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Blashy

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Everything posted by Blashy

  1. The TSARs arm is flexing itself. The pressure is on the CPs now, 2 units were modereatly damaged and will have to ressuply. The TSAR is still pushing to have military trained men sent to the front, he will not have civilians given weapons, rumours are he fears a revolution from the people. Paris lives! Paris is now at strength 10, 1xp and level 4 entrenchment. The UK Armies are doing quite will at releiving pressure on the French, they've heavily damage to German Armies and moderatly damaged 1 with massive shore bombardement. Another Army was engage by French and UK Corps and managed to inflict minor casualties. Even though US publice support is not growing much, both political parties are in accord to do something in this conflict (58%). NOTE: I'll start putting picks again in a couple of days, I should have more time then.
  2. Why don't you try the Rome versus Attila campaign. It is on the same map but has VERY different feel than standard SC. You do have to play it versus another player, it is not possible against the AI. If you wish to have it, e-mail me: blashy@hotmail.com Put in "Rome versus Attila" in the subject. NOTE: If anyone else wants it, you're welcome to have it.
  3. You took Out UK and still lost? What was the bid? The russians must of had huge cash.
  4. The Ruskies are showing their manpower and are starting to make the CP use resources on 2 fronts. Not significant losses were had on both sides, its about to get really dirty in the East. The West is another matter. The good news is that more army units have arrived from the UK. Some experience CP units were moderatly hit and will have to regroup and bring in fresh troops. French corps units participated in the battles, this is the bad news. The French corps defending Paris attacked on damaged Army unit but the execution was just not there, some left their fortifications (overconfidence) the end result, reduced to 80%, surrounded by 4 CP units, getting shelled and now planes of all things have started to fly over the city. Are the planes recon or can they actually participate in the battle? Hopefully the british troops have not arrived too late.
  5. AND I've emailed quite a few people for matches and I think 3 never responded (2 for sure). I never said anything about it. I'm not about to start tracking who responds, how many days it has been and whatnot. If they don't respond then the answer to play is no. If you want to track this so you can remove people that stopped playing and just forgot to remove themselves from the league. I suggest you just stick to the "If inactive for 3 months you will be removed" . Its PBEM, a simple no hassle league, I'm not taking my matches seriously myself, what I mean is the 1st 2 I played I tried 1 whacky thing in each match. I won't do this in all of them but I don't care if my record is 0-15, I'm just playing it because its fun and don't intend to start taking this game like a duty.
  6. Are you playing the standard game? I have no clue how you manage to save up so much freaking MPPs for Germany AND Italy all the while investing in Tech. Did you not buy any troops apart from 1 plane? You don't have to say if it reveals strategical info, I'm just dumbfounded at how some players managed to load up on $$$ as Axis, I never manage to do so. I don't get it.
  7. I've sent this mod to Otto, he is kind enough to host it for you all to try and enjoy. If anyone wants to have a PBEM match with me on this I would love to. Just one thing, I want to play the big bad Attila :mad: :cool:
  8. If we have mods, who do we send them too so they may be published on that site? I have my WW2 Build up mod that is completed and I have my Rome versus Attila mod that is ready. Both are player vs. player only mods. I want to play with Attila vs. the Romans against someone, the hotseat playtests I've done were great.
