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vincere

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Posts posted by vincere

  1. Taki

    And why no "Micromanaging"? The whole Game as it is right now is Micromanaging. You have to Babysitting the Units with pathfinding. You have to setup Aerafire all the Time and Supressive Fire cause they dont do on their Own. I press Pause every 30seconds i guess but thats okay i can live with it. But no Micromanaging? Heck we have right that at the Moment.

    So thats no Argument to me why there should be no Formations.

    :D Nice point. I'd agree thst for me formations and ghosting would probably in reality reduce micro managing.
  2. Hev:

    I'm about 90% that he said it, with the rationale of their focus not being micro-manage squads. I think that was fine with CMx1; but CMSF's individual troops run abour wildly at times.

    And I'm with you the basic fire power diferences between line or arrow formation are vastly different to column. Same with the 'bunching'? formation of fire teams in MOUT.

  3. This thread is aptly named to carry on the discussion of what it is to have a campaign.

    A key element for me is the need for force preservation.

    It took me a while to like the old CM campaign system, but once I got my head around that each battle was a small segment of the battles we normally consider battles I thought that it was fine. This approach seemed to fit the tactical level well enough.

  4. The cumbersome sorting through of the existing menus is a major negative and makes CM:SF a lot less fun to play than it deserves.

    Have to agree, the menus are cumbersome.

    Still some issues:

    1. wego blasted holes in walls still appear as blasted already when i 'rewind' the video.

    2. Target line is 'bouncing' up and down all over the place when I try to target upperfloors or at range. This is a game breaker for me at the mo'. Wasn't getting this problem with 1.4

    [ December 22, 2007, 01:59 AM: Message edited by: vincere ]

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