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RockinHarry

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Everything posted by RockinHarry

  1. sound and clever tactics! What CMBN mission (?) is that if I may ask?
  2. Hehe.... I´s also refering to mission design options. I.e if you want replay a particular historic battle that you´ve good info for, you´d surely take known ground and weather conditions into account as well. Say... a particular Berlin battle day had wet ground, temperature slightly above zero and light snowfall historically (yes that could happen in germany even late in april, see chart above) I´d set these conditions in CM mission data as well. BUT.... what if selected terrain, vehicle and FO sets look like it was dry and sunny day? Not everything can be tweaked with CM shaders and even ReShade has some limits. So for my own mission designs I usually do bits of adapting vehicle, uniform and any objects textures where I find necessary. Not a huge effort in GIMP (or PS-CS2) for me. Here´s some my earlier examples... frome thread here It´s bits of modified Aris vehicle texture set, but I´d do on uniforms and terrain as well. It´s just an approximation and thanks to CM graphics engine we can´t do more shiny and reflective materials. Basically I try avoiding any object sticking out for it looking like beeing made for a different environment (dry, sunny...) Using CM shader is quite a tricky affair here. Do I switch shader (ALT-R) and shadows (ALT-W) on or off? Do I use crappy CM fog and hazy FX or rather try with ReShde? Can be pretty hard getting a convincing overall looks from it all. And I like having it while playing the game and not as Post FX made in Phostoshop or Gimp. So am I a meticulous detail freak? F*ck YES!
  3. ah okay, no choices then. Though found your described actions and those from "a veritable victory" (link in my post above) story bits of comparable and thus interesting (canadian M10 and Churchill vs Jagdpanther).
  4. Yep, hard to judge from the almost all b/w footage from Berlin 1945. Most pics that come to my mind that time saw rainy and wet weather so overall looks were darker usually. Yep, I know the ukraine pics and saw discussion earlier. Hard to tell if it´s really comparable taking all possible factors into account here. But do as you see fit! We don´t want delay V2 any further, do we? cool then. Btw, here´s some useful weather data from Radebeul weather observatory near Dresden city. Not far from Berlin so should match fairly closely IMO. http://www.klotzsche-wetter.de/1945/1945-04.gif http://www.klotzsche-wetter.de/1945/1945-05.gif from here http://www.klotzsche-wetter.de/1945/1945.html
  5. Ah...nice reminder to what Steve said about "LOS is not LOF" necessarily.
  6. lol well...I´m not into half hearted affairs usually. Or call it nit picky.
  7. Yep, the AI falls short in many areas unfortunately. Think a 17pdr would have made this a 1-2 shot affair. interesting little story on this Jagdpanther (of 655th Schwere PanzerJäger Abteilung) btw. http://overlord-wot.blogspot.com/2018/02/a-veritable-victory.html and damage from a 17pdr in operation Veritable It was a US M36 at Remagen bridgehead battles. This particular pic seems erroneously associated to different battles it seems.
  8. Merci mon ami! Yes that was to be expected. Until I maybe find a solution for CMBN later, just delete "unarmed-standing-in-hatch-gunner-kneesbent.ani" file from "Z\RHZ SdKfz250-251 Ani Mod V0dot9\Animation\HT lMG gunner" in CMBN again. For US/UK I got to check and make special adaptions to crew positions (lowered) anyway. When I come to it later. ATM I try completing file set for CMRT/FR then maybe followed by BN and FB. Since CMRT includes the lend lease HT (M3 etc) I´ll check this in short. Let me know about any other oddities and issues as well if you find some.
  9. nice....but.....take notice the air identification stuff goes round the top as well. Unless you´ve bits of taken some artistic freedom off course. https://www.diecast.es/en/isu152-berlin-hobbymaster.html Good craftmanship (as always) but I find it looks like it stood and rusted there for months already. I´d more prefer something freshly burned out and grimy and hit marks sounds like a nice idea as well. Psssst
  10. beautiful beasts mate! Edit: How about adding a variation like this maybe? https://www.diecast.es/en/isu152-berlin-hobbymaster.html if you like the sound of that beast I can grab it and convert for CM use. But it´s one for all (heavy tanks) then.
  11. Yep, could well be the gun (damage) was deciding factor here. Then crew maybe just needed some more headaches before deciding to bail. In RL it may be a deciding factor if you´re either at eastern or western front. On western front a german tank crew may count on the "mercy" of allied troops when bailing. At eastern front maybe not so much. Also... could the crew expect some quick support from friendlies nearby or are they´re all alone. In case for your Jagdpanther I´d suspect it was fairly high morale and maybe experienced one. So it took a lot of pounding before they´d enough I guess. How many these JPanther guys survived btw? It sure was a fairly exciting encounter.
