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Battlefront is now Slitherine ×

stikkypixie

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Posts posted by stikkypixie

  1. 1. Depends with what you call a good fight. In ambush they can really dish out hurting, but a straight on fight, the Americans definitely have the edge. That's why I prefer red on red or blue on blue sometimes.

    2. The only that's different from WEGO in CMSF and CMx1 is that you HAVE to watch the first minute (because that's when the turn is resolved), other that I never had any problems. Things get killed a lot quicker though, so WEGO can be a bit frustrating.

    4. Pathing and LOS issues in the initial release. Both have been resolved largely in my opinion. Infantry on (rare) occasion still do unexpected things. Supposedly 1.10 should make them smarter and that's the one thing I'm really looking forward to. Check out that list with improvements and you'll get a general idea of what is lacking.

    My biggest gripe is still the lack of feedback, for some reason I sometimes feel lost about what is going on.

    Oh yeah, the QB system still sucks. Too little control over the battle parameters.

    5. MOUT in CMSF is really bloody. Entering an enemy occupied building is suicide and requires A LOT of suppression fire. Again infantry pathing can be a bit unpredictable at times, because a) sometimes you don't have a clear idea of which paths are available and B) on occasion some bugs in the way a scenario is made (like forgetting to add doors if I understand correctly).

    These issues can be avoided by going slow and not giving clear orders, for me at least. Btw RPGs are really nasty things.

    Just try the demo and you'll know for yourself.

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