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BadgerDog

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Everything posted by BadgerDog

  1. That's a really interesting idea.. I didn't know you could do that ... Regards, Doug
  2. So, on an Apple MacBook Pro, when I do the install, I tell it to put the Commonwealth install someplace else? Thanks .. Regards, Doug
  3. I wish my drivers could pass their 1500 rounds of 7.92 ammo to their MG42 gunner instead of sitting with it on their lap... With the amount of changes, I think I'll wait to install it until my on-line playing partner and I are complete currents games. I don't want this to turn into a cluster f$$$ ... Thanks BFC.. looking forward to this new adventure ... Regards, Doug
  4. If I just REMOVE the "Z" directory (saving it first), does that restore everything to clean state? Thanks .. Regards, Doug
  5. I second that question ... :confused: I don't want to lose my current CMBN games in progress, or my mods in the "Z" directory.... Regards, Doug
  6. Not sure, but I'll check ..thanks .. The empty carrier is useless without it's gun platform and the driver of the carrier sitting with 1500 rounds of belted ammo on his lap he can't return to the carrier stores, or give to the gunner, is also useless, so I might as well "blow" the carrier and carry the ammo to the nearest MG42 team and see what happens. Pretty kludgey ... Regards, Doug
  7. Follow up ... If I dismount the driver and he runs to an infantry based MG42 with his 1500 rounds of 7.92 belted ammo, that apparently are now useless inside the carrier, can he re-supply that MG team with his ammo? Thanks ... Regards, Doug
  8. So, just so I'm clear .... because I acquired the ammo while clicked on the vehicle itself, now my driver has a ton of 7.92 sitting on his lap which he can't either put back in the vehicle stores or pass it back to the MG42 gunner? Regards, Doug
  9. Thanks ... Manual needs a lot of work ... Regards, Doug
  10. Wonderful ... Thanks ... So, how do I put it back now? Regards, Doug
  11. A related question .... In a German half-track, the mounted MG42 is consuming ammo. I can see the counter going down as the gunner fires. It's getting really low, so I select the vehicle and click on 'acquire' to makes sure more ammo is available to the gunner of the mounted MG42. When I do that, it deducts the 7.92mm amount from the 'acquire' screen, but adds it to the left side of the display, under where there's currently the 9mm ammo display showing? It doesn't seem to increase the amount shown for the vehicle MG42 as it fires? What am I misunderstanding? :confused: Regards, Doug
  12. Sorry, I didn't say it well, but that's what I meant. I would have created a very small arc of say 25 meters, then let them come on. If the enemy grunts saw me first, they'd open up. If not, there's a good chance the enemy armor would appear and I really don't know if the game AI would have the STUG open up first, or wait until being fired on by the enemy armor first. Good question ... Regards, Doug
  13. That's not gaming the game ... It's the correct tactic for tanks advancing, particularly down a defile such as a road. The golden rule for M4 era strategy under those specific circumstances would be to lead with infantry, including screening the flanks. In the game, I would have done exactly what you did, however maintained a tighter arc so my STUG wouldn't fire until inside that arc. I would have waited as long as I could until I saw armor, or until they opened up on me first. Just my two cents ... Regards, Doug
  14. Not in the real world .. A standard frag grenade would not penetrate armor.... in fact, it won't even damage the track or bogie wheels on a Sherman M4. However, if the shrapnel hit an exposed CC in his open cupola and the rest of the crew abandoned the tank, I can see it being put out of action in the game, but then the tank should be able to be re-entered and used by the crew in the future. Regards, Doug
  15. Thanks I didn't know that.... I guess I'll start trying some Banzai charges against tanks just using hand grenades that I never even though about using as a game tactic before ... Regards, Doug
  16. I don't understand how a standard fragmentation grenade can destroy a Panther tank with a detonation to frontal armor. What am I missing? :confused: Regards, Doug
  17. I know what you mean .... The guns on the highest hill needed to be neutralized first, then the armor needs to take advantage of defiles, covered by screening infantry .... Once into the built up areas, it got easier .... Regards, Doug
  18. Sorry George .... missed this post .... I won and played the German side.... I used an aggressive attack posture and employed the ground to get to all the objectives before their reinforcements arrived ... Regards, Doug
  19. Darn... we are old ... :eek: Regards, Doug
  20. Now that you mention it, I remember those green plastic ones too ... They were advertised in comic books and I remember my mother buying a package of them for me. Flashbacks .... :eek: Regards, Doug
  21. I started out at age 9-10 with the cardboard cut-out type games and have been playing everything from those, through RT video gaming and CM since its early days. I guess I've never grown up, but having spent 17 years in the military, I guess it's a by product of that .... Regards, Doug
  22. Well said ... 55+ years for me .... Regards, Doug
  23. +1 When buttoned up in an M4 Sherman, it's virtually impossible to see a PanzerShrek/Bazooka hunkered down behind bushes or laying prone in grass... The quality of the cupola and periscope glass combined with view angles in using them, meant that anything under 25-50 yards was darn near impossible to see. It was so bad, we used to try and keep the cupola popped open a crack to view 360 over the glass. It's the primary reason that we never moved in close quarters without infantry screening ... Anyway, it is a great game and I've learned to work round this issue, although it does suspend realism for me in doing it. Regards, Doug
  24. Thanks... got them ... Do you mean put the 5 BTT files in my Quick Battle Maps folder, or my Scenarios folder? Regards, Doug
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