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vincere

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Posts posted by vincere

  1. Specifically, it is that it's very hard -- harder than in WWII -- to distinguish between tactical and operational level combat, and therefore, it will be difficult to impose a "ceiling" on the scale of the game that doesn't leave out significant elements of modern combat
    That's a really good point. I've been wondering lately whether the CMSF maps should be larger to take into account the longer effective ranges of tanks, attack helicopters, AT assets etc.

    However, perhaps those who are more in the know might say that actual contact and firefight ranges are typically much less than specification ranges?

  2. Why is it ok to make games about Nazis versus Allies, and its "politically incorrect" to make a game about Israel versus Arabs
    I don't know. I don't know if any game can be unethical. Personally I'd like to see US Marines, US Heavy, Light and Air Assalt; British; and Israeli Modules. But we have seen how the media can get hot under the collar about stuff. And while games are being made very shortly after conflicts, releasing a game while the conflict is hot would be a first to my knowlede.

    Yes, and a lot of people hate the Jews
    I work with mentally ill people, and to tell you the truth I'm really bored to my back teeth of mad people ranting on about Jewish plots.

    [ July 24, 2006, 07:10 AM: Message edited by: vincere ]

  3. Thanks for the informative replies guys.

    John D Salt

    it was a SOI in some battalions to push a bergen full of ammo from platoon HQ to the fire section immediately on contact,
    I'd totally forgot about the ammo bergan.

    I guess any AFV infantry will have more ammo in their afv if they can get their hands on it.

  4. I was wondering if anybody had any info on the current actual real life ammo load-outs?

    My understanding is that for the most part if units expect a fire-fight then they usually load as much as they can get their hands on and carry.

    Also have there been any ARRs from Iraq or Afghanistan that indicate US/UK troops have 'bombed up' again during the fight?

  5. His conclusion is that the American's improved tactically throughout the campaign and that American improvement in tactics was primarily because of the flow of information from the bottom to the top. (The hedgerow cutting tanks in Normandy being the best example).

    He never says anywhere that American tactics won the war or that we were better than the Germans. He just says we got better as the campaign continued.

    I think that he at least implies improved tactics was central to success; but I think that I read too much into what he had to say about other authors and how the US Army limited itself to 90 or so divisions.

    That said, I appreciate all the replies. I'm very grateful to read others' viewpoints to balance my own reading of it.

    Cheers!

    [ July 03, 2006, 03:49 PM: Message edited by: vincere ]

  6. And it would be a pretty short game too.

    Depends on where you live. Get the right drugs and from what I've heard you might be able to do a turn in a community campaign game.

    But then again maybe not.

    [ June 26, 2006, 10:34 AM: Message edited by: vincere ]

  7. Thanks for your comment Michael. Maybe I was so used to the cliche, maybe even myth, that the US won it's battles because of material superiority that this new to me perspective appeared overstated to make the point. To be fair to the Author he does acknowledge some local superiority at time with things like arty, but points out that even this resource had to be marshalled for attacks.

    I also found it interesting in that they adapted well to new environments except for Hurtgen Forrest, and that it confirms the limited tactical impact of close air support, which was again recently brought up on the forum.

    Thanks again for your comments because I was wondering if he did overatate his point. But on reflection your view is probably more accurate in that he was highlighting that the US were not tactical dummies rather than that their tactics won in themselves.

  8. I don't think play aids like removing trees, and resizing units have been discussed. I know that I personally take the play aids for granted most of the time. But realising that they could be missing from CMx2 I'd like to make the point of how helpful they are. I rarely use them in other games, but with CM I regularly use almost all of them. I hope to see the current aids in the next titles?

    Also, I dont know what the next generation of graphics will do for seeing the lay of the land, but if there's any improvement from having a grid mod why not just include the option.

  9. Recently read Michael Doubler's 'Closing with the Enemy: How GIs fought the war in Europe 1944-45'

    1) It analyses the development of US combined arms tactics. It concludes that it was improved combined arms tactics that won enagements not US superior material. Doubler may overstate the case; but he provides good arguments for his points. I was wondering if any grogs had read it and what you thought of it?

    2)Also of interest is the point that it covers the tactical level. The tactics described are mostly similar to those advised on the forums and seem to work in CM.

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