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Nidan1

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Everything posted by Nidan1

  1. The moon is made of green cheese...there are two kinds of fate, the natural....and the supernatural, I am reality!, A large tool you asked for, Sahib, say hello to my little friend. Thank you.. thank you..thank you...lets get get down and get funky....start the bubble machine.. the lovely Lennon Sisters will sing, " I can't get no Satisfaction" Watch it boy....you gonna get yure pecker sun burned. I have been quit for 3 Months, 3 Weeks, 6 Days, 2 hours and 9 minutes (118 days). I have saved $1,180.89 by not smoking 4,723 cigarettes. I have saved 2 Weeks, 2 Days, 9 hours and 35 minutes of my life. My Quit Date: 3/31/2005 5:09 AM. Help me....I'm losing my mind..... [ July 27, 2005, 04:19 AM: Message edited by: Nidan1 ]
  2. Gaylord is certainly getting clever, isnt he?
  3. Admiral, What a blow....but certainly not your fault, or something you need apologize for. The Depot was a great resource for a long time, and all of your hard work is genuinely appreciated by the community.
  4. Emar, please send me the updated version of D-Day Race for Caen. I am still in progress with Blut and Ehre, battle number two...it is really a fun OP, with lots of action.
  5. No, actually the large ears protruding through your flamenca hat are the most disturbing. How do you work the castanets by the way?
  6. Sad news, mate....I'll tip a few tonight in his honor.
  7. This is The Peng Challenge Thread .According to custom I am required to post a lot of rubbish relating to rules, Olde Ones, Ladies, Yarbles etc. . I am dispensing with that nonsense....and just issueing a general Sod Off in the direction of any fool who has ventured here for solace, comfort or any vestige of human kindness. Be warned....none of those things exist here, regardless of what you have been led to believe. So if you are an SSN or just a curious idjit...it would be wise to leave now, and forever hold your piece. Not that piece you moron....just shut up!!!!!
  8. I am honored, but also a bit wary ***checks dark corner before walking away*** Thanks. Move here For our new home.... [ July 16, 2005, 05:44 AM: Message edited by: Nidan1 ]
  9. I just noticed that a turn from Noba is in my inbox at home, I guess he woke up, what's your excuse Boo ?
  10. Dear Noba and Boo You have not received a turn from me, because you have not replied to the last turns I sent you. Boo I know that you have the Non- working Email program supplied by your ISP which I believe you said was Fisher Price? I don't know what Noba's problem might be, but it probably has something to do with his proximity to the equater.
  11. I have been quit for 3 Months, 2 Weeks, 4 hours and 8 minutes (105 days). I have saved $1,051.72 by not smoking 4,206 cigarettes. I have saved 2 Weeks, 14 hours and 30 minutes of my life. My Quit Date: 3/31/2005 5:09 AM
  12. Seanachai although at times you are truly godlike...you must know that there is no such thing as an adrenalin gland. A tasty little Islet of Langerhans would be more to your liking I think. Why do we continue to indulge Gaylord? Are we that lame?
  13. No, YOU'RE number two... or more correctly, as they'd say in Vietnam, you're number 10 </font>
  14. That settles it. The fumes from the resin hardener have finally destroyed the few remaining brain cells that your imbibing of cheap rotgut whiskey had spared. Michael </font>
  15. I don't understand... you're in America & you're travelling to America... what's the problem (or indeed) news? </font>
  16. I don't understand... you're in America & you're travelling to America... what's the problem (or indeed) news? </font>
  17. Up front, I would like to say "Thanks" to all those who took the time to write an AAR for the scenarios in this tournament. Now to address some of the comments made specifically about "Highlanders in Hell", and to try and give you some idea as to why something was done in a particular way, or just to say "Thanks for pointing out that error, I'll be more careful next time" There were comments about the lack of landmarks on the map; I purposely did not include landmarks, number one because a ficticious village name, etc. was mentioned in the briefing, and number two, I thought it was a better effect for Tournament FOW. Just a personal choice, really, landmarks could easily be added. It is a semi-historical scenario, and the ground does in fact represent actual places in France. Comments about terrain types used; There are no "Bocage or Hedgrow" terrain tiles in CMAK that gives the same movement effects that are present in CMBO. I used CMAK "hedge" tiles in some places, but that was merely for aesthetics, where I wanted to purposely restrict movement, as the woods tiles along side the roads, I used different terrain tiles. At first glance they might seem out of place to some, but from a design standpoint coupled with an honest attempt to make the map as realistic as possible, one has to make some