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Danzig

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Everything posted by Danzig

  1. Check inside the manual, it's usually tucked in the back of the manual in a sleeve.
  2. Are you sure it's not inside the manual? I fell for that when I got CMBO, freaked out when I didn't see a CDROM, then found it tucked inside the manual. Hope that's the case for you!
  3. Hi Mom! p.s. leave this forum alone when it comes to politics. Now if you want to talk about the greatest game ever made, CMBB, then go right ahead.
  4. I love the new Extreme setting. It's the only one I'm going to use, ever. Unless I'm testing something of course.
  5. Any of these units have Line Of Sight to the area you were trying to bombard? If not, artillery can be WAY off from its original target.
  6. AH- that does make more sense considering that most of my guys were low on ammo!
  7. So here's a little AAR from a really sweet quick battle last night. Unfortunately I have no pics from it, but perhaps I can describe it well enough so some of you can enjoy it as much as I did. To start, I chose pretty much everything I could as random. I think the only thing that wasn't set to random was ammo, which I don't believe was an option. Points were set at 1250. Well the map loaded up and I found myself looking at one nice looking playing field. It was to be an Allied attack in February of 1943 with myself as the Germans, defending a small town in a slightly hilly area spotted with pine forests. It was a very, very cold day in the northern region of Russia. There was no snow on the ground or falling, but there was a light layer of fog over the entire area and there were a few ponds in the area that were frozen over. There was just enough fog to make the whole setting just a little spooky to say the least. Visibility was still pretty good, though, as most of my units could see about 200-300 meters. So I had a little village to defend that had an interesting pile of rubble placed in the middle of it. Not too many houses, none large or two stories and only a few heavy buildings. The forces the computer allotted me were pretty cool. It was a Battalion, but had obviously taken some large casualties prior to battle (I had set that to random as well-wish there was a way to see what was chosen for you). The battalion was about at half strength, with many platoons down to two squads, and even more casualties within the squads. Strange thing about it, there was an extraneous amount of platoon and company HQ. There must have been some seriously cowardly commanders the last battle, as all the HQ survived, but the troops were gone, LOL! I did get two Panzer III's, several Infantry guns, and two 50mm Anti-tank guns. Also, it gave me an interesting mix of Puppchen and 105mm recoilless rifles. This was going to be an interesting defense, to say the least. Looking at my commanders, a Hpt. Heck really stood out. He was a company HQ with +2 in all categories. I used him to base a central defense of the small town, placing the Puppchen and 105s in the rubble in the middle, and my multiple HMG around the houses in the area. I placed my two Panzer IIIs on the rear left flank, with a nice overlook to the eastern approach of the town and placed the infantry guns to the rear of the village. My right flank was a little weaker, but the majority of the VLs were on the left, anyhow. I kept a platoon and an antitank gun to protect any wayward forces that may come from my right. I also received a 80mm mortar spotter and a few halftracks. I found the only hill in the town area and stuck my arty spotter on it in a quaint little house with a view. Halftracks were kept to the rear to avoid getting knocked out. My extraneous HQs were used as scouts on the outer edges of the village, with the Battalion HQ and some sectional HQs to the rear to rally any panicked troops. I only had a tank minefield to lie down, and then I could start the fight. I actually took a while trying to figure out where to put it and in the end, placed it on one of the two roads coming into the town, between two houses. No particular reason, it just seemed like a nice place. I'm glad I trust my instincts! And so it starts. Turns 1-5 were just spent in anxious anticipation as the fog floated over the area, hiding and muffling the enemy forces I knew were heading this way. Strange knocking noises and other quirky little sounds drove me almost mad as no units were spotted in the first four rounds. Finally in turn 5, I spotted a sound contact of armor rolling in from the road I placed my tank mines on! The next two turns it slowly advanced and I began to see some infantry markers appear from the north and east. The tank came rolling down the road, and finally someone was able to identify it. To my surprise it was one of my own tanks! A captured Panzer III! How dare