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GreenAsJade

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Everything posted by GreenAsJade

  1. AFAIK, no enemy had entered the precinct... I don't buy this "you haven't occupied if it someone can fire into it". My oppo has tanks on the other side of the map that are shelling the church, and mortars that can no doubt be turned on it. "Remove possibility to fire on the occupy zone" would amount to "kill all the enemy". Doesn't make sense. GaJ
  2. I dunno where you would have gotten the "remove effective fire" thing from. The Manual say "Occupy: player needs to occupy an area, clear it completely of enemy troops, and keep some forces there (until the end of the battle) to gain points" How do you measure "effective fire"? My oppo had guys on the opposite side of a huge wall. Could they put effective fire in? What about the mortars on the other side of the map? GaJ
  3. Basically, H2HH is picking up its information from the files in Incoming Emails. It should have dealt with this situation. Drop me a PM: let me know what the actual file names are, I'll see if something wierd is going on GaJ
  4. I had thought that it was pretty green-and-white. If you have troops inside the green box and the oppo doesn't you occupy. However, I just finished Chance Encounter with my men in the church green square and his not (they were all cowering on the other side of the walls) and I was not awarded the location. Why is that? GaJ
  5. If you look at this movie, pause at this time and this time you can see me pointing to the Axis and Allied victory location details. I can't understand what this information is trying to say: can someone interpret? Thanks! GaJ
  6. In this movie: you can see that there appear to be two-star victory locations. However, there are no two star victory locations: I guess that the third star is getting truncated. No big deal. GaJ
  7. Thanks daisy... I've put your suggestion "on the list". One thing that is nearly ready is supporting gmail for file exchange. So for oppos where you are getting their email from gmail, you'll be telling H2HH their email address ... so we have a starting point for this already, and your suggestion is a good extension. GaJ
  8. Loved it. I guess these guys make boardgames, not PC games, so maybe you won't get booted Erwin GaJ
  9. Hey folk, If you're using H2HH, here's a question for you: what proportion of your opponents are also using it? If you are using dropbox to exchange turns, you'll know that your oppo is using H2HH because it displays the H2HH icon in Other Info: ... I have 6 (real) games going, all of them using dropbox to share (the blue box icon) and 5 out of 6 oppos are using H2HH. If you are using email to share, you won't know if your oppo is using H2HH unless they told you. Feedback much appreciated. GaJ
  10. Thanks for the feedback... That reminds me - must update the instructions for the new features! GaJ PS: a thread like this wouldn't be complete without acknowledging that much of the new features are thanks to Texas-the-machine-Toast, and that others have contributed heaps, especially the translators DingChavez, Cesar Moreno, Marks Mohr.
  11. They're waiting for my guys to http://www.youtube.com/watch?v=9JJwjq2_GlU, so they can yell out "Who's that tripping over MY bridge" GaJ
  12. That all makes sense. And yet CMx1 was perfectly fine without LOS-from-waypoint. CMBN feels gamey, in this respect, by comparison. The rationale used to be that going there and looking with the camera is like looking at a map, which commanders can do. It gives you a lot of the story, but not the whole story: not those nuisancy trees etc. Hence it had a believeable rationalisation. By contrast, I feel gamey every time I click on a waypoint and hit "t" Ewww, look over my shoulder, make sure no-one is watching I guess that now I will remind myself that this is like moving over close to there and then checking and adjusting GaJ
  13. The main thing I use waypoint-LOS for is "will I be able to spot the target from this location" so I know where to put an FO with LOS yet minimal danger to them. IMHO this is very gamey: how do I know what I can see from there until I go there? I don't understand the rationale for enabling this, but since it's enabled, that's the obvious use for it. GaJ
  14. Just a quick chime in to say that 1) I agree that basically it's not broken, once you know what Reverse Slope means and 2) It would be great to have the LOS from the waypoint drawn from the waypoint. It is particularly confusing to work out what does the pink and blue parts mean when using the current strange line... GaJ
  15. Ooopsy, found a bug in 1.3.6 (thanks to the fast new-release-testers!). Grab 1.3.8 instead! GaJ
  16. FYI: I posted a new Beta, 1.3.6, to the Dropbox Share. This has the "mark played turn" feature: H2HH arranges for games where you have played the turn to appear at the bottom of the list in the "Saved Games" dialog in CMBN. GaJ
  17. Wow, you can Face a particular building floor? I had no idea! Meanwhile: I just noticed the guys who are "not spotting" are Mortar Ammo Bearers. Do they have some spotting penalty? GaJ
  18. Thanks Steve: that's all perfectly cleared up now. I think the answer to womble's question is implied: the only thing the CA is doing for spotting is controlling facing. That's what I took from it anyhow. So the idea that there's a "bonus" inside the arc and a penalty outside the arc is really a mistaken one. There is no "inside" and "outside" the arc for spotting, there's just facing. Right? I'll have to look somewhere else to understand why my guys aren't seeing stuff. One thing I'm wondering about is that they keep lying down. They're in the edge of a forest looking out over the approach route of the oppo. I wish they'd stand up and prop their binoculars on a tree or something GaJ
  19. One interesting thing that this makes me realise about the chat is it's not just "avoiding having to go to email". It's also having the whole conversation in one place that is nice, eh? GaJ
  20. But this thing thing: I _am_ experiencing effects in play. I'm frustrated by "why are some of my guys, who are supposed to be lookouts, not spotting the enemy advance?" And because it's complex, as everyone says all the time, this is a hard question to figure out. When you have a complex system it can take lots and lots and lots of experience and/or testing to find out what works. Or - someone who knows could tell you. GaJ
  21. Carbide Carbide: very tricky to measure the balance of it. I suspect that with two very experienced players, it might be balanced. IE two vets might find that each side has equivalent challenges, and equal opportunity to prevail. The problem is that the Allied attack calls for very good CMBN experience. I don't think a newbie CMBN player stands a chance on offense, wheras on defence a newbie could readily hold off his inexperienced adversary. I played it first as an inexperienced Allied attacker and was completely thwarted. We didn't even finish: I was utterly repelled Now I'm playing the same experienced Oppo and he is attacking me and showing me how it is done. Time will tell whether this translates into an Allied victory. GaJ
  22. He did, but he also said "the larger the CA the less significant the bonus (and penalty)". We also have the implication that a directed CA faces the units in the right direction to spot in the distance (how else do you face a unit with a CA, since there is no Face order when CA is in action? and we have learned that Face is most important for spotting...) These two things tell us that a small circular arc is surely the worst thing for spotting in the distance in a particular direction. Is this logic flawed? GaJ Note: we haven't been told how the bonus really works. We were told that its an effect of spending more time spotting in the covered arc. This tallies with the idea that the smaller the arc the more the bonus (as as effect of spending more time in a smaller and smaller area) and hence also with the idea that a small arc worsens things for the distance. It would be great to hear more about how it really works. In the absence of that, I guess we have to discuss, test, deduce, as we are doing...
  23. Why do you say that the bonus is small and the penalty is small. If you set a small 360 degree arc, my understanding is that you will be spending lots of your spotting time in this small circle, so the bonus for spotting and corresponding penalty should be at its highest. Is this understanding wrong? GaJ
  24. Yeah - me too, exactly this. In fact, I think that this is why this whole spotting thing is coming up: as collectively people realise that this is something you need to sort out and do well... GaJ
  25. It's the words "Reverse slope" that tell you that a target at that spot might be viewable even though the ground is not. I always understood the junction between the pink and the blue to mark the spot where the obstacle is. GaJ
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