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stikkypixie

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Posts posted by stikkypixie

  1. I'm pretty sure that weapons do jam in CMSF, as I have repeatedly noticed my 40mm Stryker guns (sorry I never know the correct military terms for these things) "inexplicably" ceasing to execute their area fire for anything between 15-90 seconds (also happens when they are attacking spotted targets, but much more rarely because such engagements seldom last more than a few rounds), then resuming to shoot, even though their LOS was not interrupted.

    I have found that whenever this happens, the 40mm gun is greyed out on their ammo panel in a darker shade of grey than the ammo they are carrying around for squads to refill from, for the duration of the fire interrupt. I can figure only two possibilities:

    1) The weapon is jammed (and the poor gunner working hard to fix the problem ;))

    2) The weapon has overheated from being fired to fast for too long (and the stupid, trigger-happy gunner is frying eggs on the barrel or something)

    If the latter, it really should only be happening to very inexperienced crews, which is definitely not the case. Vets and cracks have the same problem. I believe paying attention to your ROF to minimze weapon malfunction is in fact something they teach US soldiers in boot camp, but I might be wrong as I am so often when my lack of military knowledge meets my common sense. There's a lesson there, but I can't quite put my finger on it :D

    Are you sure they weren't just reloading?

  2. If you want to the Javeling, don't forget to tell your guys to pick up the launcher as well.

    You can't put stuff back that you acquire, so be careful with that.

    And to rejoin a squad you just put them together in the same spot for a while and it will happen automatically.

  3. But does it run in 1.10?

    Which raises another point, will PBEM games started in 1.10 still run in 1.11?

    I'd like to know now for the sakes of the games I've got going on at the moment, of course.

    I read somewhere that as long as you keep the 1.10 exe file you can keep playing in 1.10 even after the patch. Now get back to my turn :P

  4. He is right about the victory conditions though. I just finished a scenario in the regular campaign where I have seized all the objectives and secured the immediate surroundings. But because there were still enough Red forces hidden away in a corner of the map, the auto-surrender did not kick in. And if I had not clicked the cease-fire button, I would have been forced to wait an hour and a half. Sure I could do a full sweep of the map, but then what's the whole point of having objectives.

  5. In my experience, using area target has the Apache shotgun the general area with rockets and chaingun rounds. It doesn't seem to use missiles against vehicles unless I point target one of them.

    I think it might depend on the load out. I've seen helicopter strikes take out several tanks with hellfires using area target.

  6. What was the experience of your troops? Did they have any bonuses (+1 morale, etc...)? In my experience that can be the difference between terminator-like killing machines and well ... not-so terminator-like killing machines.

    Bad luck on the RPG, but I guess you have to remember that maybe the round didn't hit anything important. Also there are different types of ammo for the RPG, if your guys were using HE rounds than I don't think you can knock out a Bradley.

    Agree on the length of the game! But look at it from the bright side, at least you got a fair mix of forces from the QB generator :)

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