these fools use my own tanks against me! We will show them, that's for sure. It continued to rumble down the road, and then it approached the mined area I heard a loud THUMP and the tank buttoned up. Playing extreme FOW, I couldn't tell if I had done serious damage to it, or just immobilized it. I found out next turn as the little guy inside popped the turret hatch and bailed out! *Pats himself on the back for well placed minefield* Well shortly after, another "Tank?" is spotted coming from the same direction, but this guy goes around the buildings and road where my mines are. Luckily enough my Puppchen sees him and takes a shot at him, causing him to panic and reverse back on the road and run directly smack into the minefield! Two AFVs down from a minefield I didn't even think would come into play! Well after the next few rounds, the infantry symbols I have been seeing become reality as I catch glimpses here and there through the frozen pine trees of units advancing. Frustratingly they seem to disappear as quickly as they appear. I have set most of my front line to cover arc out to about 40 meters, so they could achieve a maximum kill zone. I also started calling down some 80mm mortar fire to suppress the little buggers in a few rounds. Well it all starts getting crazy after that. Infantry start appearing through the trees. At first I'm thinking wow, there's a lot of them-but that's ok I'm set up pretty well for defending against this route of advancement. First my HMG start opening up, followed by my 75mm infantry guns, and then my many half-strength squads. I can just hear them yelling, "This is for Hans you Russian bastard!" The mortar rounds start falling as the infantry start to get really thick. They start scrambling like ants with the foot of god coming down on them. HAHA I think this is going to be easy! Well I was wrong. From a small opening in the frozen pines, I spot an assault gun coming out. My 50mm ATG opens up, spotting him nicely. Unfortunately he misses, and the Assault gun's first shot takes him out. Then more infantry start pouring through the gap. My guys are scrambling to keep up with multiple targets. Each guy selected shows at least 4-5 possible targets. And my Mortar FO runs out of rounds. Oh boy. Time for my two Panzer III's to make an appearance. I move them forward from their places of concealment and they start bombarding the excessive amount of Russian Home Guards barreling out of the pine forest. Thank god this puts a stop to that leak before it turned into a gushing of over-running infantry. But I've got more problems. From the west, several more assault guns are coming. They start to flank out, but my other 50mm ATG sees them and waits for the perfect shot (cover arcs are sooooo sweet.) BAM! One down. The other one is backing up, and lets a shot loose. Damn! My ATG is taken out. Now my right flank is considerably weaker. I can't believe my eyes as MORE infantry start pouring through. And I know it's not the ones I've been shooting at, because those guys have to still be suppressed to all hell. My guys are seriously running low on ammo now, and I have to maneuver my only two tanks around the back of the village and to the right to take on those assault guns. This one is going down to the wire. Only 5 turns left, but they are seriously threatening to overrun me with sheer numbers. My two Panzer III's are almost around to the other side of the village, when the next turn is set to go and I'm getting ready for some serious duking it out with those assault guns. WHAT THE!?!?!? Game over. The fight has drawn to a close. I had variable rounds on and it ended on me two turns early!! Well, I suppose I shouldn't be too upset, I did come away with a major victory. I had all the VL as well as a really nice kill to death ratio. I saved that map to play on again too, it was sweet. What another GREAT feature the devs put in. I love this game, it absolutely rocks. Now I just have to figure out how to balance work, getting married next month, being a father in about 8 months, and playing CMBB! Joy!
  8. There are a ton of new things that are just awesome! One thing I was noticing reading hte manual, however, was the Activate Flag option. Was this in CMBO? If it was I never saw it, and it is one helluva feature. For those not aware: In a battle with dynamic non-random flags, the attacker can use his highest level HQ to click on an area around one of the dynamic flags, creating the flag as 'real' while the other are considered 'bogus' and this can only be seen by the attacker.
  9. Hmmm...hour is WAY too long. How did you exist for those frustrating 60 minutes? I was hell bent enough waiting the 5 minutes it took on my rig!
  10. Wow. Oh wow. Got it in San Diego. I thought the mail would never come, so I left the house about 3pm. Came back at 6:30pm to find it waiting in my mailbox!! MUST go install now.
