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vincere

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Posts posted by vincere

  1. Thanks vincere

    - Slow is also great at night for adjusted movements to keep your enemy off balance... I notice in some hotseat games I play against myself that I can 'quick' move which cause sound contact icons... but then slow move 20-25 meters away without the other side getting any update on sound contact...

    BTW don't forget you can download the turns (they are not password protected...) so you can view, playout, etc what Bletchley_Geek and I are doing... Turn are located HERE...

    Thanks for answers. I've been using hunt for the last 10m to bocage but got caught out a couple of times. I guess I'll try hunt more now, especially at night and fog. (am currently playing a battle in fog)

    Will check the turns out when the contacts get meaty. Great idea to upload them by the way.

  2. Thanks for asking, Vincere.

    ....I have no plans for a community meta, because I'm pessimistic about the sustainability of a group campaign and I don't have the time or inclination to organize and maintain one. But I'm happy to keep sharing the fruits of my labor (maps and possibly HTH scenarios if they seem fun for the general public), and let others do what they want with them.

    Thanks for the overview AAR. Is interesting. I thought about a solo campaign myself a few times. The battles always feel a little hollow without a decent context. As for the community meta, here's hoping that somebody comes up with a workable system one day.

    Edited. Nearly forgot. Yes please keep us informed of your progress from time to time.

  3. Out of theatre- but reading a book about Monte Cassino and the blurb indicates that there was quite a bit of close in work. Anycody else heard this of Cassinio?

    I'd just add that I look forward to some animated abstraction of hand to hand for the fun of climatic gaming moments.

  4. I keep forgetting some of the eLicense numeric error codes this is the one for a '12004':

    Request date is invalid. Check your system clock. Processing terminated.

    This error indicates that your system clock on your computer is mis-set. Check your clock and make sure that the year, date and day are correct. Once you have fixed your clock setting, retry to submit your license key.

    However if you have an activation in use on one computer and the other computer's hard drive died with the licensed CMSF modules on it, then you will most likely get an 'error 11' once you do correct the '12004' error.

    I'm not sure when Martin will be able to reset your license keys. He may be able to do it this weekend if he's around; if not, then most likely on Monday.

    No way- my clock was out by 2 days. I checked that too and missed it.

    Thanks, I am fixed and ready for SF 'H' hour again.

    Thanks for your help. Was very quick too. What do I do to cancel my request to reset license?

  5. No- only on the e-license activation.

    That's right, Paradox version and had to have CD in until I downloaded Marines.

    I'm hoping resetting the licenses should work.

    I'v installed Base game and all the modules without any license working. When the license is reset do you think that I should uninstall and reinstall so I can activate each module as I go along?

  6. Thank you that is helpful, and importantly understandable. Cheers.

    Base game was from a shop.

    Marines what Mail and download.

    So I'm figuring its should have licensed ok because only put it on one other machine I think.

    By the way- I really can't find a sticker of Base Game on the box or manual. I presume that I'll be ok if put the first module on and activate that?

    edited- keep geting error code: 12004

  7. I'm getting a big itch to play SF again but my hard drive crashed so now trying to reinstall

    Have Base game and Marines on CD-Rom but was asked for new licence.

    And I have a few days before the year comes up for Brits and NATO?

    What's the best way to install? It keeps asking me for a key but I tought that we could install on more than one machine and there is no key in the CD-ROM boxes...

  8. This may sound a bit silly but I would like the progress bar during the calculation of the next Wego turn to go away.

    Reason:

    Somehow I'm usually the one who has the calculation turn. From the behaviour of the bar I can deduce events in the upcoming turn. One thing is the rough number of enemy troops. The slower the bar the more troops. This is of course not very accurate but you can roughly discern if your enemy has set on an all infantry or all vehicle setup.

    Whats more accurate to guess is the loss of a tank. This seems to take quite some calculations and causes the bar to stop briefly. So one could theoretically save a turn, do the calculation and if you don't expect to loose a tank just do it again.

    Silly, gamey - yes to all but still doable.

    A bar that doesn't stop or just a line with "please wait..." would be sufficient.

    Sir... did you miss the wailing an gnashing of teeth when SF dropped the bar?

    And Sir, more importantly, the hoots and cheers of joy when a few patches later the bar came back.

    So yes it is silly and let nobody ask for the bar to be removed again...ever.

    Edited- damn sombody beat me to mentioning the old threads :)

  9. So no money, no reviews. Ooops... did I say that? I think it was supposed to be a secret, or somefink.

    Steve

    Nah, I don't think that it was too big a secret.

    I thought Armchair General, Wargamer wrote Normandy in a positive light.

    I think wargame circles know about it and the demo is fairly representative. Also, to check games out I'vefound that I increasingly look at gameplay and AARs on youtube, which has some excellent Normandy ones.

  10. Heuristics plays a role here and from this wiki you can see some of the terms above comfirmed and some pointers to some key figures in psychology heuristics

    http://en.wikipedia.org/wiki/Heuristic

    As for quoting or referecing here's a pdf article that may be what your looking for:

    Heuritsics and biases in Military Decision Making (Major Blair S. Williams):

    http://usacac.army.mil/CAC2/MilitaryReview/Archives/English/MilitaryReview_20101031_art008.pdf

    Good luck with your project.

  11. There is a positive article for Normandy over at 'Armchair General', and I believa and AAR over at 'Wargamer'. Talking of AAR, watching a few on youtube may give you more idea, just be aware alot of them are in real-time, but we-go turns may fit you better.

    As for short sessions, I'd say yes it works very well for that. With a caveat- setting up and advance to contact can take a bit more effort and time, but after that short session in turnbased is great for giving you time to think about stuff. And many battles in CM will give you stuff to think about, and dilemas.

    Worth the buy, but can take a bit to get into because it can be tough.

  12. Yep. For starters, I will spend some time going over the map at ground level looking for covered approaches and trying to guess where the enemy has likely put his troops. The name of the game is getting your troops safely to locations from which they can achieve fire superiority. If you have smoke available, use it to mask your movements if there isn't any terrain that will. And playing against a human player, you can fake him out by putting down a smoke screen to make him think you're moving where you aren't. Let him shift his forces to meet an attack that is actually coming down a different avenue.

    Michael

    It's been a long time since I played pbem; but yes one of the more exiting aspects against human is the possibility of deception. Managed to pull off a left flank feint to routing ambush in the centre against a much better player. I can still visualise it many years later :)

    I'm with Erwin- larger battles, on large maps, give so many more tactical possibilities.

  13. That's such a key issue for me too. Set up and advance to contact take the most brain power. Tiring for me sometimes :)

    As firefights and the battle develops I'm so much more in my comfort zone.

    What helps me in the larger battles is to take little extra time previewing the battle, and start to think more like RL commanders and plan platoon and company objectives and waypoints.

    The plan falls apart but it gets me going in a sort of organised way.

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