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CharonJr

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Everything posted by CharonJr

  1. Hi, the AI still seems a bit weak when it comes to assaulting buildings. About 40 of my troops were pinned down by a loney soldier in a building, but instead of using grenades to blow him out of it they were happily shooting their rifles. When I manually ordered one soldier to use a grenade I think I learned why. He happily ran after his grenade instead of staying put and blew himself to pieces Has anybody else seen this or is there any way to make my troops use their grenades to get enemies out of buildings by themself (preferably without killing themself in the process) ? CharonJr
  2. Hi, I have had no problem with the demo as well (1900x1200), but agree with some other things that have been said, mainly: - infantry guns seem to accurate at long range - ammo supplies would be nice - tank AI seems to be improved - I hope that there will be less/no puzzle solving with TOW2 In addition it seems like in order to give the AI an edge we are still seeing battles where the AI has a vastly superior number of units - but with a bit of luck it will be more balanced than TOW. And for my taste the range looks a bit too close still, but there might be other scenarios. Mainly I am still undecided here, but will surely follow the forums after the release. CharonJr
  3. Hehe, yup, Sorge was a spy FOR Russia, but he was a German CharonJr
  4. IIRC he got intel (from a German spy if my memory serves me right) that the Japanese did not intend to attack the SU. CharonJr
  5. Hiya, great work on those improvements. Played yesterday on +100%, +1.0XP. Ended the game in August 1942 (after taking Moscow; UK/London was taken during an earlier Sealion). Took Denmark/Poland on turn 2, LC on turn 3, France in April 40 - but the tank in Paris was a nice touch Concerning your questions: 1) Yes, Russia was tougher due to the better teched units. Sadly it threw this advantage away by attacking my – equally teched - entrenched units behind the river to ex-Poland (SU joined the Allies before I was ready for Barbarossa – was just getting some units back from England). 2) Since the game ended in 1942 there was no D-Day. 3) I took Alexandria fairly easy, mainly since I have been able to defeat the British fleet in the Med and used 3 AF in addition to 1 tank, 2 German and 2 Italian armies. The US did attack Vichy-France with 2 corps in spring ’42 (declared war on the turn they landed), but was easily beaten back. IMO the remaining problems can largely be attributed to the “core-AI”. Not getting Spain to join the Axis till England was out of the game was nice. CharonJr PS: IIRC it was the Polish flag that flew over Monte Cassino after the white flag was taken down.
  6. Hmm, yup, that would explain it, but then page 148 of the manual should be changed. It says "There is a 40% chance per turn that USSR transfers Siberian troops AFTER Janauary 6, 1942." Thx for the replies CharonJr
  7. Hello, in my last MP game I had the Siberian troops arriving in August 1941, but unless I read the script wrong they should not appear before Jan 1942. Is this a bug, or am I reading the script wrong ? Prevented me from a cheap/gamey victory since as I hoped there was an early DDay from the UK, most likely leaving London not guarded as well as it should be CharonJr
  8. IIRC the German's (afterwards) thought they could have taken it out with artillery. Essentially they have overestimated the strength of the Maginot, thats why they evaded it. I think there was something about the Maginot not being up to the new artillery, but still build with WW1 specs in mind. But I could be wrong there. CharonJr
  9. Well, HoI2 is the better single player game IMO, too, but I don't even want to start to think about what a nightmare a MP HoI2 game has to be So each game has its niche IMO. CharonJr [ May 06, 2006, 12:58 PM: Message edited by: CharonJr ]
  10. Hmm, I am not sure how much of this is German propaganda, but IIRC I read somewhere (or maybe it has been a documentary about the Maginot ?) when the German's examined the Maginot after they took France they were fairly surprised that it wouldnt have been as hard as they thought to make a frontal assault on it. CharonJr
  11. Hehe, do the Yogoslaws get Tito as an HQ ? Never saw that, but I like it if this is the case CharonJr
  12. In our current TCP/IP game Axisgeneral managed to deal out some serious punishment during the mud turns with his French troops. Depending on your positioning France can bring to bear 4-5 units vs. 1 attacker. Lost an army and even a tank unit (which forced him to leave Paris with his own tanks, but I think I would have done the same - being able to bag a tank unit is too good to miss even if Paris will be taken 1 turn earlier). But I have to admit that he was only able to do this due to me miscalculating movement costs CharonJr
  13. Winter should be better since you can put more units in position to directly attack Brussels faster (2 direct attacks + 1 across river in mud on turn1 if the Belgium corps is between Brussels and Essen vs. 3-4 direct attacks with the riverattack most likely not being needed). CharonJr
