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vincere

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Posts posted by vincere

  1. its the 9th mission in its a night mission if you look at the Tactics section at the top called walkthrough have a look it might jog your memory.

    Your in luck fellas.

    What do you want:

    Start of Night Stalkers or End?

    Or Start of the one after, 'Ambush Alley'?

    PM me your email and I can send it.

  2. he means base game tf thunder campain i never got past night stalkers for the same reason and got sick of asking people for the save.

    Cheers heer witmann.

    Will have a look.

    I have not touched teh NATO campaign yet because I'm waiting for the patch; but may have night stalkers save. I don't take mutch remember the battle names too well; do you remember roughly how far through it is?

  3. vincere,

    Do you have a save for the end of 'night stalkers' beginning of 'ambush alley'? As you can see in the other thread I posted that I cannot load this mission and continue. I am getting the 'out of memory' bug that several others have reported. Apparantly it was never looked at or fixed as I found threads several years old on this problem. Let me know if you can help me out and send a file over. Thanks.

    NATO campaign?

  4. Nice points guys.

    I'm looking forward to East Front but I surely do look forward to Huertgen Forest more. Tactics take a small change in woods for me. Hunt gets used more, and concentration of force.

    Elmar, yes will be interesting, and I beleive some more hills that end of the scrap?

    Talking of close in fighting, forgot to mention a fun one- Ambush. Pulled a couple off so far.

    So far I'm using regular tactics:

    of supression especially if I've got Shermans.

    Sometimes recon by fire especially the corners sometimes.

    Flank baby, flank as often as I can.

    Ah stupid, nearly forgot indirect HE clears the way.

    Any specials out there?

  5. I don't have so much of a problem with Realpolitik up to a point.

    Iran is engaging in activity that stirs up unrest and terrorism as a policy.

    It supported the IED campaign in Iraq, and is supplying fighters in Afghanistan.

    It's very close to attaining the Nuke.

    China is a problem too. It protects it's markets, attacks the wests, and is routinely conducting cyber attacks on the West. In some ways they are mirroring the Wests Imperialism.

    Both countries have a flakey legal system and no toleration of oppression. Fee free to respond but I'm going to let other have last words because we're headed into politics and away from CMSF. If a discussion springs in the General area then I pop in.

    Edited- Syria is unlikely but not impossible. What's going to happen if pogroms go up a level.

    And when SF was conceived events could have played out very differently.

  6. Seems like everybody got beef with the Bocage.

    After the desert I love it.

    First off, some frustratiosn sometimes on two, no three things:

    1. Sometimes hard to see gaps. But most times no problem now- skim camera on the shadow side, and some have brown earth by them.

    2. Low hedges and bocage- arrh sometimes I'm just not sure, usually if tired.

    3. Some maps are short on gaps. I reason ok maybe some areas where very short on gaps; but over do it in CM maps and it starts to feel like a linear shooter.

    (Oh, yeah, frustration with seeing gaps. Would love some improvement, but any errors I/AI make in game are easily rationalised with Real Life errors grunts make reading the ground)

    But still I love the bocage fighting. Great for infantry. Great for concealed movement; hit and run, flanking moves, mobile defence; moving reserves, feints, concentration of force.

    Mannn that ****'s almost as good as woodland. Shiiit, why people got to be complainin...

    Damn right or fraqued up?

  7. It is interesting when you have a bunch of "warrior" personalities together...they can sometimes instantly "sniff out" who among them is the weak link.

    When I was attending Naval Aviation Officer Candidate School in the mid 1980's, we were all being trained by Marine Corps NCO's to become naval aviation officers - mostly pilot candidates, some naval flight officers (think ASW and Jammer operators) as well as naval intelligence officers and maintenance officers (me, for one.) Mind you, this is officer school, not the advanced schools we would go to after commissioning to learn our actual specialties.

    At the end of the course, just prior to graduation, the Marines did an interesting thing...they allowed the entire class of 30 or so to vote on the ONE member whom they lacked confidence in and the person receiving the most votes would be kicked out without obtaining the naval officer commission that he or she otherwise would have earned. Yes, we got to choose, not the Navy.

    In the end the class mostly voted for one gangly, geeky smart young fellow who was the class know it all but was also very accommodating and not very aggressive. He also happened to be on track to become an air intelligence officer after commissioning. But no, after this, he was kicked out and became a civilian again after 14 weeks of training for no good end.

