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Posts posted by vincere
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bardosy I don't have the time to help out, but I wanted to selfishly offer my encouragement because I'll be looking out for your campaign.
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Jockeying vid was useful, thanks, this standard infantry tactic hadn't really occured to me for tanks.
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Used a US sniper team last night.
Range 545m
Order 'target light', only the sniper weapon fired.
Target was a technical and after useing almost all their sniper ammo he didn't hit at all.
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W1ll1am
Just curious: does the TacAI engage threats with area/blast-effect weapons (frags, 40mmHE, AT4, RPG, ...) in situations where it doesn't have an actual (straight-line) LOF to the threats themselves but has a LOF & LOS to the building/trench/rooftop shielding the threats?are you some kind of bas*ard?
Seriously, though, good question...Steve?
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Same frustrations shared here. I've wondered a few times why they don't grenade a room first and give it a short burst. They could also go in in statges, ie first 2 through the entry cover the area.
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My impression is that target light is getting the squad to target short bursts and single shots rather than long burst. Although the guide said the guide said they should do that at range anyway, I'm still getting an untested impression that target light pushes the squad more in that direction. I guess most times I'd want them to still shoot the 203.
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Just an idea. Sides that are in prepared defence could have an ammo stash in a certain building or two. Or have I been reading too much about platoon houses in Afghanistan?
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I've been using the target light command more lately to conserve ammo. Seems to be useful; but its tricky decission in winning a firefight. Also it I think it stops the 40mm grenades which is a shame at times.
Anybody else using it much?
Also is there any way to just get the sniper to shot in the sniper team?
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Just been reading about the Paras on Afghanistan. They and the attatched Irish regiment were using 51mm mortars. Seems they were also using 81mm at very short ranges in defence of the platoon houses. The 81mm seemed to have a big impact on the tactical enagements.One consideration is if or when they get round to a British module, they'll need to do something about on-map mortars, as each platoon has one. It used to be the 51mm, which was ditched in favour of the 40mm underslung grenade launcher , which was found to lack a little, so they've got 60mm commando mortars in. -
Bloody hell, yes sounds like you'll be busy, but they all sound very interesting.I reckon that should keep me very busy until the Brit pack arrives much later this year. -
Since you ask, I like variable difficulty battles, great if they see saw. Very great if the AI posses a few challenges. With campaigns I also like a varied intensity with the cliche climax.
As for length, I like the longer ones, hat to feel rushed. But running out of ammo is a real bummer.
Good briefings/ back story work in getting me into it.
I will look forward to playing Red Red, can you tell us your back story? Any way, hats off to you, I think its fantastic the effort some of you guys put in and share.
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Started the first mission late last night. Played up until I got a nasty suprise. Enjoyning very much thus far. Maybe it's because what I'm reading at the moment, but it has given my imagination an Afghanistan feel.
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I followed this thread with great interest; thanks to all who contributed.
I can't recall if this has been mentioned, but if accuracy or cover is redically altered then are squads might need more ammo and time to shoot it.
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Woa, mine's well low end. Beat up old laptop.
1.7 old pentium. 768 ram; and 32mb NVIDA.
Cant wait to play this with the graphics whistles on.
Anyway, thanks for letting me know MrFlopster.
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Was that for 1.5 or 1.6? :confused:BTW, Charles did up the resistance of buildings to incoming small arms fire slightly. -
No probs MrFlopster. Make sure you've got 1.5.
By the way is your pc spec low end, because my current idea is that is the problem with shadows?
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Absolutely yes. But I don't see it happening.Anyone here think that a Vietnam pack would be an excellent future addon for SF? -
My games enjoyment is at its best when my imagination is wrapped up in it and I treat my pxel troops with quasi real concern for loses.
CMSF is the best game for me at doing this since my teenage years. I do, however, balance this with the objectives, especially in MP.
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Welcome to the board MrFlopster.
Try turning the shadows off. Off hand I can't remember the key for it but it is in the in-game options menu.
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Just wanted to say that I was very impressed and 'hooked' into playing this by your excellent brief pdf. Have not had time to have a bash at it yet but am hugely looking forward to it.
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Yep, great news, keep them coming.As with CMx1 the key is to steadily increase the capabilities of the TacAI. This isn't something that can be done in one go since it is extremely complicated and time consuming to program. It will be added to the game a little at a time. For example, the v1.06 patch has significant new TacAI behaviors included. Perfect yet? Nope,BTW I can see what you're saying about formations without matching Tac AI. Are you considering more formations for the Tac AI?
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No probs. Good luck; it's much improved with 1.5.
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Ummm? I think that could have been the case in once instance; but in another I think that my squad was firing back.One thing I also noticed is that sometimes a squad or team is being cut to pieces by an enemy unit that it can't see (judged by icon highlighting). I wonder how much this contributes to the apparent suicidal behavior (running straight into the muzzle of an enemy gun) we sometimes witness.Hev
Thanks Hev, I'll look out for this.If you actualy watch the action you'll notice your guys generely only get hit when on "spotting" behaviour. This implys that they are sticking thier head up to look around and they get hit! -
I had something similar from one of the sites. Try downloading from a different site
Any refresh monkeys out there?
in Combat Mission Shock Force 1
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