  14. It depends on where the Belgium corps gets deployed. If it is between Brussel and Essen (worst place for the axis IMO) I doubt you can take Belgium with 3 or even 4 units in 1 turn. Most likely 2 (or even more) turns are needed and the French will maul the 3rd attacker which is right at their border with 3 attacks each turn. CharonJr
  15. "The percentages might be wrong, but order should be right. -------------------------------------------------------------------------------- To be sure, just check the Manual. " Hard to look in the manual while at the office Well, at least without even further misusing my employers ressources... But the numbers were right... CharonJr
  16. It depends... Diplo and DoWs (on minors) play a major role when the US/Russia will be activated. IIRC Russia once was fully active by summer '41 and once only got activated by summer '42. The US between winter '41 (very aggressive German game + likely some diplo) and winter '43 IIRC. CharonJr
  17. 5% chance for a sub to get damaged vs something like 10% for cruisers and 15% for capital ships. The percentages might be wrong, but order should be right. CharonJr
  18. Yup, but the key is that the OWNER has to host the game. When the "guest" tries it fails CharonJr
  19. Well, IMO corps are the better bang/buck most of the times. From what I have seen in the formulas they defend as good as armies (for half the price) while attacking half as good. Actually 2 attacks from corps are likely to be a tad harder than 1 attack from a army due to already lowered strength/entrencement values of the defender after the first attack. But in the right circumstances (lack of space - e.g. lowcountries or the defender not just sitting there but counterattacking) armies should be the better unit. The AP of 3 for a corps in contrast to just AP 2 for an army is another advantage of a corps. Due to this I tend to agree that armies should be cheaper (e.g. lower their costs so that an army and 1 point of movement improvement cost the same as 2 corps i.e. 200MPP). @Hyazinth - Why whould an army be better for defense ? From what I have seen in the formulas (and I can be wrong there) a corps should be just as good at "pure" defense than an army. CharonJr
  20. Hehe, when I have been to the US the last time the only places where I got free refills were fast-food restaurants (which are ok, have been there fairly often ). But I can't recall getting a free refill in a "regular" restaurant. Well, thinking a bit more about it they would most likely be considered better than regular. Maybe that's the reason why... I would tend to agree to another point here, too. I think we like our drinks cool, while you seem to prefer them cold And I can recall having had one of the best beers of my life in San Fransisco. From one of those micro-breweries. But when I later tried one from another brew which had been recommended to me by a friend I was really disappointed. Well, different people have different tastes. But while we can discuss if a beer should be served cold or cool, I will readily agree that it should not be warm CharonJr PS: While I am from the "old" West-Berlin I actually prefer many of the places in the old east myself. Berlin Mitte is a great place to visit IMO.
  21. I am from Berlin, and nope, we like our beers cold and our coke, too But since he was from the US he might have found it strange that there tends to be more coke in the glass than ice when you order a coke... ,) And concerning the beer it depends on what he ordered. On average it is stronger than the typical american beer, but depending on what he got and what he is used to, it could have been less strong, too. CharonJr
  22. And taking Poland on turn 2 is very important, too. IIRC you lose about 100MPPs of plunder for taking it later than turn 2. Likely gets less the longer you take, never took it later than turn 3, so I don't know this for sure... And if you get unlucky (bad weather, LC unit between Brussels and Essen) you might not even be able to take LC by turn 3 (less MPPs, France gets stronger). It is a gamble I think, but it surely can offer great rewards CharonJr
  23. Hmm, concerning those 32MPP, since the Allies get Iceland that way and US/SU activation goes up a bit, are you sure that you are not giving more than those 32 MPP to the Allies. In addition don't forget the costs for op-moving the units you need for the attack. Considering the warm fuzzy feeling - there could be better times for that, too (e.g. spare Denmark till DoW on the SU ). CharonJr
  24. Hehe, yup, nice game, but no way I could have made up those losses against a competent player and AOM seems like one He could have turned the Med into his personal fishing pond and constantly threaten an early Italian invasion. I addition my 10 total chits in techs refused to fire till mid '40 (btw, I took back and reinvested those sub chits after my fleet was at the bottom of the North Sea, but at a 50% loss ). IMO basically when the German fleet is destroyed and the Allies can move most of theirs to the Med and threaten an invasion there or an early invasion in France the game is over for the Axis unless they get some lucky breaks (techs). Too many units are needed to secure all those landing sites to have any chance to make meaningful progress in the Soviet Union. CharonJr
  25. Hi, my ICQ is 301-978-637, but due to my router or any settings I simply can't figure out (maybe 2 PC + 1 laptop at the same router/IP) I will not be able to host games it seems. CharonJr
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