    I asked some of my classmates why they had voted him out. Almost without fail it was because they felt he was not a team player and that they did not have confidence that he would have been able to stand up and tell them bad news as a potential intelligence officer and rather would have told them what he thought they wanted to hear. As pilots, their survival would eventually depend upon accurate, in your face intel about the target and opposition and not one of these guys felt that particular candidate had the guts to tell them they might die performing a particular mission. In other words, he was perceived as being too soft and not "one of us."

    What was said to happen to Sobel made more sense to me in the context of what I saw happen in Pensacola that year. Mind you, I'm not saying that Sobel (or the young man kicked out of my AOCS class) were weak, only that their peers perceived them to be unsuited for their military role. Those perceptions can be as damning as one's own behavior, maybe even more so.

    Missed the replies to this thread since posting. Yeah, I'm no expert on Ambrose so not about to debate his merits; just what I read and took what Myles had to say about the lack of bredth and depth at face value.

    i'd say historical record is important when a book/movie is kind of trashing his performance.

    gunnergoz- yes that's interesting. I don't think this type of group dynamic is limit to military. In fact I've seen it with civilians and also in female dominated groupd too. Seems like a common dynamic to overly emphasise faults with one person while a different perspective would identify faults in the wider group too.

    We digress- yes more on undertanding of C2 woudl be good.

  8. I do this too. Slow is practically useless unless you are only going a couple of feet. I think there needs to be something in between hunt and slow (crawling on the ground with your face in the dirt). Something stealthy that doesn't completely exhaust the men after a few feet. Slow should be renamed Crawl and a new Sneak movement should be added. It would be similar to what hunt is, but not as physically demanding as what slow is.

    Yeah, rarely use slow. Hunt is good but too many zings trigger a halt instead of just cracks.

    Taking of serving in infantry, what happened to the Monkey run...

  9. I don't think a single person is calling for this. What would be nice, though, are adjustable actual difficulty levels for the people that want to enjoy the game and who aren't hardcore grognards that like being spanked with a giant paddle that has the words "CM" embossed on it in dull spikes. :D

    Dude- drop the Normal and I think you and your CM embossed spike paddle could trial for Inquisitor. No really. :)

    Seriously, yeah I know. Honestly, it took me a while of coming back to it. Even now if I am tired I can't start a game. And I often boot up the next mission for quick recon, save and let it stew for a day or so. Once contact is made though the turn rate pick up.

  10. It's heretical perversity to say that CM should be Nerfed; where are this generation's Inquisitors!!

    More tutorials and maybe some ratings are not a bad idea though. Or maybe an option to enable a grisley platoon or company seargent barking commands and criticisms with sound files.

    Here's a radical idea. Love CM, struggling with Normandy- go train in the desert with Shock Force. Anybody else think that most of the tactics are working in Normandy but with more casualties?

  11. I use Move a lot; whenever I can.

    Quieter for the last few yards to hedge row so not spotted straight away.

    Stamina. I was under the impression that quick may appear betting in short term, but over a longer battle they will start tio get tired more quickly.

    Use Quick when incoming is a risk

  12. Suggest a search. There are longish threads about it with guess what why many people would love campaings, or some kind of CM1 style operations back.

    I think Steve said something like

    No operational level campaigns.

    No Operations; but persistant damage is on a long wish list. This with big maps could facilitate operations.

    As for near future (years maybe) is more likely some evolution to current system. He said something about a desire to realistically model experience gain and assosiated loss of effectiveness with combat fatigue; but impressions I got was maybe someday way in future.

    You could alway look out for Meta campaigns. Judging from your post count I half expect no reply- no worries, enjoy CM. Post again in 10 years and the answer may be more postitive ;)

  13. In the tutorial I used the beleaguered 82nd Airbourne squads to good effect in buildings when I could get defilade and fire (numerical) superiority.

    Top floors and front line facing buildings were death traps. And I've notices when MG42 burps at my guys in buildings it' time to reshuffle things.

    My good effect was still costly though. Lost most of my casualties taking MG fire in the buildings.

  14. You could play pbem with some one kind enough to offer some feedback to.

    Main advice is stick at it or put it down for a short while and come back to it because when things start to click CM consistantly rewards with great gaming moments.

    I struggled with CM at for some time, but it pays off.

    Grell63- all the best to you and yours with managing that.

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