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Posts posted by vincere
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Taki
Nice point. I'd agree thst for me formations and ghosting would probably in reality reduce micro managing.And why no "Micromanaging"? The whole Game as it is right now is Micromanaging. You have to Babysitting the Units with pathfinding. You have to setup Aerafire all the Time and Supressive Fire cause they dont do on their Own. I press Pause every 30seconds i guess but thats okay i can live with it. But no Micromanaging? Heck we have right that at the Moment.So thats no Argument to me why there should be no Formations.
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Hev:
I'm about 90% that he said it, with the rationale of their focus not being micro-manage squads. I think that was fine with CMx1; but CMSF's individual troops run abour wildly at times.
And I'm with you the basic fire power diferences between line or arrow formation are vastly different to column. Same with the 'bunching'? formation of fire teams in MOUT.
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Formations would be helpful. I'd really find it helpful if the final position of the squad was ghosted. Ghosting would enable us to see if that command is going to going to leave element of the squad in a useless, or exposed position.
Unfortunately, I doubt we'll get formations- Steve already said it's not the way they want to go.
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Sorry guys my "1.6" was a typo.
I'm not a beta tester. I'm sure you're aware Steve has mentioned several times that 1.6 wont be far off.
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Schrullenhaft Thanks, your mention of OpenGL got me thinking and playing with my graphics card options fixed my problem with the los line jumping up and down.
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This thread is aptly named to carry on the discussion of what it is to have a campaign.
A key element for me is the need for force preservation.
It took me a while to like the old CM campaign system, but once I got my head around that each battle was a small segment of the battles we normally consider battles I thought that it was fine. This approach seemed to fit the tactical level well enough.
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Good point Webwing .
Duke d'Aquitaine I'd agree with most of your post since 1.6 (and me sorting some graphic card issues). My gaming experience with cmsf has been the most intense I've had for a very long time.
I'm also happy with its setting and would like to see many modules for csmf and later a return to a modern setting.
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I'd also like to have a tool tip for the actual amount of ammo in the squads in the same style as weapons tool tip was added.
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SgtMuhammed thanks for the tip.
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Yeah, download it from a different site. Think I went to worthplaying in the end.
Good luck!
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Great idea. I'd like to be able to drop Javalin missiles & launcher back in the Stryker too.
Also, does anybody else have the problem of the squad acquiring all three javalin missiles when trying to get two?
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Mmmm, oh sh** I had this problem yesterday. So it sounds like it could get worse?
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Desperately need remove smoke hotkey
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Are we supposed to be able to see interior walls at all? All I can see is a line on the ground where I suppose they are.
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The target line is 'bouncing' up and down all over the place when I try to target upperfloors or at range. This is a game breaker for me at the mo'. Wasn't getting this problem with 1.4
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The cumbersome sorting through of the existing menus is a major negative and makes CM:SF a lot less fun to play than it deserves.
Have to agree, the menus are cumbersome.
Still some issues:
1. wego blasted holes in walls still appear as blasted already when i 'rewind' the video.
2. Target line is 'bouncing' up and down all over the place when I try to target upperfloors or at range. This is a game breaker for me at the mo'. Wasn't getting this problem with 1.4
[ December 22, 2007, 01:59 AM: Message edited by: vincere ]
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Honestly, I find it more tactically viable for me to have *less* empathy for the pixel troops. I do more with them.
Good point. But I enjoy the game more with my imagination engaged, even if I'm losing. WW2 does it for me too but overall not so much.
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In fact vincere there are these graphics options :=)
Some; but alt doesn't work the same in leaving a trace of the tree terrain.
Couldn't find enlarge units?
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1. all the graphics options like alt 't' and enlarge troops. CM was one of the few games that I used all the options at some point.
2. Yep, the after action reports. Map look around and click of units to see kills.
3. Hull down command.
4. Weapon info and an indication of firepower at ranges, especially when using the target command.
5. more choice of units in QB.
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Not really sick of WWII; but do prefer modern wargames. Personally find I have more empathy for the pixel troopers.
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Gamers of the World UNITE!
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If you are unlucky the low wall bug means you skip 1.05 and go directly to 1.06. That'll be fun if some other oops makes it into 1.06.
Nice one.
Well if there's so much difference between the paradox and bf version I'm wondering if the modules will be a hassle for the paradox version.
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Me too. I feel I'm being a little imature; but to put the patch out late to the european group that bought the CD is arse.
MOUT and Urban Warfare is unplayable
in Combat Mission Shock Force 1
Posted