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Posts posted by vincere
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Lucky bastages.
I love HoI, but with recent patch quality I'm no surprised.
Alas, I joined before the complimentary warnings.
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I don't "know", but have faint memories of discussions. A search will get it.
Pretty sure I've had regular grenades mess up a BRT and force an abandon vehicle.
He he, I love the close stuff but don't have to do it so much these days- has something gone wrong...
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Oh you miss understood me .
With my wife. lol
Oh,ha ha, yeah that age old problem. Sorry no effective strategy guide available for that one.
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Well it seems some people are 'proper little jailers' pets'.
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Your 'bone' post got me laughing so I almost choked. I'm not sure what's left unshown! I suppose they could give you a glimpse of the complete Panther interior or show you the concrete German pillbox. Ah, I don't think they've shown the cathedral yet. So there's still more stuff in the game to see after all.
Did we see a cow or bren tripod yet?
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Yeah, Id go with 2 or 3. Any more and I'm using <quick> or someting with other whole units over watching.
And Cheers!
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That's good to know. Thanks. Wish that sort of info was in the manual... .
Yeah, it's ripe for a strat guide. I had taken to copy and pasting tips in a word doc.
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Who are you commanding?
I find that I save and end ofter a battle because I find setting up and the advance to contact the most mentally challenging.
So on campaigns I have a look and reboot when not so tired. If I deploy and move out tired my pixel troops take casualties. Oh, yeah casualties are more likely late game when feeling I have it won. Dropped a damned 120mm smoke round on 2nd squad, 2nd platoon about 3 mikes from red capitulation at the weekend- doh.
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I was getting frustrated with this just this week, but I think I discovered a partial solution. Assign your squads short movement orders and then place a pause (say 1 minute) on each waypoint. They will not go to ground when they pause.
Wow, will try that at the weekend. Do they drop if fired on?
Euri: all good ideas, c and d would be higher up on my wish list.
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Yes, it's rather annoying since it makes cover behind hills/ridges/etc... near useless.
At least they know how to use cover with walls, trenches and (soon) foxholes though. And trees obviously too.
Yeah, let's admit generally thr tac AI is excellent compared to other games.
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Anybody know if arty can detonate them in game?
I read that arty can detonate IEDs and have taken to dropping some on obvious choke points.
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Over the years I've come to see CM's preference for TAC AI being as automated as possible but this would be helpful every damn time in high crop fields.
The idea that the pixel troops when ordered would stand or crounch more often, and maybe for longer sounds like a best fit to me.
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noxnoctum- this issue has kept popping into my head in recent week or two and wondering whether it's improed in Normandy. Seems like one of the biggest impact technical issues to me as I'm often pushing guys over the top a little, then a little more to get LOS.
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That's actually not possible. Each Team within a Squad occupies it's own Action Spot. They never purposefully occupy each others' Action Spots, though it can sometimes happen when guys are passing through and get hit with suppressive fire. Which means no matter what Command you use for a 3 Team Squad the end disposition is identical to the start disposition in terms of density. Terrain considerations, however, can influence spacing within an Action Spot. However, that is purely influenced by the terrain and not the Command.
Steve
This feels odd, because like you know, it's your game. But it sounds like you are talking CMSF as well as Normandy. And well I get the bunching with Assault so much I'd say "all the time". There was a sizable thread about it in SF forum and consensus was yeah, that's a limitation of the command. Since then I used it less because two teams in one action spot is another risk to factor in.
Also in SF when giving the command I think only one action spot highlight appears at destination giving the appearance that it's working as designed.
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2. Is bloody good point. Playing Blue in SF I never noticed any degrading of cohesion; but I didnt take mass casualties in the campaigns.
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Will there be more patches for CM:SF?
Quite certain it's been said several times that a patch is coming after Normandy release.
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Welcome to Shock Force froum.
There's load of fun to be had with the yanks. Not just the campaign and battles that come with it; there loads of user made stuff. and some Red v Red.
Some of my personal favourites are insurgent type battles.
Also worth bearing in mind is this: Generally speaking the battles got tougher with the new modules. Partly due to less armour and firepower of other western nations, and also in large part due to the battle designers learning to be dastardly. One simple change of having less windows in building in some later maps has huge change. So you could view the yank campaign as a good training session.
Also, for me it was well worth an expansion just to move from the Pardox patches to Battlefront, and in case you were not aware you can buy direct from them. (There's a patch on the way for Nato)
Happy CM'ing.
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Definately loading up CMSF while running Normandy.
East Front will get played along with CMSF 2.
Heck- I haven't even done the red-vs-red thing yet.
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Another thanks for the update- appreciated because each Thursday and Friday the hopes were getting up
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With all the footage of fighting and building damage in Misratah I was reminded of the lenghty building damage debate in CMSF forum. Lots of damage but few fully colapsed buildings. I had the same knee jerk response to watching AAR 3. The new effects will be interesting to see and obviously look forward to more detailed building damage and cover.
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this is how i see it. "sorry bud, can't put you out, we're still testing the fire extinguisher"...
Ha ha, yep that captures it perfectly. I'm not burning yet, but I got the fever.
I hear what the beta are saying. I beta'd for a grand strategy game and learnt that when it was released it no longer felt like a new game, so effort are appreciated.
Longleftflank- escaped from a dungeon. After that one I learned to walk away early if I any madness started showing.
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I salute the work and support of the beta guys; heck love the mods too. Aint calling anybody a bastige. Just a bastige act.
And hey, I feel for you, I really do. I saw 3 videos of Chris tyrspawn, in so much pain and anguish testing Normandy for us. Wait a darn minute there; hey come to think of it... he looked like having fun.
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BF doesn't release the Normandy to it's CM addicts for the holiday.
Comparing bastige acts, yeah you may say worst things happened in history. Some French weren't too pleased with Caen being levelled. But anybody care to compare personal bastige experiences with the dealer holding onto Normandy and letting the Beta have their fun.
I had a girlfriend make me sandwiches for an early morning road trip once. So driving in the dark I took a bite and, grrr it tasted dead. So I turn the light on. Not a few spots of mold the whole freaking bread is deep green- no white to be seen. I thought dozy bitch, until weeks later somebody told me she was laughing because she did it on purpose. Anyway, didn't mean nothing compared to holding out on Normandy over the holiday basige.
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Fantastic looking battles. I switched to 72 video to see it sooner and maybe catch the highlights in HD at weekend, hopefully giving the orders this time.
Have to say the second battle grabbed me the most and had that "I want to play scenario first" look to it.
Good luck with the release team, but it's looking like you left little of it to luck.
The IS-2 THE GREATEST TANK IN WWII!
in Combat Mission Battle for Normandy
Posted
I so want one. Do you think a V6 or V8 engine would fit. Heck, I bet a Ford Capri engine would make it faster. How much do you know about it; like is there anywhere to hang a freshner and where does the chick sit?
I see that guy suitably rests his elbow on the side while travelling.