  9. These are the final rules, I have playtested (HOTSEAT), so far it is excellent. Although I might be biased, :eek: . ******************************** ROME versus Attila King of the Huns. Set up: For many years Attila had been receiving HUGE tributes of gold from the Romans to buy peace. The tribute was collected for a year and then Attila would meet with Roman diplomats to receive payments. This time, seeing the decline of the Roman empire the ruling Emperor had enough. Dreaming of bringing Rome to its former glory he planned to use the tribute to mobilize his troops throughout the empire and challenge Attila. He managed to get the Visigoths to agree fighting alongside the Romans and they mobilized what troops they had to the borders of Rome and the Huns. Spies brought this information to Attila and he immediatly started to march on the Roman Empire. The romans were caught by surprise although scouts reported the oncoming Hun Cavalry and manage to prepare what troops they had near the Roman / Hun borders, still reinforcements where not too arrive for months, it would be a difficult challenge, knowing the HUN empire was twice the size (historic fact). The Roman military experience and tactics would have to hold should the empire achieve victory in its greatest war ever. Default settings: Free French: off Yugoslav partisans: off Soviet partisans: off Scorched earth: on War in Siberia: on Fog of War: players choice NO research is allowed. USA: Neutral Axis & Allied minors: Neutral Italy (Roman Empire) and Russia (HUNs) are already at War: random Germans represent the Visigoths. House Rules: The Allies (HUN Empire) starts 1st to represent their speed. The Roman Armies currently in place have 1 experience, simulating Roman military training. The 2 Roman Generals in place have level 2 experience. Attila has level 3 experience 2 other Generals are already in place with no experience. Generals can NOT be replaced. Since Generals can not defend themselves they will NOT be attacked except in the following circumstances: The following are simply because the General unit in SC can not attack or defend itself and in the days of the Roman empire Generals of each waring party usually had some of their best troops guarding them and rode fast horses. -If a player uses a General to block the way to the enemy the General can be engaged. -If the enemy moves forward next to a General it will not attack the unit, if on its next turn the other player has not moved his General then it may be attacked ONLY by the opposing units that were next to it the previous turn. -If a General is cornered it will not be destroyed, it will be kept "prisoner for 2 turns and then it will be let go to make its way back to its troops. The OPERATION feature will NOT be used, railroad was not even a word in those days. UK and France capitals are Roman. At the end of the 1st Roman turn the Romans will get plunder from those cities (average 850-900 each). The Romans were not fully combat ready when Attila started his campaign. What I've done is remove 7 starting Armies the equivalent of what you get in MPP plunder. This simulates that many legions (10) were spread out in the empire (Spain 1, Italy 1, Germany 4, Syria 4, Iraq 2) the rest are at the front, fully entranched and ready for battle. The cities near the borders are also entrenched but undermaned, they simply closed the gates when they heard the Hun hoard was coming. The plunder only being available on the 2nd turn for the Roman empire simulates mobilization of the legions who are spread out throughout the Empire, which works out great for historical purposes. This being SC it will cause a Vichy France to be created when France surrenders, on the next Axis turn, declaration of war shall be done, the Axis will not attack Vichy troops. The 3 Corps that were policing the cities can start moving forward to take back the cities. Following the next Allied turn ALL Vichy troops will be moved out of the cities and ships from ports for an easy reconquering of the lands by the Romans. I've removed 1 starting army to compensate for plunder, which helps simulate how long it would have taken for the 1 legion stationed in Spain to make its way to the Front. Should the Huns make it all the way to Paris, they can take all the cities EXCEPT Paris, this simulates the Gaule resistance, which really happened (By not receiving full MPP from French cities and MPP from Paris to the Hun incursion). The Scots (represented by US Army troops) are not allowed to buy more troops, except for Corps for their city. They can replenish their starting units. Neutral countries can be invaded if the player so wishes, except for USA and Canada. If you attack Sweden there is the obvious plane, just tell yourself it is a crude catapult =) . Corps units are placed from the start on each city, ports, mines and oil fields. Those units represent a "guarrison" force, they can NOT be moved and they can not attack, they can only defend, simulating a city under siege and awaiting the enemy to come at the gates *(attacking) to retaliate (defending). They start at various strengths depending on what they are "policing". You can increase their levels to maximum. Should a Corp be destroyed on the site it was defending, it is permitted to purchase another Corp for replacement. Corps are only allowed to be purchased for guard duty on cities, ports, mines or