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Nippy

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Everything posted by Nippy

  1. The third Ferdinand is apparently out of ammo. 43' era Ferdinands don't have a single MG. I beleive in real life during the battle of Kursk some were destoryed by close assault after the infantry behind them had been stripped away. One Soviet unit that will kill them from the side or rear is the Little SU-122 with HC rounds. It's still quite a challenge though, but at least it is a chance. Oh, tank hunter teams with RPG-43s work wonders too.
  2. Axe2121 My e-mail is acting a bit funny so I sent the file again. My 56K didn't like dowlaods a 200MB OFP MOD and sending a 500K turn at the same time. "Vot, manolga "pwnage" Ga-Vas." *Here, a large amount of "pwnage" for you.*
  3. On board soviet 50mm mortars will do wonders to an enemy AT guns. Also, I've noticed that the 12.7mm DsHK does a much better job at suppressing AT guns than the Maxim.
  4. You guys aren't maggots, you're flies...as in "dropping like" Robohn - Is on a business trip and won't be back till friday. SHOT4TH - Is still AWOL with a busted modem and busy schedual of moving. That leaves me with: Axe2121 - That's right, keep having the expensive units take point. I though you learned not to do that after I brewed the Brumbar. But NNNNOOOOOOOOOO, Mr. Patton Jr. sends a HT FT charging into my section of the city. The spas case gunner in the HT FT managed to roast an empty building next the HT righ before my own FT team lit his ass up. Andy the angery emote says: "Napalm > TNT" - :mad:
  5. I think you are thinking of the British PIAT, which couldn't be fired when the barrel was depressed past 0 degress. If you did aim it below the horizion, the shell fell out of the barrel as nothing locked it into place. I'm pretty sure that the Bazooka, Panzerfaust, and Panzer schrek had the shells held in place before firing. [ June 21, 2003, 04:07 AM: Message edited by: Nippy ]
  6. Very true. "Upper Floor" units can strike at thin top Armor of enemy tanks. Also I think that infantry units can fire down into open top units like Half Tracks and Open top Assault guns like the Marder and Nashhorn. Also, for infantry combat. A unit in the top of a building is better able to ambush an enemy infanty unit that enters the building on the first floor because (I think) they are harder to spot.
  7. And every turn the Ruskies spend changing their pants is turn that they aren't shooting at me. I better be careful, otherwise I'll turn this into a "Light FO vs a Heavy FO" debate. Edit: Dada! Da! Dada! Marder power! [ June 21, 2003, 12:14 PM: Message edited by: Nippy ]
  8. You know, I think that ass kicking PlatCmdr gave me has upset my Karma. As things don't seem to be going well for Axe and Rob Axe2121 - The smoke is killing my eyes. Please, throw some more of those HTs into the meat grinder. You will respect the power of the 152mm! Robohn - SMG Comany, meet well thought out defence. Defence, meet SMG company. Kind of ironic that your troops are being slaughtered in a grave yard. Turns are out my little punching bags. Grrrrrrr.... :mad:
  9. This coming from the guy that had a Brummbar taking point? RPG-43 is the r0x0r! :mad:
  10. Couple of Questions: 1. What about Soviet 57mm guns? Both towed and tank mounted (T-34/57). When you turn rareity off they become somewhat affordable. And the 57mm toed is ready to go in June of 41' 2. And what of support weapons? I ask this because a good number of early war german tanks are vunerable to the Soviet 12.7mm DsHK HMG. Side shots at 200m or less do not bode well for the crew. Yet German MG-34 HMGs can't do anything to a T-26 or BT-7. Then again, Germans get a readily avaiable AT rifle in the 41' and early 42's years.
  11. Any suggestions on good scenarios I can play against Keke and UXcva_? Both are awaiting rematches. I'd like something completely one-sided so I have a chance! Maybe a battalion of German elite paratroopers vs a squad of conscript partisans or something similar. Play Von Lauchert as the Germans. You only need two things to win this battle: 1. The ablity to hit the "Go" button 2. The alility to repeat step one.
