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Lucky_Strike

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Everything posted by Lucky_Strike

  1. Yes there are uses for sure. I need to try with a few variations to see if the strange colour flicking, reappearing and disappearing affects the natural colours as well. I fully understand your frustration with the lack of thickets. Woods/forest edges are a very underrepresented area (at least visually) in the game. In the real world they are an especially challenging area for LOS largely because of the change from light to dark, both looking out from as well as into. Using trees precludes the placing of bushes in the same spot, but not hedges, so maybe something could be done with the hedge texture and 3D model. I really like your idea of using hedges, but if we mod them it will obviously only work if the hedges aren’t used elsewhere in the map as normal hedges. I do have some new brush doodad textures which add a bit more visual fullness when used with trees in woods, but I’m not certain about things like LOS through them. I suppose another possibility would be flavour objects, but am I right in thinking these don’t affect LOS or movement?
  2. Did this one involve a Mars bar, or was it a Marathon? (Snickers to you young folk out there). Amazing what one can learn on here.
  3. There are some very inquisitive minds at work in the community indeed. Imagine though what @Battlefront.com could tell us about what can be modded
  4. Great stuff. The foliage on my apple tree is from Ez’s which, I think, is a version of Ramblers. I may do a thinned out version of the foliage for trees, bushes and bocage along with some other potential experimental stuff, to make a later addendum to my mod, though for now I just want to get it out the door. I keep learning new stuff which I’m keen to try but I can’t hold up my mod pack forever!
  5. If memory serves me right it was captured by the Germans from the Russians earlier in the war, then, as you point out, put on display in Berlin. I think it’s only roll during the battle for Berlin was as a road block. I quite fancy the Borgward - bit like a tracked bathtub armed to the teeth with panzerfaust and schrecks!
  6. Not sure most of these will cut it - just the Panther IR and perhaps the Borgward ... Please note - none of these are available as mods - yet ...
  7. But, but how can we assault the Reichstag without the Zoo flak tower 128mm guns blowing the turrets off our IS2's?
  8. His name was Warty, he was quite naughty With yellow feathers in his hat and a dress cut down to there He would merengue and do the cha-cha ... This is just a bit too silly - I shall now refrain from posting pictures of the plastic one. @benpark @Falaise I did a quick experiment with trees and bushes leaves textures to see if each individual type could have several textures for leaves, and surprisingly they can! I'm not sure what I can do with this, maybe have one type of tree that has less leaves - might be more useful for autumn or spring to have trees with some leaves and some bare branches. There are caveats though: I noticed when I tried with a strong colour, the engine seems to display the trees and bushes with just one, or the other colour, until the camera moves quite close, then it can flick between the two colours or do other odd stuff. It may work differently on different GPUs or with different colours. I didn't notice it when I had natural leaf colours, so will have to take another look, perhaps with bare branches. Oaky plane tree, notice the oak leaves top let and middle right Oaky plane tree, quite well mixed Oaky plane trees, but only the front two, the rest show just plane Oaky plane trees, should all be mixed but very strange A two tone bush The numbering for the bmps was: tree-1-leaves 2.bmp and bush-2-leaves 2.bmp. I presume tree-1-leaves 3.bmp etc could also work, but I didn't try. Anyway an intriguing discovery (at least to this foliage nerd ).
  9. Ooh, yes please, with some of those juicy twin-mounted 12.8 cm FlaK 40's Awesome maps @benpark!
  10. It hasn't killed me yet. The perfectionist in me learnt to let go years ago, but sometimes he comes back to remind me he's still lurking inside ... When I'm done with this you'll be able to mix'n'match the bocage to your hearts content. Just a case of a bit of renumbering/renaming any modded textures following the numbering that we have come up with. Not sure how many bocage textures you can have, but I suggest keep going until it breaks the game
  11. Very true, I spent an age trying to figure out the strange distortions, stretching and scale of the doodads. Even now I don't see the rationale for some of it. Once I've gotten finished with this mod I will take a look at some further experiments. I think for sure there are other things I can do with the textures which might mean looking at the actual 3D models as well. Also I can't wait to get my grubby hands on your new maps for Ire and Rubble - they look awesome! Modding Red Thunder could take me a few more years! You got that right!
