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Posts posted by vincere
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One of the worst things about that horrid book was the trashing of poor Herbert Sobel. The man was dead at the time that book was published and was unable to defend himself against the slanders perpetuated against him within it. I'm sure he probably had a entirely different take on things in comparison to Major Winters and the handful of NCO buddies of Winters' that Ambrose chose to interview. (Ambrose could have done some real research and tracked down Sobel's family for information as to any former 101st comrades who may have been willing to speak on his behalf. However, Ambrose and "real research" are two things that did not mix.)
The irony is that Winters and the Currahee vets that Ambrose interviewed all admit Sobel whipped them into a very good company, but then out of the other side of their mouths say what a terrible combat commander he would have been. It's classic double speak and leads one to wonder where their animosities towards him truly lay. (Some have surmised that latent anti-semitism may have played a role.)
Maybe Herbert Sobel was a lousy officer, but "Band of Brothers'" completely one-sided portrayal of him was decidedly unfair and should be taken with a large grain of salt.
Obviously watched it twice and going to re-run again when I need to get pumped for CMBN.
Thanks for posting this view. I've read misgivings about Ambrose elsewhere and didn't do the math and link him to BoB. Seems only honourable to consider that it should be acknowledged that it seems Ambrose didn't look for alternative views of Sobel. But I guess the Sobel of Ambrose's book meets a stereotype fit for pop literature that Ambrose aimed for.
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Along similar lines:
Does having a green Company C2 link have a culminative boost to performance?
Out of C2 with platoon HQ, does a link with company help mitigate the lack of C2?
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Mord, going to try it out tonight. I've really been wanting this for some time. My only concern is that everyone will have the same voice. Any chance of adding more voices in the future (other actors)?
I believe it is difficult to get volunteer voices. Even more so for Brits when that comes out.
If you can offer some voice files I'd bet Mord would be interested
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Cheers, one thing that I've noticed at times with CM is that camera angle can hugely effect the sound volume. So it may be that.
Also two whole US squads and a HQ was opening up in line behind bocage
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Thanks Mord. I will play around with the height of camera, and probably knock off the background distant explosions.
edited:
Have you seen this WW2 slang book?
http://www.wargamer.com/article/3037/fubar-soldier-slang-of-wwii-and-military-history-quiz-book
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Another Great mod Mord, thanks for your effort.
I did find I struggled a bit to here my troopers over the gunfire so is there any way to mod the volume up relative to small arms fire?
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I presume that you mean yellow slightly wounded? I thought that they would not shoot red wounded.
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I'd be interested in a few months if you re-run, do elsewhere, or expand.
Good luck with the project and please post an AAR.
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I am willing to loose a scenario. Sometimes this just makes the next games so much better because of an emotional investment.
Used to reboot from saves when I lost a guy or 4 from a silly Tac AI decission. But that is rare these days.
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Yes good work. New game promotion material and standard imo.
Seems like quite an agressive style there, or is that the impression because you edit to the action?
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Now there is a sig line if there ever was one.
Seriously, re-read as: We in the BFC Beta Community pride ourselves on a rigourous process when it come to identifying and suggesting changes to CM game features. This process not only undergoes thorough review by BFC corporate offices but is peer reviewed in a fank and open manner that ensures the communicative shortcomings of the medium of the internet do not interfere or introduce errors.
I hope I can assure you, the faithful customer, that many of the in-game feature discussions have also been reviewed exhaustively internally to the Beta-tester group.
Thank you for your continued interest in making Combat Mission a superior wargaming product.
Love CM Beta Crew.
You guys did a pretty good job of it too. Got me back into WW2, when really modern usually gets me more immersed. Thank you for your efforts. Love from, what I guess must be another fanboy
Funcionally the UI works for me (we go), but wouldn't complain about any evolution coming along in time for SFx2 or East Front.
More access information would be good, again certainly no game breaker now.