  12. Mmmmmmm...sweet Uber-Finn groggy goodness. Good one Axe2121 you get a cookie and a helping of TNT in your mailbox. See? That's wasn't so bad. Edit: No really, thanks a lot. I tried a Google search on modern military uniforms and ended up with a list of gay porn sites about uniform fetishes. [ June 20, 2003, 09:03 AM: Message edited by: Nippy ]
  13. Okay you ninnies, time to get serious for a moment. The Nippster here needs your help. In what spare time I do have, I enjoy taking a crack at writting short (and not so short) stories. Someday I might even try to publish the darn things. Now I could have asked these questions in the General Forum, but I've decided to avoid that train wreck like the plague. I can just see the responses now: "The Finns use the same paint scheme now as they did in WWII...WWII involved Nazies...that means head Nazi George Bush jr. caused WWII." Right now I need some info on everyone's favorite subject. Uber-Finns. The catch is, I need info on Finland's modern armed forces. I know we have a few Finn's in the thread (one got called off to duty) and I just need to know a few things: What do thier modern uniforms, Both Soldiers and Tank crewman, look like? Both design and color scheme. While I'm at it, what about vehicles like tanks and APCs? What color do they get painted? I understand that Finns need to know how to use AT mines. What type to they now use, are they magnetic or burried? Not counting reserves and support troops, how many Finns would cover a "Border" area 10 miles in lenght during a peace time. How do you say "Sissi" in english. I keep saying it as "Sissy". Will an Uber-Finn kick my ass if I'm caught saying that? All other info I needed to know about Finland's TO&E has been filled in quite nicely by Steel Panthers MBT and a few Google searches. I never knew the damn nutty Uber-Finns used the T-Twentys**t into the early 1960's. Now, you waffle munching loons have two choices: 1. Help me out and send me on my way. Which gives me more time to heap pain on Axe2121 and Robohn. 2. No one helps me, and the time I don't spend writting is re-directed into my new MasterGoodAle cross over fan-fiction "Metal Gear Waffle 2: Sons of Maggots" Time to choose... [ June 20, 2003, 07:22 AM: Message edited by: Nippy ]
  14. Nippy apparently, "Has Binoculars" doesn't mean the damn Machine-gun and Gun crews use em. The German tracers haven't given them a good enough clue yet as to where the fu** to shoot :mad: :mad: :mad: So now it's my fault your troops suck? Tell them to lay off the cheap rot gut, it's messing with their eye sight. Let me give you a tip, there's lots more where that came from. The barrage of MG42s pelting your troops aren't all of the HMG type. There's a reason your boys can't spot those MG42s Oh well, knew that side wouldn't be very easy to advance up anyway...just didn't want to drop all my troops in the same area and lose em to a first turn artillery fest. Not a bad idea with the gamey bastages around here. However, I don't do prep-bombardments when plays as the defender. Hell, I showed mercy to that rifle platoon caught out in the open because of the setup zone glitch and held fire after the first turn. (It's ironic that I "colored" the road area red for the express reason of hopefully discourging people from setting up there.) P.S. Just got your turn. Panzershrecks suck. [ June 20, 2003, 04:05 AM: Message edited by: Nippy ]
  15. More pain on it's way to the following people's inboxes: Axe2121 - Your PZIV gunners need new glasses. Your Brummbar crew needs a skin graft. Robohn - Nice collection of towed guns. Too bad they aren't doing jack.
  16. What do you think Nippy? I think all this talk of Dictionaries reminds me of our PBEM game: Combined Arms - The coordonation of Air, Ground, and Artillary forces. Dumbass - Someone who doesn't use combined arms and leads an attack through a forest with a Brummbar while dropping FO strikes on empty patches of woods. Axe2121 - *See Dumbass* *Also see words 'Keyhole' and 'Hail fire'* You see, MoldyFoodPale may be the king of TNT, but I'm the king of close assaulting over confident German tanks. GARARAARARGARARG RPG-43 AT Grenades pwned j0o! GARRARARGARG!!!! :mad: Elsewhere, Robohn helps me live out my fantasy of maiming as many SMG squads as I can. German Paratroopers rock. :cool: Edit: For extra :mad: and to say that turns are out. [ June 19, 2003, 10:14 PM: Message edited by: Nippy ]
  17. Ah good, Masterbroodingfailure is back. Now I don't have to violate my word processor anymore. Unless he gets out of line and I am forced to post up some MasterGoodale videogame crossover fan-fiction. Turns are out and here's the SITREP: Axe2121 - Only 8 turns into it and already we've set fire to a church. This does not bode well. Robohn - What is that sweet sound I hear? Is it drunken russian conscripts crying for mommy? Too bad their cries keep getting muffled by all the 81mm mortar and MG42 fire.