oilfields. And remember then can only defend, never attack. You are not allowed to move a corps out of a city to have a better unit take its place, if you wish to do so, you must disband the Corps, the resource you get from the disband simulates the garrison doing other duties. The only time a Corps can be moving outside a city is to move to a city, mine, port or oilfield for guard duty, it must do nothing else but make its way to the location. Should another unit other than a Corp be guarding a city, mine, port or oil field it is allowed to attack and move out of the city if the player wishes to do so. Both Empires can by Rockets, representing siege weapons. Since they are siege weapons they can only be used to attack cities. Roman Empire (Italy): They have 3 Legions (Armies) in the UK, as long as 2 remain, the Scots (Represented by 3 US Army troops) will NOT attack, if 2 or more are moved away from their current location, the Scots played by HUN (Allied) can attack Manchester and London. If they liberate England the UK (now under Scottish rule) is allowed to build Corps for cities and Armies to protect its lands but will NOT do anything else. The Romans are allowed to try and take over all of England. Romans are only allowed 1 Tank unit at anytime, they may purchase another if the active one is destroyed (Cavalry) and can only purchase Armies (Legions) and Rockets (Siege weapons). They are allowed 3 Generals, 2 already on the map at the start of the game. Visigoths, roman ally (Germany): They have 2 Cities I mine and 1 port, they are not allowed to expand. They are only allowed to purchase Corps. Which are allowed to move into battle, except for the starting units on cities, mines and the one guarding the port, which are all named Garrison. The Visigoths have 2 Generals, this is simply to ensure the troops have constant leadership, Visigoths were well led by the Romans and had their own Leaders as well. They start with 7 Corps at the front and are fully entrenched. They are not allowed to use transports, the ports they control simply represents resources from fisheries and the like. Hun Empire: If 2 or more Legions in the UK move away from the front lines facing the 3 Scottish Armies (represented by USA), you are allowed to engage Manchester if you so wish. If they liberate England the UK (now under Scottish rule) is allowed to build Corps for cities and Armies to protect its lands but will NOT do anything else. Only 3 Generals are allowed at anytime for the HUNs. All of which are already on the battlefield. The Hun are only allowed to purchase Tanks (cavalry) and Rockets (siege weapons). The Hun are not allowed to use tranports. Under one circumstance are they allowed to do so. If the HUN conquer Finland, they are allowed to transport troops to Sweden only (simulating)the land connection). If Sweden, as well as Norway is conquered and the Hun player wishes to bring back troops he can only do so via the Swedish port and send the troops to the Finnish port, once again simulating the land connection between Sweden and Finland. [ October 09, 2003, 03:45 PM: Message edited by: Blashy ]
  10. Yep, I know the whole story as well. This is why I'm making this mod, the Romans saved up for year for Tribute, the plunder from UK and France is the tribute but this time they have a leader who his going to stand up to Attila and say, just try and take us out "Scourge of God". The Visigoths were on the Roman side the last time they were at war with the Huns, I'll do some editing and use the Germans as the Visigoth "barbarians" which for the most part were all from German land. Tonight the mod will be complete and I'll see if SCHQ will host it, as well as my No units MPP only WW2 mod. So far I'm enjoying the Rome vs. Attila mod more than any other, even the Guns of August, which I love. For being limited to so little diversity in units, it is quite fast paced and lots of action, mainly in part because both Empires have a lot of MPPs, the Romans have much more at the start. [ October 08, 2003, 09:03 PM: Message edited by: Blashy ]
  11. The Russians have decided it is time to taxe the CP resources to its limits, after the CP attacked come counter attacks were made and successfully managed to damage multiple enemy troops. A tank unit was spotted for the 1st time on the Eastern front, the russians were briefed on these weapons by their Triple Entente allies and will swiftly deal with this clunk of metal. More British army units have landed in France and 2 German units were heavily damaged, one was virtually wiped out. The Triple Entente are now all under agreement that we must taxe the CP resources to its limit. At last a breakthrough in the US where popular support has surpassed 50%, still of those that say they support the cause, they do not support full military involvment.
  12. Kurt I'm talking about this one: 1939 Fall Weiss Revisited (enhancement of Hubert Cater's "1939 Fall Weiss" for Strategic Command by Narayan Sengupta Is JJ Narayan? Russia at 0%, give Ireland to UK, Give 1 city w/ port, 1 oild field from USA. And none of that bidding thing would be needed. I just don't like the bidding part of this game, it does not make the game feel like WW2, just throwing numbers left and right. I'm currently playing it PBEM as Axis, I have yet to see anything about the Air power of UK, I'll keep an eye out. A lend lease from Leningrad is a great idea.