Finding command range is more tricky than CM1, but I'm not sure I would complain. Falling out of communication more often because it's not so mathematical seems like a realism advance to me, But if you put some tools in I'll use them
Overall, the 1:1 representation gives me a lot more so that watching is enough most times. Leaving a casulaty representation in the Squad window would help.
Finally, the biggest evolution for me would be more squad chat feedback. If the sqauds spoke more often and contextually then that would help give info, increase immersion, and not clutter the UI.
Simple stupid suggestion off the top of my head: Veteran squad makes comment about leader-user targetting a panther front on with a Zook from 150m.
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This was an issue with SF a long time ago and they fixed it.
There's been a suggestion that maybe a trooper gets supressed and left behind, which may have been the case the few times that I've seen it. Although that screen looks totally screwed.
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Good luck with this project LLF
This is why I have been beating the drums for a "copy-paste" feature so that those of us who want to built copses or spinneys (can you tell I've been reading A.A. Milne to my child? -- to the devil with that Disney rubbish!) or walled Norman farms in excruciating detail down to the last rotten turnip can provide a ready made supply of templates for those who prefer to focus on the OB and the AI plans.
I haven't made any maps, but clearly this would be a major help and boost to maps.
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Needs to be on an adjacent action spot. Looks like it is, but can't tell for sure in this pic.
Michael
Are you sure, because I thought that I rounded up remnats of a platoon in a field by running past them?
Next time you're pissed at waiting for the flag you can finish them, "sorry to late mate" style, by area targeting the action spot.
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Great Vid. Really looking forward to oart 2.
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It's on the repositry.
Get your Eastwood Gunny head on, it's tough.
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Steve posted in a Normandy thread that they are likely to start work on SFx2 in about 3 months.
SFx2 is not official name. Will be temperate region, but up until a week ago he said they are undecided where.
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Bit of a bummer that nothing at all will be back loaded, especially how patient the forum has been on the patch. imo the panzer faust bug was a game breaker for the headline act in Nato and we all sat patient while Normandy got done.
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I just assumed maybe they were out of command range and decided screw this im off, not sure...
I wondered about this, especially two times, but in the ned thought that's not the case. Too busy playing to test it too
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I've had this about 4 times in Closing the gap scenario and it's the only glaing issue that I've seen. No game breaker but just left me thinking that something had regressed and needed tweeking.
Some of the occassions have been incoming rounds forcing guy or two to take cover, then the other team guy runs forwar, turns and runs back and then all move forward again.
Every now and then wouldn't be such an issue, but it was too many times.
Luckily I've not had a casualty from it yet.
Do you still need a save or three?
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Minor quibble- they use square action spots.
I don'y class myself as a major experienced player but most times it works out pretty well for me. I don't always expect my guys to use the shell hole especilly if it's on the edge of an action spot, but I believe you can face teams to get them that way.
I'd say if you watch RL guys assault then they won't all logically take the optimal cover, then again what is optimal because it can vary to the threat.
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2 cents- I had one example of US 60 mm quickly taking out 4 guys, but luckily another squad supressed it.
Knee jerk reaction was "wtf" but on watching it again it all seemed appropriate (and enteraining in that odd way).
One off occurances are no test. But I don't buy into first round hitting target too often.
Estimating range and wind are an art at the best of times so my money would be that most times one should expect a little bracketing no mater how therotically acurate they are.
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Grunts all the way. Enjoy combined arms, and time when I've got grunts facing armour.
But can ply all infantry battles, wouldn't play many all tank jobs.
Lead me to wondering how often large-ish battles didn't involve tanks.
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Thanks Vinnart.
Yeah, I'm always rushing to get some game time so I'm not good at mods. Will load up the pre packed allied brz to get some atmos.
At the weekend I think Cpl Steiner's face is gonna tempt me into messing with packing and upacking
Cheers.
Picking up a Thompson with buddy aid
in Combat Mission Battle for Normandy
Posted
I nomrally want the Thompson Guy to pick something up that has ammo left