Melnibone
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Everything posted by Melnibone
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I thought you could do that in CMSF - surely a movement command combined with a target arc would do that?
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I liked the idea somebody had of the floating icons somehow displaying that a unit was under fire\taking casualties (within the last minute).
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Try reading the FAQ. Hunter = Bruce Poon, CMC programmer
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More Army vehicles with the USMC Module?
Melnibone replied to Sequoia's topic in Combat Mission Shock Force 1
From the font of all knowledge: "the Swiss referred to it as the "Elefantenrollschuh" or elephants' roller-skate; the Germans called it the "Schweinewürfel" or pig cube" -
Yes roofs can be hairy places to sit - same with balconies. Earlier thread where it came up: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003900#000000
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Hurrah - made it through Mission 7 last night - only lost two Bradleys. The F-15 flyboys were bang on target this time. A vehicle IED was taken out amidst some Technicals Just the briefing for Mission 8 frighted me - and then I saw the map [ March 13, 2008, 06:19 AM: Message edited by: Melnibone ]
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I was progressing well in Mission 7 - broadly doing something similar to Bardosy above. All was fine. And then an F-15 missed the designated ATGM building target and killed the two officers instead :mad: Time to try again. I don't mind though I love this mission
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Maybe I was lucky - I only played it once - I think I had similar casualties but got them to surrender.
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Mission 6 is easy. Mission 7 is even harder
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Better too hard than too easy in my view. This is war not tiddlywinks. I would not change a thing in that mission - one of the most memorable I have played in CMSF.
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dp
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There were a few I think - but they were fiddly to create requiring delving into XML iirc. This new game has a proper scenario builder so I would expect there to be a lot more in the future. I did get Winter Storm but never really got into it - that may change soon.
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In Search of a Ghost - New Campaign
Melnibone replied to Webwing's topic in CMSF Scenario and Mod Design Forum
Really enjoying this campaign. Finished Battle 2 last night. Really refreshing to be using only infantry - not being able to rely on armour makes it tough. Great way to learn the best methods of handling the grunts. -
a call for more variety in the WWII CMx2 game
Melnibone replied to Oddball_E8's topic in Combat Mission Shock Force 1
HMMWV and Bradley are in my version. -
That would be difficult seeing as it's not been released yet.
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Reading list/links for CMSF.
Melnibone replied to kipanderson's topic in Combat Mission Shock Force 1
Sniper One: The Blistering True Story of a British Battle Group Under Siege From the Back Cover 'Contact front! Contact front!' Immediately we were down on our knees and aggressively returning fire. Then we slipped away into pairs. While one bloke got up and sprinted 10 feet back up the alleyway, the other emptied all the rounds he could in the direction of the gunmen. Then the pair swapped roles. Fire and Manouevre, fire and manouevre. It was like the bank robbery scene in 'Heat'. It's amazing how well you remember it all when you need to. But still the RPK poured lead at us. A whole burst went straight between Smudge's legs as he was stopping to turn and cover me. 'Average?!' I said as we looked at each other in amazement. Then we carried on ... About the Author Sgt Dan Mills, MiD, was decorated for his command of an eighteen-man sniper platoon during the siege of Al Amarah. During a long army career he has served in Bosnia, Kosovo, Northern Ireland and the Falkland Islands. Highly recommend this one - great book. -
Task force Narwick...HELP!
Melnibone replied to G B Scurlock's topic in CMSF Strategy and Tactics Forum
XXXXXXXXXXXXXXX-------Spoilers-------XXXXXXXXX Its a tough battle - I got them to surrender in the end this way: 1. Take the village with a platoon to protect that flank. 2. Blast into the CW compound using the wall nearest the start line. 3. Two platoons and Bradleys take the first section of bulidings - use plenty of Smoke 4. Abrams split - either side of CW compound and advance. 5. Used a lot of artillery on the main CW buildings. Wait until it stops then advance infantry under Bradley Smoke to commence final clearing of CW plant (still tough! Take it slow use TOW on Bradleys) 6. Bradleys from village now move on one SAM site 7. Abrams on the other down the right flank 8. Final artillery barrage and Abrams\Bradey TOW on Storage facilty finally caused a surrender with approx. 15 mins to go. Great battle! Enemy RPG's nearly made me cry at times [ March 04, 2008, 05:58 AM: Message edited by: Melnibone ] -
a call for more variety in the WWII CMx2 game
Melnibone replied to Oddball_E8's topic in Combat Mission Shock Force 1
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003762#000011 -
Mission 7 is a tough one! I had to use a lot of artillery on the CW factory in Mission 5 and it was still a bloodbath. Finally got the buggers to surrender though.
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I bought the deluxe BFC version. Why that matters so much who knows. I now have an out of date printed manual and a pdf version - which to my knowledge has never been updated (v1.01 it says on mine). Even if it has it is an unfriendly format for printing. Don't you get it?
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You are making yourself look stupid now.
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Do you ever think about the effect your continuous snippy comments in numerous threads have on customers? Probably not. This game needs all the help it can get after the bad start it's had. You are not helping.
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Engineers, "virtual" walls, demo charges and breaching
Melnibone replied to Bahger's topic in Combat Mission Shock Force 1
Just walls. -
From Manual (PDF): "411:20" looks like a QB bug to me. Never played a QB - time has always looked OK to me in scenarios. More tooltips would be nice though - and I've never really understood perfectly the After Battle screen at all [ February 29, 2008, 06:13 AM: Message edited by: Melnibone ]