Terif
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Everything posted by Terif
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August 18, 1940: Luck is in this game again with Zapp, a str 6 UK AF takes max damage in both battles (vs AF+Korps) and gets destroyed. But here it doesn´t matter any more since Axis is doomed in the long run anyway. German corps destroyed, defence line reestablished again. UK ships return to bombarding, some carriers training in Norway at a german army...
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- If the enemy has AT lv 2+, then you should better not attack his units with tanks any more. But still tanks are very useful for a Blitzkrieg style battle (surounding+cutting of enemy troops) or to make breakthroughs and defend them. In the defence tanks are still very powerful. - I sometimes use rockets, not so often any more with the 1:5:30 bid system like earlier, but sometimes. Precondition is that France falls not too late so you have enough time for research and you need a bit of luck for them . You can e.g. try to invest 2-3 chits first and if you have luck and get lv 3 rockets you can go for them but still have other options.
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- Swiss has no cities and therefore has no supply in any turn - If someone does a LC turn 1 gambit in PBEM, then you can be pretty sure he reloaded or at least intended to reload in case it would fail. Chances to fail are too high in comparison with the potential gain - in TCP only a foul or suicider will do it, in PBEM usually reloaders will do it - If Allies fail to get LC, then italian readiness will still increase if Germany places a unit near Brussel and Maginot. Together with the delayed allied war entries the end for Allies is guaranteed. - Against the AI or even against unexperienced/uncautious human players a LC gambit (turn 2) is perfect to kill them fast if you want to play this way, but not against a good axis player.
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September 19, 1943: Now also Russia developed Jets 3...unbelievable...Germany with its 5 chits still at lv 2... Against such a technical superiority Germany has no chance any more and surrenders. Most of its ground forces still in good shape, but now outnumbered, outproduced and without any chance in any airfight both in east and west there is no hope any more. Time for the next war where techs and luck will hopefully be distributed a bit more even...
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August 29, 1943: Russian air moves to Voronezh - german air retreats a bit to not be destroyed in direct attacks. 2 russian armies heavily damaged but survive. In the west the 4 star UK carriers from Norway arrive near Kiel for the battle around Berlin and turn the tide for Allies. Now additionally to USA also UK shows Jets lv 3...Germany still researching with 5 Jet-chits + catch-up (in contrary to UK) and like throughout the game behind...this way Axis will have no chance to finally win the big war :cool: Newest message: USA developed Jets 4 last turn and uses it now in Germany vs the jet 2 german fighters... [ July 02, 2005, 01:35 AM: Message edited by: Terif ]
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- if you DoW a country then it will be surprised and its units have no supply during this first turn. An exception is Russia, as the only country its units start supplied during the first turn. - Allies can attack LC turn 1, but in HvsH games this is only a gamble with very poor chances to succeed that you will nearly never see in TCP/IP games (and if someone does it in PBEM, then you know what you have to think of him ). Since Germany will have AFs in range, chances to conquer Brussel are very low: if it fails Allies have lost and can surrender. Even if they get it they will still have not enough units to protect all spots and german units will soon break through the thin lines. An experienced german commander will have no real problem getting Italy in the war and breaking through the Allied defence lines - only extremely bad luck can prevent this, nearly impossible in an online game . Longterm a LC gambit is a clear and huge disadvantage for Allies due to the delayed US/russian and early italian entry - so if Axis reaches Paris, Allies can usually surrender too. BTW: to get Italy in the war, you need a unit near Brussel AND a unit near Maginot (i.e. +10% italian readiness/turn). If the river hex is occupied by Allies, you can kill it with 2 ground units and your AFs.
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- escorts would change the situation (attacker/defender) again, but in a HvsH game you will nearly never see this since nobody uses bombers . - entrenchment and terrain bonus only counts if you attack a unit directly and not in interception airbattles. So it is a bad idea to attack an entrenched AF in a mountain directly - you will do only 0-1 damage. - if you only take Jets into account, then carriers in deed would only be efficient at lv 4+. But since most of their readiness comes from their strength points, LR is also a factor and experience is very important if you can attack enemy AFs diretly with your carriers - then they have expected losses of 0 with 4 stars and will be deadly for any enemy air in range (another reason why LR is important for carriers). Therefore carriers will be deadly weapons later in the war (1942-47) but in the early years without tech and experience should better hide when enemy air appears. - HQ experience works different than combat unit experience. For combat units it increases the attack/defence values and also decreases the own losses. But HQ experience increases the readiness of the units under its command - each medal is equal 1 HQ rank point (= 1 strength point = 1 supply point). So Billote with 4 medals is equal to Rommel without a medal. - an experienced axis player will kill or cut off all russian front units including both tanks and 1-3 AFs. Russia needs enough mpps to rebuild its entire army and to also invest in research (Germany usually has 10 chits). 9000 mpps is not so much, especially since Axis often has built up forces against Russia consisting of around 15000-20000 mpps. - carriers ARE vulnerable to enemy ships, therefore Allies should protect them with their fleet. And that´s also why against a prepared allied player it is a very bad idea to build axis carriers - they are toast against the royal navy .