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vincere

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Posts posted by vincere

  1. It seems like it is the time honored trade of mobility verses protection. You cn be light and fast or heavy and slow. It applies to all types of weapon systems. F-16's verses A-10's to body armor. And those systems that are both like US fast battleships in WWII tend to be high tech and pricey which leads to a quantity vesres quality argument.

    I wonder in the CM:SF context how this will be played out? I would imagine that the speed a leg unit moves would be a function of how nuch stuff they are toting around.

    I'd like the choice of either having troops wear the armour or not. Either at the higher level, say before a battle and applicable to whole force or platoons, or at lower level where squads/teams could ditch/don the armour.

    That way we could play with the protection vs mobility issue and vary to circumstances.

  2. I hope to play both single and multi player. Probabaly have a large smuoldering Div type campaign on the go against the AI over a long duration. And hope to hook up with a regular group of reliable players for most other games.

    I think that CMC could add so much quality to the experience it will be hard to play CMBB without aftewards. For one thing the true value of armour and mechanised formations will be better simulated with the inclusion of CMC operational level.

  3. I strongly believe the US would need to reinstate a draft to actually consider invading Russia, it would easily take over 800 000 soldiers to achieve (and for occupying and pacifying).
    My estimate on this would be that it would take more. Some comentators point to the fact that the force multiplying stuff the US has and is developing is untested by the kind of challenge Russia and China might provide. Others point out that although technology is multiplying force that can help win engagements on operational and tactical levels, boots on the ground is still what counts to take and hold ground. Similar to the criticism of attacking Iraq with too few boots on the ground to effectively deny insurgents freedom of movement and concentration.

    Russia is a big space and even with the HI-tech force multiplyers I don't see 800,000 providing enough force to space ratio, especially with the large tail to teeth ration the US has.

  4. Watching cnn troops seem to have diffeerent levels of body armor. Why is that? I though the US Army supplies everything on a standardized basis or is this a wrong assumption?

    There's quite a few internet articles saying that the Iraq experience is providing a need to get the best pragmatic, effective gear to troops quickly has led to a pentagon rethink on funding. This AFAIK is increasing pushing access to funds to lower formations as they are in some ways better able to judge what they need and what works. This idea has been around for years with the way special forces receive funds; now regular units are getting their own funding for procurement.

    Fueling this trend is the fact that many regular soldiers cound see special forces kit that worked, and thought they should have access to it to. Also the internet has aided small unit and individual equipment purchases. Individual purchases has also fueled the trend.

    One interesting development of this that has the Air Force on the back foot is reports that battalions are buying their own UAVs because of the slow response times of the airforce. If this trend was to continue, adding armed UAVs, this could seriously encroach on Air Force roles.

  5. I'm thinking just make the switch to "Strike" Force....that's what half of us keep calling it anyway. And, it hints at the whole Stryker thing without crossing legal/political/other boundaries.

    Plus, I like it better. It sounds modern-combaty to me. "Shock" just sounds too....electrical? Or sci-fi.

    The Stryker focus may well be diluted with the follow on modules. Bradleys, Marine AAAV7s?, and Warriors could well make it into modules so why let Strykers dictate the title.

    Can't believe I just let myself be dragged into this thread. Doh redface.gif

    The Shock is fair enough. Might be referring to the so caled Shock and Awe strategy, or could be viewed as shock operations along the lines of the old Soviet 3rd Shock Army.

  6. Hi Sunray, I got my queens shilling from the Green Jackets, but after traning served with the Army Air Corps. On one of the tours after you left a Green Jacket battalion got hit hard 6 or more guys killed. I think one of them was a victim of the infamous cross border sniper. Earned them the piss-take name of falling plates, (military humour :rolleyes: ) No offence intended (proud of my asscoiation with Green Jackets), just to illustrate that N.I. wasn't always a walk in the park; but I guess you know that. doh redface.gif

    [ October 17, 2005, 10:27 AM: Message edited by: vincere ]

  7. Ike's and Sergei's points about having a hit on morale and organisation would go some way towards realism, but the problem of first turn exits might remain. I like the idea of possibly loosing units when retreating.

    But that leaves the problem of simulating ordered delay and withdrawl tactics. And screening tactics mentioned by Tankgunner. The time aspect could go some way to solving this possible problem.

    I just had the idea of adjusting set-up zones. If a unit has just retreated and exited battle map and they are immediately attacked again then their set up zone should be towards the middle of the battle map. That would give attacker with greater mobility chance to engage. It would also give skillful players the possiblity of still pulling back part of the force. More mobile units would stand a better chance of disengageing as in RL.

  8. I'm assuming units will be able to withdraw from battle maps?

    But what about pursuit type battles. For example leg infantry are defeated by armour or mechanised troops so they attack again to finish off the leg infantry. Will there be some mechanism to stop repeated quick map exits? will there be something to stop gamey players exiting troops before pursuer has chance to engage?

  9. The Land Warrior basic unit will be a four men strike team, provided with an independent intra-team and squad and platoon communication. The squad will have communications and command and control facilities to manage multiple strike teams including coordinated, multi-directional assaults. The squad will operate three strike teams, a squad leader, a system's squad leader and a situational awareness and effects non-commissioned officer (NCO). The unit will also have provisions to control direct and indirect fire by their own unit as well as adjacent formations. The unit will be self-sustained for 24 hours and will also carry additional supplies for further 48 hours on a manned/unmanned "mule". The squad will have 81mm and 60mm mortars, new support weapons,

    Future warrior info page

    Read a few reports that infantry battalions are buying their own UAVs and increasingly using robotic vehicles to clear houses and caves etc.

  10. Resupply is something we're working on. The Ultimate Design is super neato cool, but Charles barffed in his jar juice and that meant I had to scale it back some. At least for the first release I do expect that vehicles can lug along extra ammo and allow resupply from there. At least that is my plan, which would mean a lot more if it were already coded.

    That's going to add a new dimension to play with :D
  11. Steve, I think that this thread has a bearing on the new title for two reasons.

    1. The ARR that you posted made several references to the tactical impact of casualties.

    2. The TOE diagrams being posted are showing platoon/company level medic Strykers with 2 medics and one surgeon/specialist.

    So my question is: are you likely to look at modeling casualties in more depth in the future?

  12. Very happy! I think that it's an inspired choice. For those interested in Iraq type wargaming a little imagination could blur Syria and Iraq without having the baggage of an Iraq game.

    Also the rationale of starting complex with the engine and then doing less complex theatres seems sound.

    Have longed to play a good modern tactical wargame so will be doing the monkey thing on demo day.

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