  12. I aim to please. I meant to show a with and without ReShade (is without ReShade what you mean by 'natural'?), but I must have changed something 'cos ReShade didn't produce a with and without screenshot like I usually get. It's late so these are all with ReShade - mostly sunny plus a couple in the rain - latter are probably a bit closer to the normal colours in game. These all feature four textures except the last which is repeated for @Warts 'n' all's pleasure Low bocage ... Tall bocage ... More Tall bocage ... Close up ... Wet bocage, trees hidden ... More soggy bocage along a lane ... Ohh, and Barry Bocage ... Very close my friend!
  13. Thank Ben, I appreciate your comments. Yeah, I'm pretty certain that the number of doodads was limited for the sake of FPS and game playability back when CMBN first came out. Heck even now, with higher res doodads and foliage, I notice lags and jitters every now and then with a pretty modern GPU. I suspect that the game engine, or rather how the Open GL code is implemented, isn't, or can't be, optimised to match the sheer grunt of modern GPUs without some quite big tweaks. I'm not so sure that I can add extra tree leaf textures, the texture numbering may preclude it as the trees are already numbered 1 through 5. I may have a quick experiment to see if there are any weird numbers I can use.
  14. That’s a shame. I did try extra marsh doodads last night whilst I was working on them, they didn’t appear in-game either. So odd that the bocage leaves work. I guess extra bocage textures were something that perhaps BF toyed with when they were first making CMBN. I have started making extra bocage textures and the results are quite promising so far. Have now got four bocage textures which, combined, do start to make the bocage look more varied.
  15. Hah, all contributions greatly appreciated - and we haven’t even started on the Italian landscape yet! I wonder ... do any of the other doodads extra numbers work? Have you tried any of them? Anyone else tried them?
  16. Nooooooo!!! I’d never be finished with this thing ... So close now, crops are all done, marsh to make, the extra bocage and we’re done
  17. What! There are helicopters in CM????!!!! Glad to see it’s working so well.
  18. Yes, the link to my image was https fo’shizzle. The link generated by Imgur was that by default. YMMV
  19. Here's a test from Imgur: shameless plug for my Hedgerow Hell mod. I'm always running out of space in my attachments allocation. @Warts 'n' all is correct in that you can delete older attached images to free up space, and the images will stay embedded in the forum BUT this only seems to happen after a certain amount of time. Delete the images attachments too soon and they seem to disappear for good. I think the images embed after perhaps a month or two, maybe when they are archived or some such. I've deleted some after a few weeks and they disappeared never to be seen again, and because we can't edit posts after a given time the post will forever be without images - very annoying if you try to read older posts to follow a thread or some useful advice. I appreciate that BF provide the forums for free to us, but storage is very cheap now and it's a shame that such a useful resource can get scrambled over time - I guess the Internet Archive may have older versions of the site saved WITH images. I digress and this doesn't help you now. Is there a limit in Imgur? I just joined so have only got a few images on there.
  20. I used Imgur on Tuesday this week without issue, the images are still there, just checked. Know this doesn’t help, but I don’t think the forum update is to blame.
  21. Yes. When I was first making my mod I accidentally corrected the spelling Took me ages before I realised why my mods wouldn’t work.
  22. You could look on the CMMODs warehouses, version III here and the newest version IV here. As to whether they work across titles, maybe but you would need to look at the tile naming and, of course the colour may not look right, grass in Normandy looks different than grass in Italy but may look good enough for grass in Russia/Poland ... YMMV
  23. So, neither boccage1.bmp nor boccage 1.bmp appear, nor does boccage .bmp. Having them in your mod folder has no impact on the game nor what is displayed, ie all the other bocage textures show if for example boccage1.bmp is present. No idea why both boccage 2.bmp and boccage2.bmp work, something hardcoded for boccage2.bmp I guess. This all means I'm good to go on more bocage textures
  24. Looks like the icons and buttons have returned, thanks to the forum gods. Now can you please fix the colour scheme. TA
  25. Being a bit of a Francophile your joke was perfect, thank you.
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