JoMac
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Posts
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Posts posted by JoMac
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30 minutes ago, sburke said:
You should see my wish list. It is no better than anyone else’s in regards to making on BFs list. I want gun barrels on tanks to not be able to poke though buildings. I want flavor items to act like regular objects so a traffic barrier is essentially the same as a wall. I want,....I want... the moon.
Ah, Yes, also wanted Armor not to shoot directly through each other, especially shooting through Dead Vehicles (that aren't burning)...But, as you say, it would be difficult for the AI.
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Ok, everyone, and enough of your shenanigans and reminiscing days of old...Steve, politely has decided to fix the CMSF2 Patch # whatchamacallit, and so we are all happy campers now.
So...Stay Thirsty My Friends :-)
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2 hours ago, Battlefront.com said:
Yes it was a long time ago Since we're already down memory lane, a month or so ago I was in Halifax reminiscing with someone about watching Creature Double Feature on Chanel 56 and the Bruins on Chanel 38. We had a Millennial at the table and we found ourselves having to explain UHF. Ah, life was so much simpler back then when a bit of tinfoil was all one needed to fix a signal problem. Then again, I get to watch all those Creature Double Feature movies WITH inspired commentary on Netflix's recently rebooted MST3K, so there is that.
Steve
Shh, and just to name a few...I use to watch 'Creature Feature', 'Space 1999', 'Godzilla vs. whatever', 'Ultraman', 'Johnny Sokko and some flying Robot', 'Thunderbrats', and something called 'Stuff-n-Puff'...Please, and don't make fun of 'Mr. Rogers Neighborhood, and Bob Ross as Mom & Dad made me watch them (something about being edumacational).
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17 hours ago, Chops said:
Thanks for listening to customer feedback, and making changes to the Patches > Download link for CMSF2. I hope it helps future customers. In order to show my appreciation I just purchased the game.
Ok, Steve, he is just busting your Chops here.. :-)
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2 hours ago, Frenchy56 said:
Hello, could you send it to me as well, please?
Let me know when you download it so I can delete from Dropbox...
https://www.dropbox.com/s/kw6w6bbiyzhbvn6/Aris M8 AC.zip?dl=0
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Your Welcome !...Now, Just make sure to post your 'Jane's Defense News' here on a periodical basis as a Thank You to BF :-)..I hear it's the Chinese turn for being up to no good :-[
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1 hour ago, arpella72 said:
I know.I have it. That's because I found this quiet weird.
Is it possible that your using another Computer and didn't Activate the 'Vehicle Pack'...
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3 hours ago, Combatintman said:
Not really disagreeing with you for the purposes of game play because I'm happy with 3 action spots per section/squad, but in real life standard spacing between individuals when moving tactically should be a minimum of 10 metres which, depending on the size of the section/squad, would be a frontage of 80-100m or 10-13 action spots.
Yeah, my Gaming Miniatures on Bases came to mind on this one...But, as you say, the spacing between individuals is more spread out.
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I know BF increased Troop distances a bit in previous Upgrade due to Players demands...However, I still think Squads should stay within say 3x Action Spots max (1x Action-Spot per Team), and not spread out half-dozen Action Spots when moving (not to mention that some troops stay behind until next turn before finally moving again...If at all).
For me, at least, It also just seems Troops have a greater risk of becoming a casualty when Spread-out too far (as it takes longer to reach it's destination when under fire).
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I don't think this is the case now (for all CM Titles), but when Units start to loose Ammo it will start to slow down its firing...
Example; Units will fire normally when Ammo is Full, then when it looses half its Ammo it will start to slow down its ROF a bit, and when it looses three quarters of its Ammo, then it will slow down its ROF even more so (maybe ROF reduced in half)...Anyways, something along those lines.
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11 hours ago, Erwin said:
But, at the same time not many of us are playing classic games like "pong" or the 1990's simulations.