  13. Some rule changes have been made. UK and France capitals are now Romans. So at the end of the 1st Roman turn they will get plunder from those cities (average 850-900 each). This actually works out better. From what I've read the Romans were not fully combat ready when Attila started his campaign. So what I've done is remove 7 starting Armies from the front lines the equivalent of what you get in MPP plunder. This simulates what I've read that many legions (10) were spread out in the empire (Spain 1, Italy 1, Germany 4, Syria 4, Iraq 2) the rest are at the front, fully entranched and ready for battle, the cities are also entrenched but undermaned, they simply closed the gates when they heard the Hun hoard was coming. Of course this being SC this will cause a Vichy France to be created, on the next Allied turn ALL Vichy troops will be disbanded for an easy reconquering of the lands by the Romans, which for this one instance are allowed to by 3 Corps to occupy all 3 Vichy France cities. I've removed 1 starting Army to compensate for the plunder received from this action. Should the Huns make it all the way to Paris and "liberate" it, the French forces will NOT attack along side the Huns, what it will try to do is man its cities with Corps and remain there, simulating the Gaule resistance to the Hun incursion (which really happened). If the Hun manage to take all cities before this can be done, France is simply ignored.
  14. Heh, damn Guess he didnt read the 'read me' CvM </font>
  15. Well for one if USSR is at 0% then you put a lend - lease for USA to UK until USA joins the war. This was in existence and the 1st lend lease was over 6 billion, 58+ billion was given away by the USA in such a fashion by the end of the way. So I would go for a 0% USSR and give some lend lease of US oil, mine and a city to UK. As hard as they tried, UK was holding its own and doing counter attacks when they were alone, you can't do that in SC, the UK MPP is just not there. I still don't get why Ireland is not considerd part of the UK, sure they were not actively involved but they were selling goods to the UK, not the Nazis. This of course is if you are looking for an exact replicaion of events. Take the Fall Weiss OOB scenario (great fun, I am in a PBEM match with it), put Russia at 0%, give Ireland to UK, Give 1 city w/ port, 1 oild field from USA to UK until US joins and that IMHO is as good as it gets in realism terms. If realism is what you are looking for in a particular match. Off course always take out the luck factor
  16. Nicholas asked his men to move forward and face the enemy, which is what they have done in a very direct way, now both forces are side by side. One unit go carried away and fired accross the trench line. The commander of the unit was reprimanded for giving such orders. Later it was found out the scout with the orders had his bicycle chain break off so he got the message too late. It is quite the stand off on the East. The French are doing their best to hold firm, were it not for British Army units arriving steadily France would have surely fallen, the French are doing a poor job at defending their homeland. Some German units were damage and will most likely move back and send it replenished troops. By the grace of the all mighty our ships near Brussells survived the attack from the German Battleship and headed to port. The UK is getting restless at the innaction of the US, diplomats assure the Prime Minister the political will is there, but support by the people is lukewarm.
  17. We don't really see the Persians and Pathians because the map is too small, although many legions are in the Middle east because of that AND Attila did move in on the Eastern part of the empire but did not push forward. This was mainly due to it being such a mountainess area. New rules I added: Transports can only be used by the Romains. The Hun can use a transport in one circumstance. If they have conquered Finland they may transport to Sweden, simply because those countries are connected by land. If the Huns conquer Sweden and Norway and wish to bring troops back they can only do so via the Swedish port and MUST bring them back to the Finnish port only.
  18. I would set USSR at 0%. I agree that we should not see it if you have FOW ON, I was even surprised to 1st time I noticed I could still see it.
