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Kirill S.

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Everything posted by Kirill S.

  1. is 14 in the "older" section? PS: My sig has changed too
  2. for the people with CRT monitors, the majority of colours being dark saves the monitor from premature aging, but for the people with LCD monitors, this only ages our eyes, the opposite to the purpose of purchasing an LCD
  3. how about this one Proschanie Slavyanki A quite popular wartime music in USSR
  4. but do you usually send two tanks after an enemy or just one? [ May 23, 2002, 06:22 PM: Message edited by: Kirill S. ]
  5. Actually I have played city maps only 4-5 times... In village and farmland maps it is still relevant.
  6. Why do german tanks have such slow turrets? It certainly shows in city fighting maps...
  7. I'm also guessing that using the two-on-one tactic will be very good using T34 since they are fast and are supplied in huge numbers...
  8. Well, how do you kill your enemy's tanks? If I am using allied tanks, I usually send a Sherman and a Stuart or two Shermans after one german tank into a close range battle. If I am using german tanks, I always attack from the distance. How do you do it?
  9. the translation of the words "kugel panzer" gives me "balloon tank"
  10. I remeber taking out PSW 234/1 in the rear with a .50 cal, also I remember a puma dying that way...
  11. possibly there was a sharpshooter very far and bazooka got scared, that would be unlikely because you should've heard or seen something, but it's a possibility
  12. well, after reading in horror that 16mb vram is not enough, I added a GF2 GTS to my 1GHZ system...
  13. how do you know it is object oriented? surely doesn't have java and c++ like method calls: object.method() let's call it BLAH (Basic Language Application Heuristics) -> lot's of buzzwords...
  14. have you looked at challengers's turret? it's like a box, king tiger is beautiful compared to challenger
  15. it was version earlier than 1.12 wheew!
  16. Spoiler! Only for people who played "Hotton Belgium" battle. I just downloaded an excellent scenario and I'll say that it's the best scenario I've ever seen. The scenario had the Shermans 75 and Shermans 76. The 76s always got bogged in and finally immobile. But, I had a solution: I used the 75s to push the tungstennable 76 to the needed location. Here are the screens of my "Adventures": "Eureka!" (notice where the wall is) 76mm HE hurts (the wall is closer) Who said tanks can't be located in rough? (the wall is way behind) Well, there is a way out of every situation. As you can see moving an immobilized vehicle is possible with a little free time and a tank with equal or greater horsepower. But the question is: Is it possible to damage an enemy vehicle by running into it, and if yes, will it be in CMBB? [ 12-23-2001: Message edited by: Kirill S. ] [ 12-23-2001: Message edited by: Kirill S. ] [ 12-23-2001: Message edited by: Kirill S. ]</p>
  17. the scenario is Snowmen over TCP/IP
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