choices in design. I had a lot of historical photographs of the Mouen area (which was where this took place), and the road leading into the village, (Caen-Villers-bocage road) was narrow, and bordered by hedges, and earthen mounds, very poor tank routes to be sure. When I was building the map, I used those pictures for reference, and then I "took a drive" up that road on the map, to see if it gave the proper claustrophobic effect...I think I achieved that. Comments on providing location of arriving reinforcements; Normally, I would specify a general area or terrain feature, which would give an indication of the arrival area of reinforcements. Again, in the actual battle Albert Frey's "Leibstandarte" Kampfgruppe, was arriving piecemeal in to the "Hitlerjungend's" area. At this time the British had just crossed the Odon, and things were moving quickly. Frey was ordered by Kurt Meyer to advance on Mouen and Tourville ASAP and with all speed. That was part of my thinking. Units routing into the open: Oops, this was a screwup by me, and a lack of attention to detail for which I apologize for. Setting friendly map edges is an important design consideration...I will be infinitely more careful the next time, and I will fix the problem on any future general release of "Highlanders in Hell". Size of map: The original intention of the design was to be for a battle of larger scope and map size. I did in fact make the map smaller to fit into the design requirements for a ROW V first round battle. It probably could have been a little smaller, but play testing with an agressive Axis player brought contact within 5-7 turns, which I thought was OK. The turns were also cut down, playtesting on the smaller map with 30+ turns usually brought a higher incidence of German victories. I designed it to be unbalanced in favor of the German side, and I am a bit surprised at the closeness of the scores. I did not take into account superior players on the Allied side, or the penalty the German side gets for losing key units. All in all these unexpected results made for a better game than even I thought it would be. Of course some of you disagree, but that is what feed back is about. [ July 01, 2005, 02:30 PM: Message edited by: Nidan1 ]
  18. Some historical insight and design considerations for "Highlanders in Hell". When I was approached by Richie and Kingfish to see if I wanted to contribute an original scenario for the new ROW tournament, I was in the process of designing a series of battles related to the Commonwealth area of action in Normandy, from June to July, 1944. "Highlanders" was already on the drawing boards, and it was to be an historical representation of the battle between C Company of the 3rd Monmouthshires, along with tanks of 3 County of London Yoemanry, against the SS Panzergrenadiers of the Leibstandarte Adolph Hitler, in the form of Kampfgruppe Frey at Mouen. This was a German counter attack against the so called Scottish Corridor, which was holding open the British bridgehead over the Odon river at Tourmauville. When I designed the scenario, I tried to give the British player a feeling of isolation, while the German player should have had the feeling of rushing into the unknown. In the real battle Company C was overrun, but Kampfgruppe Frey was eventually stopped short of closing the corridor. In play testing, the German player seemd to have a clear advantage, but well placed TRPs could wreak havoc on his forces, and thus give the Brit player points for taking out high value targets. To really score well the German player needed to take all the flags, and lose as few units as possible in the process. The Allied side needed to inflict losses on the German side, and hang on as long as possible. The results of the tourney surprised me, because I did not think I had designed it as balanced as it turned out. In playtesting the best the allies got was a draw in one battle. I am glad folks enjoyed it....I enjoyed putting it together for the tournament. To BigDog944 I envisioned the flag placement in order to force the German player to spread his spearhead in order to capture an entire area, not just the road junction. Closing the corridor to the Odon bridgehead was the goal of the German attack, I wanted to convey the idea of penetrating into the Aliied lines on a wide front, which was my motive in the flag placement. Thanks for your comments and feedback. [ June 25, 2005, 04:17 PM: Message edited by: Nidan1 ]
  19. Bigduke6, Happy Birthday!!!! I wish I was 45 again Anyone who contributes thoughtfully to a thread here has value. Lord knows we have had our share of those who could never get along with anyone on this Forum. [ June 24, 2005, 02:06 PM: Message edited by: Nidan1 ]
  20. Hey Bigduke6, Abbott, et al. Its really cool that we all understand how full of hot air we are Its still fun to discuss this stuff though, isn't it? Especially in today's world, where the alternative could be facing each other on some far off battlefield.
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