think you'll like it. You can find it on the CMMOD Database. Designer name: Keith
  8. There may be but I just eyeball it. I keep Paintshop running with my edited BMP loaded so I can "UNDO" my last changes if they don't look right. I save the edited image directly to the BMP folder of the game. The original is saved with a "-A.bmp" extension so the save from PSP doesn't overwrite it. CMAK is running already but at the main menu. I then load a scenario and locate my edited graphic and inspect it for proper proportions. If I have to make a change I abort the CMAK mission. Then bring u PSP hit UNDO and make another editing change from scratch and then resave repeating the process until it looks right. It usually just takes me two or three tries to get it the way I think it should look, so it doesn't take a lot of time to adjust things this way. I can do all several adjustments in just a couple of minutes. There is probably another way, but I'm comfortable doing it this way.
  9. There may be but I just eyeball it. I keep Paintshop running with my edited BMP loaded so I can "UNDO" my last changes if they don't look right. I save the edited image directly to the BMP folder of the game. The original is saved with a "-A.bmp" extension so the save from PSP doesn't overwrite it. CMAK is running already but at the main menu. I then load a scenario and locate my edited graphic and inspect it for proper proportions. If I have to make a change I abort the CMAK mission. Then bring u PSP hit UNDO and make another editing change from scratch and then resave repeating the process until it looks right. It usually just takes me two or three tries to get it the way I think it should look, so it doesn't take a lot of time to adjust things this way. I can do all several adjustments in just a couple of minutes. There is probably another way, but I'm comfortable doing it this way.
  10. Unfortunately, that doesn't always seem to be the case. I've had paniced green crews drive their tanks up on to a ridge from protected hull down positions behind the ridge and into enemy fire, where, of course, they get slaughtered instead of just reversing back behind the slope for protection. There were no obstructions or fires blocking their path to rear either. They just suddenly go "stupid" and more or less advertise themselves as willing targets. "HERE I AM KILL ME!" This should really be looked into by Battlefront.
  11. Yes, you need to stretch the modded BMPs on their background canvas (without changing the canvas size) to get them to appear in the right proportions in the game. And anything that requires a specific "facing" like words (text), a swastika, etc. has to be mirrored (reversed) before you save it so it appears in the proper facing in the game.
  12. I added a small hole in the side skirt armor of my StuH42 mods. It's not the best effect and it appears on both sides of the tank since the side skirt armor BMP is used for both sides. Just like numbers on turrets, they appear on both sides but one side is "mirrored" (reversed) from the other. Okay for holes, but no good for numbers other than 808. If you are going to add holes, keep them small and keep them very few in number so they are not conspicously apparent all the time. The size of the hole will not show off any great amount of detail. I tried to get a jagged entry hole but it just didn't render well. It would have to be a very large hole to have jagged edges appear, IMHO. In the image below, you can see my attempt at two small holes in the side skirt armor. In the bottom pic you can just see the same hole appearing in the far side armor plate just above the gun barrel. CMMOD Database Filename: STuH42-KH.zip
  13. I'm guessing that these "movies" are little more than data files created by the program and not true video files, i.e., not AVI, MPG, MOV or WMV files. There's probably some bug in the game that allows that data to be reinterpreted and thus the outcome is different when the data is processed by the game to supposedly reproduce the battle. I noticed something similar when my computer locked up on me due to a power spike and when I reloaded the autosave file the results of the exchange of fire was different than the previous one. I'm guessing these movie files are probably having the same sort of problem. If you want real movie files you'll have to rely on some screen capture utility like FRAPS to get an accurate reproduction of the battle that was actually fought.
  14. The 128mm AT was never developed beyond the prototype stage. According to the info I have it was never deployed in battle. It was built by Krupp, IIRC. The peformance data on the Krupp PaK 44 is: Model 44, 128mm, 22,500 operational weight (lbs), 6.20 shell weight (lbs), 3,200 muzzle velocity (feet per second), 230mm @ 1000m armor penetration. For Comparison, the standard 88mm PaK 43 peformance data is: Model 43, 88mm, 8,150 lbs, 16.0 lbs tungsten cored shell, 3,700 f.p.s MV, 274mm @ 500m The war ended before the PaK 44 could go into production.
×
×
  • Create New...