  18. "Of mice and maggots" Written and directed by - Nippy *Cast* MasterGoodAle :mad: - Nippy SMG squad using n00b - Robohn Axe "What's combined arms?" 2121 - Axe2121 Act 1 Scene 1: "The rebuttal" GARARARARGARAG :mad: are you deaf you rancid pile of whale droppings!? I said SMG squads not single SMGs. Bah, I don't care what you bring, I shall still smother you in sweet, sweet, TNT GARARAGARAG :mad: Act 1 Scene 2: "Of taunts and acusations" Listen you moldy ant hill, why don't you try using regular rifle squads and take it like a real man! GARARARARAR I CAN'T STAND YOU CHERRY PICKING GAMEY BASTAGES GARARARRAARGARARGAR :mad: Act 2 Scene 1: "The other man" Assbun I didn't forget you, you moose humping canuk! I see the uber-crew of your lame ass 88mm Flak are now bowing down in respect towards the true master of TNT chucking. I can hear their screams of pain now: "Aaahhhhh, oh please spare us, wise and handsome MasterGoodale. We are sorry for daring to try chucking TNT ourselves. Out pathetic attemts only go to show what losers we are." THAT'S RIGHT YOU SHNAPS SWILLING KRAUT. ABOUT TIME THE TRUTH CAME OUT OF YOUR VOMIT SPECKLED MOUTH GARARARGARARRGARG :mad: :mad: Final act Scene 1: GARRAARARGARRG turns are out you maggots! Try not to take all week in replying GARARARARARRGARRAGARAGARG :mad: :mad: [Fin] (Goodale, finish re-inflating your "wife" and get your ass back in this thread. Writing stuff like this kills what brain cells I have left.)
  19. (We've secretly switched MasterGoodAle's insane ramblings with a cheep substitute. Let's see if anyone notices) GARARAGARARAGARG Turn are out to all of you hairy lipped maggots! Not that you deserve them :mad: That's bloated bag of moldy puss Axe2121 and his lame 88s are feeling the wrath of my rightious TNT. :mad: :mad: Robohn has been slathered in enough high explosives to re-create the dropping of the first A-bomb. LETS SEE HOW YOUR GAMEY SMG SQUADS LIKE A FACE FULL OF HOT BURNING LEAD GARARARGARARGARAGARG :mad: :mad:
  20. Well, I'll give it a shot. I'm mostly a Soviet player so and I've fallen in love with the Soviet FT and its 45 Meter reach. For either side, here is how I use my FTs. Defence: - Tank Killers. I've roasted my share of both Russian and German tanks with a lowly FT team. - Urban and forest combat. Makes for great backup in a large patch of dense forest. The short LOS allows the FT team to get close enough to enemy infantry. As for urban enviroments, they are a great way to keep infantry from rushing a building. - Night time. Play the "Night Raid" or "Red Parachutes" Battle that came with CMBB. FTs own the night. Attack: - Bunker busting. FT's kill bunkers much better than infantry assaulting with nades. - Entrenched infantry. It's good at rooting out infantry in trenches and in dense forests. Even Elite SS troops don't like being set on fire. - Urban combat. They can clean out larger heavy buildings much faster than HE bombardments. A note on FT tanks: Early war FT tanks for both sides are junk. PZII flame on OT-134 usually end up dead pretty quick to AT rifle fire. Later war Soviet FTs are better, and an OT-34 with canister is a German's worst nightmare. As for Germans, FT tanks is an area they lack in. FT HTs die very easy to the PTRD, and tank mounted FTs lack the main gun (unlike OT-34 series) and need a regular tank to escort it. In the end, let your other forces find the enemy first, keep the FTs behind the main force when on the attack and only bring them up when you reach a hard point of somekind, and only use them on map that are Urban, Heavy forest, or at night. [ June 18, 2003, 02:34 PM: Message edited by: Nippy ]