  12. Think "vertical armor" is key term here. Your data is close to the one given from my link, but at 30 degree it drops down to 138mm then compared to Panthers frontal 160mm/30° at <500m. For some the other spots IDK. That´s how I understand this thing, but don´t know otherwise. CM TacAI might draw its data from such a table, then decides it can´t effectively penetrate/kill, also having just few of the APDS on board (and thus is hesitant to use them up). AP/APCBC then might be considered doing the job as it did in your example (the crew abandoned the Jagdpanther) with vehicle maybe having multiple internal spalling damages as well as beeing immobilized? And damaged gun off course.
  13. what 6pdr APDS penetration data do you take as reference? http://www.wwiiequipment.com/index.php?option=com_content&view=article&id=74:6-pounder-anti-tank-gun&catid=40:anti-tank&Itemid=58
  14. https://panzerworld.com/relative-armor-calculator?armor_thickness=80&angle_1=30&angle_2=90&angle_type=sine&calculation_type=normal
  15. Yup, they bits of need of a stand off range so the TacAi pathfinding preserves some movement and reaction options. A minimum of ~30m (3-4 AS´s) works usually unless the leading vehicle decides to stop or needs more time for turning and such. Here the TacAI can´t foresee nor predict what the trailing vehicles is about to do. They stubbornly follow their given movement orders which is some the main weaknesses of CM TacAI capabilities. Inflexibility and lack of coordination. Maybe it´s also decision making cycles which are too long, maybe due to game performance reasons. Who knows...
  16. It gets into CM main folder where the game exe file is usually. content for 2.12 Patch Notes: This patch conatins all of the content for Combat Mission Red Thundar Battle Pack 1. If you have purchased the Battle Pack, use the Activate New Products utility and enter it's license key to "unlock" it's content. BUG FIXES * FIXED: The game correctly overwrites existing saved games when directed to * FIXED: M3A1 scout car no longer has functioning non-WW2 thermal sight * FIXED: APDS and turret speed now factored into QB prices * FIXED: Blast values for some HE shells * FIXED: APHE lethality versus infantry * FIXED: 251/2 vehicle mounted mortar now able to fire when vehicle ammo used but mortar and crew still have ammo * FIXED: Building entry bug and troops breaking & running towards the enemy is corrected but I believe there´s some small yet undocumented game play changes well.
  17. Interesting topic, even if likely just a few were employed ever. So not really of concern for our WW2 CM game plays. Here´s some interesting article on Panther night vision stuff. No idea if the screen looks (low res B/W) is authentic though. Hard to find any data on this in the net. Maybe I find something in my Panther books. https://weaponsandwarfare.com/author/critcalmass/page/282/
  18. Yep, guess it´s mostly F&R related changes and additions. Haven´t compared in detail, but I always base my mods on latest BFC files, whether they´re changed or not. Just to go safe. Did you as well noticed any different infantry behaviors with V2.12? Other undocumented things?
  19. Thanks bud. Although none of all this is mentioned in BFC readme (or elsewhere) I wouldn´t exclude they did some the observed improvements. Needs more play testing to go sure. However... I hate when BFC adds or changes things not beeing documented. Just like the silent removal of ammo dumps in both CMFB and CMRT. WTF...
  20. Hehe.... just noticed it´s the area I prefer for invading with my viking hordes in Crusader Kings 3. All for the Lodbroks.
  21. could well be. There were 2 of these Pimpf battalions employed and Striegauer Platz was at western and outer periphery of the city. Couldn´t find something more detailed in my Breslau book. But seems both Pimpf and Volkssturm units performed fairly well during the 3 month siege. They received some Wehmacht cadre and were constantly trained during the battles and had time to improve. Unlike most and many other Volkssturm, that either run away (went home) or were beeing incorporated into wehrmacht units. judging from the photo it seems the IS-2 received half a dozen (penetrating) hits on its side armor, supposing it moved into an ambush of which there were many in (successful) Breslau defenses. So my guess would either be a Pak 75mm or some the handful of armor germans had in the city (1 x Jagdpanzer 4 w. long Panther 75mm gun, few Stug 3 and some Marders). There were also a rather big amount of 88 incorporated in the defense and that in some fairly clever ways. Just from reading my Niehoff/Ahlfen book, I already got a big amount of ideas for possible scenario making. We´ll see...
  22. Yep, got it. But you know it´s Nigel´s secret hobby anyway.
  23. Here you go bud. https://www.dropbox.com/s/2eu5f5vqytewwxf/RHZ CMBN Horse and Cow.zip?dl=0 https://www.dropbox.com/s/jsb21psk24anepk/RHZ Horse cart flavor2.zip?dl=0
  24. but they weren´t invulnerable either. Here´s some pic from Breslau 1945 Caption: IS-2 No. 537 Lieutenant B.I. Degtyarev of the 222nd Separate Tank Ropshinsky Red Banner Order of Kutuzov, 1st Class Regiment, shot down at Strigauerplatz in the German city of Breslau.
  25. Black Sea maybe? Some new textures on air conditioner FO and voila...we get washing machines.
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