  19. I did some reasearch and did the best I could within the limits of SC and the editor. I had 3 hotseat playtests and it seems to work, quite exciting, somewhat trench war, like the Guns of August mod of JJ but with a little more movement because of the Hun cavalry. Here are the rules: ROME versus Attila King of the Huns. Default settings: Free French: off Yugoslav partisans: off Soviet partisans: off Scorched earth: on War in Siberia: on Fog of War: players choice USA: Neutral Axis & Allied minors: Neutral Italy (Roman Empire) and Russia (HUNs) are already at War: random House Rules: The Allies (HUN Empire) starts 1st to represent their speed and element of surprise it had. The Roman Armies currently in place have 1 experience, simulating Roman military training. The OPERATION feature will NOT be used, railroads was not even a word in those days. The USA Army on Paris will NOT be attacked by the Romans nor will it be moved by the HUNs it just sits there the whole match, this is to keep the Romans from taking France and then having a Vichy France government installed. As well it is also to prevent the HUNs from liberating France which would NEVER be considered liberation having the HUNs come to Gaulle (France), The French were not happy to be under Roman control, but they would never have accepted HUNs taking over. So by not touching Paris, that city remains "neutral" and no one profits from the MPP it generates, the Scots do but they can't build new units. The Scots (represented by US Army troops) are not allowed to buy more troops, except for Corps for their city and if they ever take Manchester. They can replenish their starting units. Neutral countries can be invaded if the player so wishes, except for USA and Canada. If you attack Sweden there is the obvious plane, just tell yourself it is a crude catapult =) . Corps units are placed from the start on each city, ports, mines and oil fields. Those units represent a "police" force, they can NOT be moved and they can not attack, they can only defend, simulating a city under siege and awaiting the enemy to come at the gates (attacking) to retaliate. They start at various strengths depending on what they are policing. You can increase their levels to maximum. Should a Corp be destroyed on the site it was defending, it is permitted to purchase another Corp for replacement. Corps are only allowed to be purchased for guard duty on cities, ports, mines or oilfields. And remember then can only defend, never attack. You are not allowed to move a corps out of a city to have a better unit take its place, if you wish to do so, you must disband the Corps. The only time a Corps can be moving outside a city is to move to a mine, port or oilfield for guard duty, it must do nothing else but make its way to the location. Both Empires can by Rockets, representing siege weapons. Since they are siege weapons they can only be used to attack cities and maginot lines. Roman Empire: They have 2 Legions (Armies) in the UK, as long as both remain, the Scots (Represented by 3 US Army troops) will NOT attack, if one or both are moved away from their current location, the Scots played by HUN (Allied) can attack Manchester but will NOT attack London. Romans are only allowed 1 Tank unit (Cavalry) and can only purchase Armies (Legions) and Rockets (Siege weapons). They are allowed 3 Generals, 2 already on the map at the start of the game. HUN Empire: If 1 of the 2 Legions in the UK move away from the Front lines facing the 3 Scottish Armies (represented by USA), you are allowed to engage Manchester if you so wish. London will not be attacked. Only 2 Generals are allowed at anytime for the HUNs. Both of which are already on the battlefield. The HUNs are only allowed to purchase Tanks (cavalry) and Rockets (siege weapons).
  20. Indeed, FDR had wanted to go to war for a long time, he was no war monger but he knew the Villany of Hitler's campaign. WW1 had the same situation, Americans had left Europe because of all its troubles, they did not want to get involved, hence the "token" involvement of the USA in WW1.
  21. SC is like chess if you do 2 things: FOW ON and NO Tech because in SC it is luck based. Then you have a Strategy game that requires the same cunning as in chess. FOW ON is harder because you have to "bait" your opponent into traps while he can see your everymove, just like Chess. Myself, I would prefer to play the game with no TECH (as it works now) and FOW ON, making it much more challenging.
  22. We are on the same page. I would prefer to put USSR as neutral and make a house rule that Axis have to declare war no later than Jan 1943. I would just leave the US as is I find they work out ok.
  23. I am currently playing your 1939 OOB mod JJ in a PBEM match and I'm loving it, it has a move "alive" feel to it. Oh and the Guns of August mod is so far my favorite, just a painstaking fight. Of course this one can only be played vs. another player to simulate WW1 properly. I'm currently working on a Rome & Attila mod
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