  11. While I certainly wouldn't mind getting it todat, or even Tuesday, I am perfectly willing to have it arrive on Wednesday. Why you ask? Well it's my Birthday on the 25th, and I really could not think of a better present on the face of this planet!
  12. Hopefully that's the only thing that's arriving. Isadore looking nastier and nastier...read that article saying if Isadore hit New Orleans that the city would be covered in 30,000 feet of water. *Shudder*
  13. LOL I suffered this yesterday too. I wasn't expecting anything in the mail and when I got home, there was one of those slips on my door letting know they had delivered, but no one was home. Luckily my neighbor had accepted the package, so I rushed over there only to find it was some stupid package we had ordered from my nephew's fund-raising event. grrrr...
  14. LOL I wondered who the first person would be to say this, LOL! While I wouldn't mind the half-PDF manual if it was the only route to go, no way I'm giving up my shiny new manual when I get it. Like someone said earlier, it's probably gonna be a collectors item, LOL! LOL, I know, I know. Just having some fun at the manual-less impaired fellows across the Atlantic. Truly BTS will find a nice common ground for their customers and this issue will go away no problemo. I'll be quiet now, I promise!
  15. I was just thinking the same thing. I often alt-tab out to desktop while playing a game to get on the internet to look something up about the game. Easily as done with a PDF file already opened. Just seems like there's a lot of complaining over something so simple...but this forum has never been short on complainers, lol!
  16. Hmmm...do all Euros get their panties in a bunch over little things like this? I mean the manual is there, whether in PDF form or not...some of you guys have been waiting for quite some time for this game, and one would think that the joy of it actually being released would overshadow the little things you guys seem to get so upset about...? Oh well...hopefully BTS can come up with a solution to make everyone happy.
  17. ROFL...The mental imagery in that is just fricking hilarious!
  18. LOL that perfectly decribes me when I first picked up CMBO. A long while ago I had played Panzer General on my friends Amiga, hotseat style. It had been years since I played it though. I spent hours clicking on the unit info and studying the different caliber size or rounds, their penetration, and the slopes of armor. So moral of the story, yes there are those of us 'off the streets' and a guide to all units would be handy-dandy.
  19. Well...that sucks. Oh well. Maybe I'll play with unit bases OFF, thank you very much heheh. But playing I will be...A LOT. I can't wait for this game. Did I mention that if they ship on the 20th, my copy could be arrived on the 25th, which is my Birthday! Woooohoooo! I haven't had a birthday present that cool since I was a kid!
  20. Just wondering if when all you modders are done making new fun for all us mod sluts who are gonna play CMBB, could someone make a mod to change the German unit base color to green, please!?!? Or alternatively just tell me how to make the changes once the game comes out. Thanks! p.s. Told you it was a stupid request!
  21. There's a new Combat Mission game coming out? How could you NOT buy the sequel to the best WW2 wargame simulator ever?
  22. Ah..thanks Kwazy! That's what I was wondering.
  23. My question was more of a technical manner, but thanks for the replies. What I'm trying to figure out is even though I assign a cover arc to a unit, I can put it in hide mode. So does this mean it's hidden and assumes the benefits of that mode, or is the unit in a covering mode, getting bonuses for an ambush-ready state? Or is it something completely different?
  24. After playing through citadel several times last night, I realized that my units were still in hide mode after giving them covering arc. They would pick up and shoot at anything that came within the arc I created for them. So how does this work? Even though it says 'Hiding' for a unit, if it has a covering arc, is it assumed they aren't really in hiding but just well concealed for an ambush? If this is the case, I would wonder why the cover arc command is just not available from the unit menu while in a state of hiding. Thoughts?
  25. Whats the best way to get these guys to open up on a tank with their MOlotov's/grenades/whatever? I tried just hiding them in the Citadel mission, and the tanks went right by them(literally a few meters) and they did nothign. So next time I tried to create a armor cover arc that only went out about 25 meters from where they were ina 180 degree arc. This time the tanks get close, and what do the little buggers do? They open up with their SMGs! =( Any suggestions?
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