Now, that just wrong, Erwin...I still have my 'Pong', Atari, and Intellivision Console Games in the closet for Nostalgia reasons :-)
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7 minutes ago, sburke said:
I thin you are mis-reading this. Clicking on a dead vehicle IS the same as clicking just anywhere on the map. it is essentially the same as not clicking a unit. It does not "see" and is not passing C2. You are essentially not selecting a unit.
Ok, and that's what I figured (and therefore nothing is wrong) and just thought that CanukeGamer had a problem with it for some reason...So, apparently he is referring to something else then.
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30 minutes ago, kinophile said:
Ahh - do you mean "dead vehicle sees all units spotted by player's entire force, even if the dead vehicle could not actually see those units itself"?
Yes, the Dead Vehicle is basically no different then clicking anywhere on map...That Vehicle can see everything that all your Combined Units can already see.
Next time your Vehicle is destroyed click on it and you should see all enemy units that have already been spotted...Thou, you still wont see every enemy unit on Map.
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9 hours ago, IanL said:
?? @CanuckGamer I have not seen that behaviour. Do you have a save?
@JoMc67 what I have seen is if you have a vehicle selected as it dies there is a point where you see the battle field as if nothing is selected. Given that shows the sum total of the battlefield lintel you can be left with the feeling that the KO'ed vehicle sees that stuff.
Could that explain what you are seeing?
Ok, after re-running more Game Turns I see what, Canuck, is saying and Dead Vehicles (and it's Crew) continue to spot all Enemy Units on the Battlefield as if clicking on empty spot on map (you see the sum of all enemy units).
So, as IanL, mentioned we are just seeing the total sum of all Units on the Battlefield (Dead Vehicles is no different then clicking empty spot on Map) and it seems to be intentional and I'm fine with it.
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Yeah, I get this too in BN (haven't checked other Titles)...When a Vehicle gets KO'ed, but right before the Crew Bail, it can spot everything on Map (thou, once Bailed KO'ed Vehicle can't spot nothing).
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33 minutes ago, Sequoia said:
Were waiting....
Hey, I hope you realize that no other Time Zone counts here except U.S. Eastern Time...Thank you very much :-)
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That's what I like about you, Combatintman...You are non-Combative (pun intended), no-nonsense, and with a "Can We All Just Get Along" attitude towards other Forumites :-)
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Ok, guys...I'm with MAC on this one.
Basically, put yourself in a Units shoes, you shouldn't know more then they know. You get a rough idea of what the Terrain type is, and what Cover & Concealment it may likely offer, etc (also, using the LOS tool helps)...This, and the lack of info for how much Armor or Gun Penetration, etc, all helps with the Immersion that CM provides.
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5 minutes ago, Michael Emrys said:
Will there be ski troops? How about dog sleds?
Michael
Ahh, I remember now, ME, you were one of the culprits asking for this back in the CMx1 days...Your naughty by nature :-)
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39 minutes ago, MOS:96B2P said:
+1 Be honest .......................... you were already a few deep into the New Year's Eve booze when you typed that .............
No, No...In all dishonesty I'm a recovering Non-Alcoholic, and not a drink since...snooze-snooze-snooze. (stay thirsty my friends :-)
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17 minutes ago, rocketman said:
Cool, thanks - I sent a PM too
Got it, and your Welcome :-)
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Hey Rocketman,
Here is my Dropbox Link for a Zip showing several pictures for CMAK-Chaos at Merville.
Let me know when you get it so I can delete from Dropbox.
https://www.dropbox.com/s/dawda73dd9felpl/CMAK-Chaos at Merville.zip?dl=0
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All I know is that I'm here for BF & Crew..."Hi, my name is Joe...We are Friends till the End" :-)
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Correct ! Open-Up Command, then Target Command...Should do the trick.
Radzymin Mass Pbem?
in Combat Mission Red Thunder
Posted · Edited by JoMc67
Scale this down to Battalion level, Meeting, and I might be interested as a Germ CO...