  21. Don't forget the 1MB+ .GIFs and embedded MIDI music.
  22. The scene: A house somewhere in suburban New Hampshire (if such a place truly exists) -- MasterGoodale on his death bed, mold running from every orifice, as the ants move in for the kill. You think he would at least be kind enough to hit the surrender key before passing on. Speaking of the afterlife, I now know what hell truly is. Playing "To The Volga" via PBEM against MasterGoodAle on a 486/66 and a 14.4K modem. P.S. Hey Soddball, I just hit the order phase of turn 7. Just how much paint thinner did you huff when planning out the OOB? [ June 18, 2003, 11:16 AM: Message edited by: Nippy ]
  23. Being the Soviet-O-Phile that I am, I'll throw in my two cents: TRPs and Artillary - Great for busting up enemy attacks. Even conscript spotters can call strikes down on a TRP in a minute or less. 9 Tube 81mm and 76.2mm are great for breaking up attacks by infantry. The large tube count gives the bombardment a short of "shotgun" effect in that you pepper a large area in a short time. Smoke should also be considered in the use of blinding support weapons. 50mm mortars - I love these little fellows. With double the ammo count (64) of their german counter part, they make for a great support weapons buster. AT rifles - Not to be dicounted. They are cheap, easy to hide, and do a great job of making tanks button up and ACs/HT back off. Troop placement - Never setup right on top of a VL, you are inviting losses from a prep bombardment. Recon and MLR - I always have a few "feelers" in front of my main line of resistance. Paring up a Sniper (has binocluars) with a tank hunter team (SMGs give nice firepower) are cheap and can provide you with good intel and can spring some nasty ambushes on the enemy. (I once had a Tank hunter sniper combo that was stuck behind enemly lines take out an enemy atrillary spotter.) Trenches - If nothing else, they make great protection for heavy support weapons like AT guns, Mortars, and HMGs. However, they are a bit expensive and you ususaly can't buy enough to entrench all of your troops. AT guns and nerves of steel - Seeing as Soviet AT guns lag behind their German counter parts, barring exceptions like the 85mm AA or 100mm BS-3, you should let the tanks get as close as possable before opening fire. Ballance that with having as many AT guns un-hide at once as you can. The more you split the enemy's fire, the better. Hiding - When on the defence, I order all units except AT rifles, Snipers, and high level HQs to hide. Rifle platoon's taking pot shots at enemy units and giving away your MLR location is a very bad thing. MRL - The main line of resistace. Now an ambush and fall back plan is good, but not always possalbe. What one should do is try to wear down (ie inflict losses) on as much of the enemy force as you can before they get to you MRL. Flame throwers - With a 45 meter reach they have a nice anti-tank capisity. Even Panthers and King Tigers can be killed by a lowly FT team. Road blocks and AT mines - I never had much use for AP mines myself. AT mines and raodblocks however do have their uses. Since a number of German tanks tend to bog much more that Russian ones, German players tend to stick to roads with the ground condidtions are "wet" or worse. To block a road, place a road block perpendicual to the road itself. at both ends of the roadblock, place one "patch" of AT mines. I've noticed that both AI and human plays never give road blocks a wide bearth when they go around them. So when the tanks drive around the road block *BOOM* there goes the tracks. Cover arc command + Hide command - Learn it. Use it. Love it. nuff said...
  24. Turns are out, you leaches on society. :mad: Axe2121 - Failing like the failed failure he is. Might I suggest a copy of "Combined arms tactics" for dummies. Robohn - Is now gloating about what a PPSH whore he is. No matter. TNT still beats 7.62mm. Andy the red headed angry emote says: "GARARGARGARG playing in the street during a firefight is a very bad idea. AXEphyxiation learned that the hard way. GARRARGARG" - :mad:
  25. Since I'm such a nice guy (read: :mad: ) I'll tell you a little trick I did back when I played against Hansson Even in 1.03 when you give a button order, the tanks only stay buttoned for a turn or two before opening up on their own. What you have to do during each order phase is unbutton and button them again so that the "timer" that the TACAI uses to determine when to unbutton is "reset". It's not perfect, but until a "Lock Hatch" command is added it will have to do. However, now in 1.03 tanks will stay buttoned a full 60 seconds when first given a button command. That helps a lot.
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