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vincere

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Posts posted by vincere

  1. junk2drive

    Before this gets locked, be sure to look at his other mods too. I use the red North marker and German portrait mods.
    Thank you for the heads up. I rather cowardly edited my lame attempt at 'Dr Strangelove' irony because it's so easy for some to get on a soapbox about these things.

    How's the Vietnam modding going?

  2. Just like to thank SCHOERNER and CM MODS for the patch to allow SS in my CDV (Euro) version.

    Also give a heads-up to new European guys about the patch: just search CM Mods database for SS.

    What the hell's going on with that law anyway. When China bans historical games beacuse of their representation of Nationalist China it made the UK National press. But having SS in games is hardly likely to convert many to be Nazis :eek:

    [ September 13, 2005, 12:50 PM: Message edited by: vincere ]

  3. qoute form WineCape's synopsis thread

    Condition - This is simply a state of being. Right now we have 4 states, but that could change. The states are Healthy (including superficial wounds), Minor Wound (still functional, though less so), Major Wound (out of action), and KIA (completely out of action). This status has an effect on combat capabilities within the game, but it also has meaning for scoring and campaign play. Guys who end up with Minor Wounds might come back for the next battle, might not. Guys with Major Wounds will not, and could possibly be tallied up as KIA. KIA is obvious.
    I think it's fair to say that a summary of this thread would be that many player would like 1:1 representation to continue when soldier is servere wounded or KIA. Some have expressed how odd it'd be in the envisioned game to have them disappear, or teleport somewhere.

    From what I can make out the real issue is how severe wounded are treated in the game (assuming they'll continue to be represented on screen). Minor wounded can self-aid.

    If, read big IF? this was simulated in CMx2 then how would it affect gameplay? Misguided implementation could screw with the flow. But what would happen in RL?

    So I have two specific questions for the community

    1. In some situations should AI troopers give first aid to severe wounded causing the squad to pause? and if not why not? (Peronally I think that this should probably not happen if assaulting or advancing as attacks and self preservation provide a certain amount of momentum)

    2. Should Severe wounded be static or movable in CMx2?

    [ September 13, 2005, 06:56 AM: Message edited by: vincere ]

  4. Apparently that, and some other things, is what got them control of Grozny.

    Like som many armies they forgot lessons learned before (WW2) in this case. Their ad-hoc assault troops made liberal use of fuel-air weapons.

    I read an analysis that said they also formed a flame-thrower battalion.

  5. Sgt_Kelly

    Going to 1:1 representation is the key issue here I think.

    When my squads were representations of squads I didn't mind the wounded being abstracted either. I.e. I knew that those 3 men aren't actually 3 men and that I had to click on the unit to see if they had taken any casualties.

    However, if every man I have is actually shown on the battlefield, it's a different story. IMHO, watching your squads apparently vanish into thin air as they take fire is going to look stupid.

    That's one of the points I was trying to make.

    Michael Dorosh, I can understand your hostility to casualty representation, I think that we might agree that it could really screw with game play. But if realism is being aimed at then I would suggest that the severe wounded could impinge on a company commander's plans. Reminds me of the maxim 'that it's better to wound a guy than to kill, because it takes out more people to deal with him.'

    As for Hardware issues, I really don't see how there can be too many since the wounded and KIA would have previously been doing their tac stuff.

    [ September 12, 2005, 02:16 AM: Message edited by: vincere ]

  6. What type of markers are you thinking about? "Markers" makes me think of a flag or similar? If so IMO Markers would be a good idea for CM1; but I can't really see the point of swapping 1:1 representation of live pixel troops to markers for wounded and KIA. Also it might seem a little odd to have them disappear or for the wounded to be totally still.

    Steve, thanks for response. I would think it could have gameplay implications too, possibly good and bad. Anyway will be interested when its decided.

    [ September 11, 2005, 04:15 PM: Message edited by: vincere ]

  7. I read that the divisions are going to be square, ie four BCTs. But in combat there could be more or less BCTs and each BCT will have its own support elements so will be able to opperate independently.

    From what I can gather brigade combat teams are based on the kampfgruppe-battlegroup concept. Assemble forces together to match the specifics of the job.

  8. I think that I read that casualties are going to be handled abstractly? Just wondering if we are likely to see wounded pixel troopers writhing on the floor; trying to crawl to cover, screaming out for medic?

    Will squads/teams have an order option or tac AI operation of aiding a fallen comrade or two. Like giving first aid, draging into cover, taking to aid station or casualty evacuation point etc?

    Along the lines of company/ battalion scale have battalion abulances and medics been considered?

    My opinion is if done right could really add to the emersion into the game.

    [ September 11, 2005, 01:51 PM: Message edited by: vincere ]

  9. Slower play comes from the combo of new features, especially Relative Spotting, not from an artificial construct like longer turn time. I don't want to recover that ground again, but basically think in real world terms. The more uncertain you are of something, the less likely you will do it or at least the more you will hesitate before doing it. That is CMx2. CMx1 you had extremely high levels of awareness and therefore uncertainty was pretty much over and done with after first substantial contact. Not to say at the tactical level CMx1 had little uncertainty, I am saying at the higher levels of thinking.

    I think I see what you're getting at. Only spot one or two soldiers will still leaves you tinking are they part of a squad? If so where's the LMG, and the othersl. If that's what you're getting at, the signifcance of relative spotting has finnally been bashed into my head.

    Thanks Steve.

  10. Hello guys, I've been lurking for some time and thought I'd chip into this topic.

    aka_tom_w you raise a good point. Studies of Alied units' performance in Normandy highlighted some interesting issues. Some of the so called green units appeared to be more willing to push forward than their experienced comrades. It seems that experience doesn't always translate into better perfromance, especially if that's measured in 'willingness'. There was the impression that some of the veteren divisions were 'sticky' in offecive ops.

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