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KNac

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Everything posted by KNac

  1. Anyway we could get rid of this in the future BF? there should be some kind of script coding like the hotkeys file to make briefings and avoid it being hardcoded. ie. adding <b> for bold text </b> etc. i know is a very minor thing, but soemtime in the future would be nice to have.
  2. excellent, can't read very well the "destroyed tanks" bit what does S 850 mean? sorry for my ignorance.
  3. No whaco, even if they are close to each unit the close quarters combat is abstracted. Noi matter if they are together in 1:1 or if target command says they are apart 2m. It looks lame but is the way it's working.
  4. music is just present on menus and briefings, so not a big deal
  5. I would give the game an additional 6 months of work, then they can go for first module!
  6. I got this bug too, undestructible tanks. is odd and happens soemtimes don't know why. I think it may have to do something the way LOF and fire is tracked. It happens usually when the tanks is static at one spot.
  7. You know this easdy to install & use P2P? http://www.pando.com/ it increases the hability to send e-mail atached files up to 1GB for free. would be very usable for pbem
  8. Not really, CMBO got a lot of noes when was released, I'm talking early release. We will see some months after and compare then. The other "poll" thread had more positive responses overall. Also, BFC being more known and having a reputantion, from my experience as gamer and gamign forum observation, soemtimes is worse when deep changes are done to next generation games.
  9. maybe he want it for collectionism. I bought the digital d/l but somewhat don't feel good w/o the physical copy... when the game gets cheaper I'll buy one copy.
  10. I've encountered a bug, probable allready reported, it was in night Stalker's mission (Campaing), after dismounting a squad, they refused to mount into the Stryker again. I tried q/ various movement orders but they wouldn't ge tinside ever, they just keeped moving around the stryker like if they were asking theirshelves "where the ehck is the entrance!", and the STryker crew wouldn't open the door. It happened twice, and both times I thinkt he squads had taken casualties. I forgot to try onw thing though, bailing the Stryker crew and getting them inside again and retry mounting the squad.
  11. But Mishga whio do you want to attack the building? If is the AI player, you need to design an StratAI plan that makes them attack it. I don't know if I'm making sense...
  12. Maybe soemthing like preordering and a minim of X preorders. IMO it would never happen, there wouldn't be enought interest.
  13. Good job, very well presented and very intertaining small units action. Did you play in RT or WeGo?
  14. We need Red OPFOR branch w/ new TOEs & OOB! Not now but for the next couple expasions packs. This way once they head towards WWII these of us who would like to still play modern could expand the life of this game until modern is revisited.
  15. Not really, if it's a top attack is instant kill (if it hits off course). There is a bug or something, I've noticed this, but no way on earth can any vehicle stand up a Javelin. It could be it has missed by a few meters or could be an other of these LOS/LOF odities. But in 99,9% of cases it would be a kill.
  16. If you read I said MOST people. There are few exceptions, like you, but not the majority. Majority of people is ranting on game bugs or unfinished code even if they undercover these rants on hwo the game is no longer like CMx1, how there is no WeGo (false), or how much does BF sucks. If your only problem with the game (I guess not) is not being able to pick QB forces, I hope someday you can pick the game cause we all want the game to get better in that aspect. Maybe not a total freedom of selection (the game system prevents that it seems) but yes to some degree, not like now.
  17. I could care less how others see the game. Be them reviewers, casual gamers, CMx1 zealots, CMx2 zealots, gamers or grogs. All this "Gamespot review gave CMSF a 4" and "Armchair General Review gave a 8.7" it's just pointless. I encourage people to play the game (demo if they haven't bought the game), open minded (that's impossible for some unfortunatly), forget what others said, and make yourself an opinion. No need to follow the masses. If you think bugs are gamestoppers for now, then don't buy or wait until are fixed. If you think TacAI or pathfinding is too much broken for your taste and won't let you experience the good things of the engine, don't buy it, atleast until it's fixed. If you think that even with all the things that are not fixed or polished enought is worth it, but it. Not that hard. About people don't liking the game cause the game design. That's false, most people who hate the game started to hate it cause bugs and unfinished features, have been the game released in a finished state, most rant would be gone. I won't count these who haven't bought the game cause is not WWII.
  18. Well, different vehicles. Talking about this, are doctrinal & tactical differences, as well as training, hardcoded someway? Apart of the obvious different usage of hardware.
  19. how is that, what rig do you have, did you buy directly from BF? or is from Paradox? P.S: not a lot of cocktails in hawaii they will drink
  20. Wow, rare stuff didn't have that never. I've noticed that a lot of bugs are dependent on how much proccesing power your cpu has related to map and force size, if your computer can barelly move the game or it's chunky rare stuff happen often. Yeah, known stuff. Aparently 1.03 will fix a lot of the LOS/LOF problems. More than a bug, probably bad designed scenario with not good StratAI plans. Some scenarios are designed to be played just from one side so cehck out. Yes, this is TacAI odd behaviour, has to be polished (I think 1.03 will include some of the refinements allready). Where these uncons? what experience? which were weather & time conditions? A lot of things could influence this, looks odd anyway, as I usually find Syrians just too much accurate. True, this may be happening due to the extremely good identification of enemies. There is not middle ground between unknown and identified. Once enemy is seen you and your troops automatcly know if it's an AT team or squad and who has the AT weapons, then they aim for the guy with the RPG or ATGM (which it's ok TacAI behaviour, but they just shouldn't be able to spot so easily to the point they know who is carrying what weapon, specially at long distances and inside buildings). Cheers.
  21. I would prefer to see Germany & UK and other NATO countries before France. USMC will be nice too.
  22. The problem is that StratAI plans for QBs are too generic, and will allways be. Plans may not match mission, objectives, force composition, or whatever. Hence it's hard for QBs to work very well against AI ever. These didn't work very well in CMx1, won't neither in CMx2. I don't know what's the deall anyway with QBs against the AI, there are enough scenarios and a comunity which will do more (now that the designers have more control over AI, even more). QBs are itnended more for H2H play IMO. I agree too that they will keep improving TacAI, and hopefully OperationalAI (soemthing in between the TacAI and StratAI, it's in the manual), but that overall AI should stay scripted (just add more tools for designers, like path of movement, other triggers than time, etc.), there is only so much one man can do...
  23. We all want a lot of things. Is a matter of priorities and resources. Ok let's the devs steep on and say if it will EVER happen, and if so, WHEN. I prefer them ironing out bugs and improving other more important things like AI, infantry combat or pathfinding than adding WeGo w/ replay over TCP/IP. And sincerely, I think it will have a bigger impact over most people. Meanwhile adding WeGo w/o replay should't take much effort I think, but if all the point is about the replay, unfortunatly I think it will take more time to implement.
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