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panzermartin

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Everything posted by panzermartin

  1. Ok for anyone interested, here are three strickly 2P scenarios, featuring Opposing mechanised forces in meeting engagments battles. I used some stcok QB maps from CMSF and a nicely detailed map by Harry Crofton, named "Al Beluleyah". http://www.mediafire.com/file/3ngzdmiin2d/Holy Wars 2P Battles.rar
  2. Good idea. Would be nice if we could start collecting our tests results in a single thread and help people understand better the capabilities of each weapon. Despite playing a lot of games lately I have a very rough idea of what and in what range can penetrate the lower hull of an Abrams for instance.
  3. Yeah, but everyone knows he uses stealth technology. Have you ever seen him live?
  4. I suppose 3d model is about number of polygons and LODs quality with distance, so lowering this will make objects look more blocky. Textures are just the paintings that "dress" the 3d models, so lowering this makes details less sharp and more blurry.
  5. Hmm, I guess the video is sliiightly edited. Unless the Gustav fires heat seeking air missiles. And the boom seems to come from explosives inside the car. I think this is more realistic:
  6. Has anyone by luck stored the map somewhere in his HD? The link has been removed by mediafire and I didnt backup the original I was planning to extend it a bit.
  7. Hey dont push them..perfectionism can be quite exhausting
  8. In CMx1 we had some unrealistic(?) fast artillery and we could even walk the barrage with constant adjustments hunting down moving troops. Response times at least for US/German were maximum 3-4 minutes for the heavier calibers. Mortars came in in less than a minute. CMSF artillery may be accurate but is less rensponsive than that and some times delays are huge, espceially for the Syrians. Makes me wonder if in analogy we will see extremely slow artillery delivery times in the Normandy title. Or is the syrian artillery responsivenss worse than the german or american in WW2? Also, did firing patterns exist back then, like for instances the line or area target in CMSF?
  9. Multiple skins would be sweet. They made this possible with winter skins in CMx1. Why not add some extra 3-4 slots for each 3Dmodel? Let the user decide if his Vram is enough to handle them. WW2 with its camo variety would be ideal for such addition. If extended to flavor objects and buildings, well, this would be just amazing.
  10. It seems the network reached the 50 members limit so I created another one for anyone interested. Name: CMSFLOBBY Pass: damascus
  11. Cheers Taki..Definetely not a fair fight what we played (A meeting engagment that had 4 Bradleys vs 4 somewhat retarted BMP-2). The Brad is almost as good as a tank compared to the blind and paper thin BMP-2. Good H2H scenarios are rare and a late habit of mine is making a custom force selections on community or stock maps I find interesting using the editor. Unconsiously i mimic CMx1 type combined arms meeting engagments with an asymmetrical touch of course. More and experienced mechanised units for the Syrians vs mostly infantry based US opposition with a couple of vehicles. Balance turns out ok and some games are real fun. Other people I played have made some very nice Red on Red scenarios with mirrored forces. Would be helpful if BFC could add a mirror tick box on the QB generator to ensure absolute balance for us "gamey types
  12. Hmm..the Beer Tent Putsch??. Now that I think about it, I would clearly feel safer if they preffered some local "goods" over beer
  13. At last..Germans saw the light and decided war isnt the most interesting thing in life
  14. I thought the 1.11 would fix minor things, apart from pathfinding.
  15. I still think that is a shame we wont see the IDF in CMSF. Every time I think of mid east wars Israel comes to mind. By far the coolest blue force equipment too.
  16. If the syrians had Javelins they would call them "The Hand of Allah". Its that good..But yeah I agree about the blurry capabilitites of the hardware. All I can say is play and test more. I've run a few tests myself to see what works and what not with some custom scenarios I call "firing range". Last night I was testing the barret .50 sniper rifle. It was cool to see penetrating a BRDM damaging the radio and forcing it to retreat. Or crippling a BMP-3s optics/targeting system. There is not a chance I can figure this stuff out in a raging real time battle.
  17. Trying my best..There is a little bouffet and champagne for every new player
  18. Hi Taki, have you tried the hamachi CMSF network? I'm online most week nights GMT+2. See thread here: http://www.battlefront.com/community/showthread.php?t=84994
  19. Paper Tiger I'm in love with your maps. Is there a way to extract them to make my own 2player scenarios? Multiplayer is what I mostly play nowadays, it would be great if I could use these beautiful landscapes.
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