Kirill S.
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Everything posted by Kirill S.
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Bring back old forum colors? Yes/No
Kirill S. replied to russellmz's topic in Combat Mission Archive #4 (2002)
is 14 in the "older" section? PS: My sig has changed too -
Bring back old forum colors? Yes/No
Kirill S. replied to russellmz's topic in Combat Mission Archive #4 (2002)
for the people with CRT monitors, the majority of colours being dark saves the monitor from premature aging, but for the people with LCD monitors, this only ages our eyes, the opposite to the purpose of purchasing an LCD -
Official Contest Thread for CMBB Intro Movie Music*
Kirill S. replied to Foobar's topic in Combat Mission Archive #4 (2002)
how about this one Proschanie Slavyanki A quite popular wartime music in USSR -
but do you usually send two tanks after an enemy or just one? [ May 23, 2002, 06:22 PM: Message edited by: Kirill S. ]
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Actually I have played city maps only 4-5 times... In village and farmland maps it is still relevant.
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Why do german tanks have such slow turrets? It certainly shows in city fighting maps...
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I'm also guessing that using the two-on-one tactic will be very good using T34 since they are fast and are supplied in huge numbers...
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Well, how do you kill your enemy's tanks? If I am using allied tanks, I usually send a Sherman and a Stuart or two Shermans after one german tank into a close range battle. If I am using german tanks, I always attack from the distance. How do you do it?
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Truly bizarre German AFV...
Kirill S. replied to Michael Emrys's topic in Combat Mission Archive #4 (2002)
the translation of the words "kugel panzer" gives me "balloon tank" -
Machine gun effectiveness vs. halftracks
Kirill S. replied to roodboy's topic in Combat Mission Archive #4 (2002)
I remeber taking out PSW 234/1 in the rear with a .50 cal, also I remember a puma dying that way... -
Can infantry fall off vehicles?
Kirill S. replied to Webs's topic in Combat Mission Archive #4 (2002)
possibly there was a sharpshooter very far and bazooka got scared, that would be unlikely because you should've heard or seen something, but it's a possibility -
How much are YOU upgrading for CM:BB?
Kirill S. replied to Captain Wacky's topic in Combat Mission Archive #4 (2002)
well, after reading in horror that 16mb vram is not enough, I added a GF2 GTS to my 1GHZ system... -
Worst looking AFV of the War
Kirill S. replied to Fieldmarshall's topic in Combat Mission Archive #4 (2002)
a stuka is good looking? -
Oh KwazyDog or Charles, a question on texture...
Kirill S. replied to kmead's topic in Combat Mission Archive #4 (2002)
is there going to be an option to measure the framerate? -
they are supposed to have weapons?
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I have a dog named Jazz, how cool!!
Kirill S. replied to CombatGeneral's topic in Combat Mission Archive #4 (2002)
we never say hi dad or hi Mr President... -
Has this ever happened to anyone else?
Kirill S. replied to Sven's topic in Combat Mission Archive #4 (2002)
maybe you pressed "Invert Selection" button? -
How to move immobilized tanks (huge pics inside)
Kirill S. replied to Kirill S.'s topic in Combat Mission Archive #3 (2001)
how do you know it is object oriented? surely doesn't have java and c++ like method calls: object.method() let's call it BLAH (Basic Language Application Heuristics) -> lot's of buzzwords... -
How to move immobilized tanks (huge pics inside)
Kirill S. replied to Kirill S.'s topic in Combat Mission Archive #3 (2001)
maybe java-basic-tcl-perl ? -
Worst looking AFV of the War
Kirill S. replied to Fieldmarshall's topic in Combat Mission Archive #4 (2002)
have you looked at challengers's turret? it's like a box, king tiger is beautiful compared to challenger -
it was version earlier than 1.12 wheew!
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Worst looking AFV of the War
Kirill S. replied to Fieldmarshall's topic in Combat Mission Archive #4 (2002)
my vote goes to Challenger Tank -
How to move immobilized tanks (huge pics inside)
Kirill S. replied to Kirill S.'s topic in Combat Mission Archive #3 (2001)
Opps, sorry, I changed it now. -
Spoiler! Only for people who played "Hotton Belgium" battle. I just downloaded an excellent scenario and I'll say that it's the best scenario I've ever seen. The scenario had the Shermans 75 and Shermans 76. The 76s always got bogged in and finally immobile. But, I had a solution: I used the 75s to push the tungstennable 76 to the needed location. Here are the screens of my "Adventures": "Eureka!" (notice where the wall is) 76mm HE hurts (the wall is closer) Who said tanks can't be located in rough? (the wall is way behind) Well, there is a way out of every situation. As you can see moving an immobilized vehicle is possible with a little free time and a tank with equal or greater horsepower. But the question is: Is it possible to damage an enemy vehicle by running into it, and if yes, will it be in CMBB? [ 12-23-2001: Message edited by: Kirill S. ] [ 12-23-2001: Message edited by: Kirill S. ] [ 12-23-2001: Message edited by: Kirill S. ]</p>
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the scenario is Snowmen over TCP/IP