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Dragonheart

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Everything posted by Dragonheart

  1. Ah my holiday is coming soon, in 4 weeks i m in croatia unfortunately i realized to late that dalmatia is holiday resort owner so i booked somewhere else but it´s not my last holiday for sure.
  2. Would like to see Liam loosing to zapp, Dalmatia loosing to zapp and Liam....avatar and Lucky wont show up anyway....leaving liam,dalmatia and me 2 with two losses each. And then????
  3. Well i believe you everything but Hellraiser has even worse tech results than me and this is worth to mention.
  4. @Liam Cant imagine that you win next time. On the other hand a single game is easy lost. Some bad rolls, minor mistakes and one is doomed. The real skill you find out in a best of xx series but never in one single game. Unfortunately i had a bad start in this tourney. My good shape came to late otherwise i would have won this for sure.
  5. Hmm i fear a way to kick me finally out of this tourney is the victory vs zapp by you. This was the only way to stop me now.
  6. The tech in our games was equal most of the times. Though sometimes i had to catch up. In one of our games i was playing even with only 4 chits with germany so lets call me a low tech player.
  7. In PL we play with LR limit 2 and no AA tech this proved to be very playable.
  8. Well as promised i will describe the final tactic vs RAI and ZAS after playing best of 7 series ag ZAPP. For HDO (Helldragonopening)i just copy paste what Hellraiser wrote to our common tactic. Its an opening in poland which anybody should be familar. Posted from Hellraiser---> Yeah, this 'HDO' is basically a tweak of DH's old northern opening, in response to RAI or any other aggro allied openings. Instead of aiming to kill the northern polish army, the tweak is to kill the corps below it and get 3 (or if u use a second tank) 4 hexes near Warsaw for turn 2. It is less powerful than the standard breakthru attempt but it works 90+ of the times because, if needed, axis will use an air fleet which will be used as well for warsaw in turn 2 if needed. The good part is that you have Runnie leading the LC attack in turn 2 (supports tank, army, corps+2 AF or 3 AF, tank, corps) - the odds will be better on ground (tank and army supported by Mr. R. have 0-4 vs LC corps instead of 0-3 when supported by Von Suck - a lot of times axis will use only 1 air or 0...well they can still fail, ofc ) Under this opening, warsaw garrison will fall in turn 2, 95% of the times, because it gets down to 8-9 during the first turn already and axis have heavy **** attacking + 1 air if needed. End of post As answer vs aggro allied defence (RAI) i additonal developped DAI (Dragonheart all in) which together with HDO is the final strategy vs RAI. I proved this in my best of 7 series ag zapp. (4:1) Since using additonal DAI it was even 4:0 as in the first game i was not using it. Short description -As sometimes allies sacrify units and even ships to afford RAI i do the same ---> i buy manstein and keep up to 5 AF´s and sell all not essential units. Essential are 2 tanks,3 Armies, 1-2 corps and air for sure. Sometimes i even sack Van Bock. --->But this is the hardcore version of DAI, sometimes with good plunder you can keep Van Bock but never ever let him lead the AF´s except in round 3. -subs running east to kill engl ships as sometimes french navy sails to baltic. -After taking warsaw and LC (round2) rundstet moves on the riverhex near bruessels, and Van Suck to Berlin. --->This gives Axis the possiblity for an early breakthrough as rundstet commands all ground units westwards and van Bock takes command of all remaining units (Air) in the west. -Rundstet will get 3 or even 4 allied Airhits though but this has also its bright side as he will get 1 star which is fine for the following attacks -The sniffercorps is no prob i found a way to block all movement for it without using additional stuff -In Round 3 (breakthroughround) tank+army+3AF (2 if one used to kill warsaw corps) attack blood hex when corps southwest of bruessels has survived --->they will get intercepted but from untrained carriers If you are lucky french army is even down to 8 or 9 by attacking the corps southwest of bruessels. -Priority is Bloodhex not ardennen wood as with low strengh air the losses are to high and the odds are bad for a breakthrough at early stage. -Dont play chicken, whenever you have the chance to engage enemy air then do it ---> when allies harm my air i harm them too, i let them pay every single MPP they have for RAI. They can hardly afford ground units. -2nd target is hex next to elbow hex so i move along the coast...BF can harm you but they wont kill you. Fill the gap with a corps to minimize losses. A bit later you have only one corps exposed to ship attacks as Brussel and the hex nearby will be empty. -never ever let your forward units without supply, move hq to support them, they will get airhits but at this stage you dont need to repair them just move the damaged ones back and the other HQ forward. Sometimes you have to reinforce them a bit. -To move as many as poss AF´s in strike range of the AF next to london is also important as the allied player wont attack after interception as there is a fair chance that this AF will be killed. -After securing the coast swing southwards, after taking ardennenwood you take the mine and if moved correctly you can cut off the hole maginot line with an army+tank -If i feel that a breakthrough is important and would speed up my efforts i even risk to loose an AF. -The hole HDO and DAI tactic only need average rolls to work. -With an early breakthrough game is over for allies (in one of the games ag Zapp Paris was mine in November), if not you should get paris between end of july to october -Through RAI bids came down so playing vs russia with below 200 Bid (1:5:30) is in an average game a joke for me. Ok thats it - finally one hint - never ever play RAI against me. [ June 24, 2005, 01:36 AM: Message edited by: Dragonheart ]
  9. Summary -had a great start early in the game -The midgame was ****ed up as minors never joined -zapp dowed portugal so spain joined in June -but despite this i had huge cash and could affort lots of units -the usual killing after Barby lost 5 tanks in one round after Barby, but he too -saved finland from russians -captured Riga soon -trenchwarefare in south -had a line of 17 hard units (mostly tanks) from riga down to black sea -Brest,Bruessels, and Paris fell to allies so i had no other choice but to fight them despite jetdisadvantage, got Jet3 2 rounds later though -Counter in west came from south and east, captured paris and france surrendered again leaving all US units without supply -Russia tryed to counter in the east but entrenched hard units and missing air stalled it. Was a nice gameseries with Zapp we had excellent and exiting games. Best of 7 series finally ends with a 4:1 for me. Edit: Details about HDO and DAI i will prevail in another tread.
  10. Barbarossa kicked off in Dezember -Dowed Bulgaria,Greece,Irak,Swiss,Rumania -Southern Armies+1 Tank survived -Bulgaria surrendered -Allies bombard Brest since several rounds -Allies Dow Irland, i decided to reinforce to win time to conquer all minors Attacking force on russland and minors (Rum/Bul) -11 tanks -6 Armies -7 AF´s -6 HQ
  11. Turn 10 (last one was 8-9) -axis approaching paris -two corps killed -manstein hit by enemy air
  12. Turn 8 -lost 1 AF last turn but important hex taken ->ardennen wood -swinging south now taking mine and cut of maginot line
  13. Turn 7 -Hex next to the coast taken -airbattles all the time -have manstein and 5 AF´s due to selling units and good plunder
  14. Turn 6 -as usual i follow the coast hex taken and filled with corps -air and ships reinforced
  15. Turn 4 -hex southwest from bruessels captured -5th fighter in service now -3rd BF sunk in the baltic
  16. Turn 3 -corps soutwest of bruessel got killed,french corps filled the gap and survived the attack with str 1 though carriers had to intercept -denmark fell -both at. subs dead..-->suicid attack
  17. Turn 2 -Warsaw taken poland surrenders -LC taken -Denmark Corps killed -subs kill BF in the atlantic
  18. HDO is HellDragonopening created by Hellraiser and me Here we go Turn 1 -using HDO breakthrough in Poland using one air -denmark dowed and pinged -subs running
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