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Posts posted by vincere
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We (Brit unit) used to do it all the time with many vehicle types; but I have to admit it was usually over short distances.Yeah, you can cram more than the official load, but it comes with a price and therefore is (generally) only for unusual circumstances. -
I was goin to ask if there were any forum guys who were familiar with the Bradley. Thinking along the lines of the Brit AFV432 I was thinking that there seems to be alot of fuss about lack of space, and guessing operationally they probably just cram a few extra guys in the back.
Then I saw some photos of the Bradley's interior.
But still I wonder if operationally does an extra guy or two squeeze in?
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Yep, that's very promising.The new development strategy we have allows us to continue making Modules for previous Titles even though we've moved onto new Titles. -
Ok, thanks all for your interpretation and confirmation that Schrullenhaft hit the nail.
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The thread in CMBB forum 'How long until CMBB is replaced?' has got me wondering how much of a WWII theatre will a game with the anticipated module build up to cover?
Is it likely that a CMx2 Barbarossa game would build up with modules to cover most of the theatre for the whole war?
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I'd love to a Vietnam game with several modules; but my impression from Steve's posts is that they don't see the money in it. This did suprise me.So what is the consensus of a Vietnam module? -
True enough; but we might be lucky and get close to it if they do cmx2 east front with several modules.I don't see ANYBODY out there with the nerve to attempt the whole freakin' 41-45 Eastern Front again! CMBB is in a class by iteslf. -
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I must admit I've played games with too much info in. Sometimes looking at stuff just because it's there. I've also witnessed what I believe to be a developer that acted too much on what forum people wanted in- the game completed without being focussed enough and was unplayable due to micro management hell.Gamers want all sorts of things BEFORE the game comes out, then they find they don't like them after.Steve, you guys appear to have the right balance of listening and keeping your own focus clearly in mind.
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Is this a hint that you're already researching a USMC module.Who do those jarheads think they are, coming up with their own lingo? Do they know how much that irritates us game designers? I'm going to write my Senator about this -
Battlefront, thanks for the clarifaction and bone.
Homo ferricus
There is an old thread with this discussed. Some thought Casevac was a key part of combat simualtion, others, including BF thought that while RL important it didn't warrent the coding time over other stuff.
BF didn't give a definative answer because the details were still to be worked out; but it was likely some abstraction along CM1 lines was most likely?
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Can you confirm whether this includes individual vehicle crew members?Mostly correct. There are no healthbars (shudder), but there is a "light" that indicates if the guy is fine, lightly wounded but still (mostly) fit for action, and that's it. Right now if the guy is anything more than that he is dropped from the Team's roster. -
It looks like they are stationary after moving left to right. I thought the shot hit the right side though I couldn't swear to it.
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BBC world news video that includes an Israeli MBT being hit by AT? and the crew bailing.
It's the '31st July Israel not ready for truce yet' video.
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As well as I recall, Battlefront have said that LOS is individually calculated; no more borg spotting
Less abstraction in buildings for things like windows and I think that I remember stairs mentioned; but still cover inside will be abstracted?
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Thanks for the speady good tips.
I had sight of a Russian Star after previously spotting the gun. Now when a 81mm mortar shell almost hit the foxhole the star just disappeared.
Can I take this as a kill or could it be thaking cover/pinned?
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On full fog of war I noticed that when enemy troops take cover and drop out of sight and I pour in the fire on area target when the infantry dies it flips over seen.
Does this happen on extreme fog of war?
And if so does it happen on guns?
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Battlefront.com
Good points, I must admit many games have cluttered UIs and overdone the information available. Thanks for the quick clarification.
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Michael Dorosh wrote in Theatre of War forum:
This came up a while ago abd I think that battlefront said that a company commander was not likely to know each individual's name.Matt is quoted as :"The fact that he actually survived the battle and I was able to issue him extra skill points, promote him in rank and even award him a medal and use him in subsequent campaign missions really gives the game a cool persistent world type feel as you become attached to various units and even individual soldiers."Tsk, tsk, wasn't that something Steve was against in the CM series?
Seriously, though, great interview and I know what Matt meant by the desire to recapture the magic that surrounded CM in 2000. Here's hoping we can do it again
I was just wondering if there had been any change in this? My undersatnding is that even battalion commanders know many soldiers names, especially key soldiers names, and those that do remarkable things. Which is what the player would remember if the pixel troops were named.
IMHO would add to the imersion.
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Thanks von Paulus .
I got it to play by downloading it rather than playing it form the net.
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Moon posted this in the Theatre of war forum."Histwar:Les Grognards" will have it even though it's primarily a real-time game and we'll be working VERY hard to include it in CMSF as well.Martin
I guess if they're working VERY hard to get it into CMSF there's a better than 50/50 chance that it'll be in.
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I get it but it will not play the visual stuff.
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Woa, sounds like something groundbreaking might be a this way a commin'Furthermore on some maps there is a battle going on around your palayble area - thus the feeling is created that your unit is a part of a much bigger battle. -
The explanations about how this is not another RTS are very interesting, thanks Moon.
Curious about SF status and a myriad other things
in Combat Mission Shock Force 1
Posted
It seems that memory played a trick on me: I just checked my facts an the FV432 has a paper rating of carrying 10 plus 2 crew. I now recall that 8 plus crew was cramped; but I remember extra guys crammed on the floor for some final advances.
I also recall times when LRs were like a cramming competition; 8 with kit, beer crates and a fresh Christmas tree . And Lynx often carrying more than spec.