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vincere

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Posts posted by vincere

  1. I was specifically talking about craming extra soldiers. Were you as well? Obviously peacetime conditions and short distances is a bit different than wartme and day in, day out stuff. Still, interesting to hear. If you were talking personnel, what was the reason for needing to cram more guys in? Too many LRs in the shop?
    Yeah, I was talking guys. I was actually recalling a live fire exercise in Canada where I spent a lot of time riding around with the grunts.

    It seems that memory played a trick on me: I just checked my facts an the FV432 has a paper rating of carrying 10 plus 2 crew. I now recall that 8 plus crew was cramped; but I remember extra guys crammed on the floor for some final advances.

    I also recall times when LRs were like a cramming competition; 8 with kit, beer crates and a fresh Christmas tree smile.gif . And Lynx often carrying more than spec.

  2. I was goin to ask if there were any forum guys who were familiar with the Bradley. Thinking along the lines of the Brit AFV432 I was thinking that there seems to be alot of fuss about lack of space, and guessing operationally they probably just cram a few extra guys in the back.

    Then I saw some photos of the Bradley's interior.

    But still I wonder if operationally does an extra guy or two squeeze in?

  3. Gamers want all sorts of things BEFORE the game comes out, then they find they don't like them after.
    I must admit I've played games with too much info in. Sometimes looking at stuff just because it's there. I've also witnessed what I believe to be a developer that acted too much on what forum people wanted in- the game completed without being focussed enough and was unplayable due to micro management hell.

    Steve, you guys appear to have the right balance of listening and keeping your own focus clearly in mind.

  4. Battlefront, thanks for the clarifaction and bone.

    Homo ferricus

    There is an old thread with this discussed. Some thought Casevac was a key part of combat simualtion, others, including BF thought that while RL important it didn't warrent the coding time over other stuff.

    BF didn't give a definative answer because the details were still to be worked out; but it was likely some abstraction along CM1 lines was most likely?

  5. Michael Dorosh wrote in Theatre of War forum:

    Matt is quoted as :"The fact that he actually survived the battle and I was able to issue him extra skill points, promote him in rank and even award him a medal and use him in subsequent campaign missions really gives the game a cool persistent world type feel as you become attached to various units and even individual soldiers."

    Tsk, tsk, wasn't that something Steve was against in the CM series?

    Seriously, though, great interview and I know what Matt meant by the desire to recapture the magic that surrounded CM in 2000. Here's hoping we can do it again

    This came up a while ago abd I think that battlefront said that a company commander was not likely to know each individual's name.

    I was just wondering if there had been any change in this? My undersatnding is that even battalion commanders know many soldiers names, especially key soldiers names, and those that do remarkable things. Which is what the player would remember if the pixel troops were named.

    IMHO would add to the imersion.

  6. "Histwar:Les Grognards" will have it even though it's primarily a real-time game and we'll be working VERY hard to include it in CMSF as well.

    Martin

    Moon posted this in the Theatre of war forum.

    I guess if they're working VERY hard to get it into CMSF there's a better than 50/50 chance that it'll be in.

  7. Furthermore on some maps there is a battle going on around your palayble area - thus the feeling is created that your unit is a part of a much bigger battle.
    Woa, sounds like something groundbreaking might be a this way a commin'
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