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vincere

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Posts posted by vincere

  1. Translated into the game, that means every once in awhile one of the little men in your team would suddenly jump up, go screaming John Wayne-style in the direction of the enemy, and get shot down. After a few games of this that move would probably tend to get annoying
    Interesting slant on it. Not so annoying watching your apponents squad do it. :D
  2. If memory serves me part of the reason for the Agentine commander's surrender was the firepower a SAS fighting patrol was putting down. It Argentines interpreted this fire to mean a much larger force was attacking.

    From the diverse aspects of actions in combat that you guys are mentioning, I guess that there's alot to fanatical fighting that would be hard to describe and analyse, let alone model. That said, I still think that an X factor to fanatical fighting add to the game.

  3. Read the book "Achilles in Vietnam" and fanatical or "berserker" behavior in combat looks more pathological than heroic. Its more a symptom of stress levels spiralling out of control, something that could haunt survivors for the rest of their lives. There's a qualitative difference between a soldier steadfastly doing his job and a soldier cracking and going 'Rambo' on the enemy's arse.
    Looking at it like that could have implications for collateral damage, especially if BF get round to modelling civilians in later games.
  4. If players could control this would that be a better solution , sort of like having options for Low, Medium and Heavy fire, and how much of a problem do people feel that ammo supply and restocking from the back of your Stryker will be or should be an issue.

    That would be a simple welcome addition, especially if the Tac could use it too with player overide option.
  5. Lee_DiSantis

    those delta guys that landed to protect durant and his crew were special cases, i think. they were both awarded the medal of honor.

    Yes, we're talking special cases; but my current thinking is that special cases are probably not exclusively limited to special forces.

    c3k

    Different era?!? Fanatacism should not be considered to represent a suicidal gleam in one's eye. Rather, a commitment to fight. To fight to the end, regardless of consequences, odds, or what one's sister units may be doing. As such, it is a timeless characteristic of soldiers.

    Now, for an example, let's look to OIF and Thunder Run. There is a picture of a battalion First Sergeant who is firing across the back of an M1 Abrams, seemingly as cool as if he were on a firing range, while another soldier is dressing the bullet wound in the sergeant's leg! That, to me, represents fanaticism. A tendency to hold to training and duty, despite any and all distractions.

    This type of interpretation of in-game fanatacism could also be regarded as ignoring any morale loss. No pinning, no routing, no cowering, etc.

    Thanks C3k, that's the kind of approach I was thinking of. Combat and troops responses to it, by all accounts, can be very dynamic and sometimes regular troops will fight fanatically because at that point in time rational thinking takes a back seat.

    The almost requisite fanatacism of suicide attackers should not corrupt the meaning of fanatacism.
    Absolutely agree. Also, many suicide attackers are not all what they seem on face value. Especially when aspects, like reports that some suicide teams are followed by an armed 'controler' in case the suicidee decides to live a lttle longer are considered.
  6. I think that fanaticism is a hard one to call, as what you are actually simulating in CM1 was specific to the era. It's not that a modern US unit might not be extremely brave, but rather that their training and ROE would suggest that they wouldn't throw away their lives to hold and objective that the US could just come back and re-take, (or indeed flatten) tommorrow.
    Yeah, I think there's definately a case to be made as you're suggesting. However, I do not think combat is always rational, especially when casualties are involved. Off the top of my head: consider the sniper team that landed in Mog to protect Durant and his Blackhawk crew.

    I'd rather there was a bit of variation in how everybody responded with the very occasional unit breaking far easier or harder than you would expect (I think Chicken is as valid as Fanatic), than have a fanatic setting as such
    It's a good point, but don't you think routing covers this end of the spectrum?

    [ March 24, 2006, 02:21 AM: Message edited by: vincere ]

  7. Playing the AI I've enjoyed the challenge and fun of encountering what I believed were fanatic squads. One even flanked a platoon of mine and mauled it to two understrength squads.

    Just started playing PBEM, (I now know I should have started years ago). What joy I had when two of my rifle squads rallied from rout to fight back against two platoons Russian SMGs.

    Fanatic troops, for me add an unpredictable X factor which I hope continues with CMx2. I think that it's rare enough to not be gamey, but when it happens adds to the tactical challenge and fun.

    I guess the argument for possible fanatical squads for the Syrians is fairly obvious. However, what about the US? Should this feature be included for the US, to simulate the possibility of Berserker reactions to combat, its losses and stresses? If so, should it be have any less, or masivly less chance than Syrian?

    My own thoughts are that 'Western' societies still produce soldiers that will fight fanatcially from time to time when it hits the fan.

    [ March 20, 2006, 03:17 PM: Message edited by: vincere ]

  8. As far as sci-fi TV goes, the best short series I've seen for a while was 'Space: above and beyond'

    It was a first contact type premise set in the not to distant future that struck a cord with me. Shame they didn't continue the series.

    To be honest though, I think my buying would be limited to 20th century and early 21st wargames.

  9. Just an idea: this could be a very busy service. So how about some small scale low number of turns assessment scenarios? This could target the tutoring to areas, like: infantry, armour, arty, combined arms. And it could also gatekeep to target the service to most needy.

    Also someone else could do the assessing- giving the tutors more time?

  10. The ability to control violence in combat is crucial, and especially paramount in Iraq. Discipline is the primary thing that separates a military unit from a frenzied, armed mob. I am very proud of my soldiers for their amazing fire discipline -- never did we light up the whole neigborhood, or anything like that - as has no doubt has happened numerous times throughout OIF (and I've seen it). Even our most hard-charging, aggressive NCOs were absolutely disciplined in this regard.
    It's good to hear points like this from people who appear to know what they are talking about. I'm a Brit who is fed up of other Brits spouting cliche's about lack of US fire discipline.
  11. Baneman

    I don't think interest is dead - lurkers like me pop in every couple of weeks or so to check it out.

    But in the absence of news, little to discuss as mentioned above.

    Definitely looking forward to it though.

    Salkin

    Another lurker , doing his lurking....

    Bergerbitz

    And another...just sniffing around...

    Bluefish

    I check in here everyday, like a crack addict!
    PSK

    *lurking*
    Garry Barr

    In the background lurking as is my wont.............
    Vergeltungswaffe

    Same.

    It'll be a while, but I check here every day hoping for some news.

    :cool:

    [ February 13, 2006, 02:01 PM: Message edited by: vincere ]

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