Shipmonkey25
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Everything posted by Shipmonkey25
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Michael Dorosh: Let me know when you're done the Canadian ones.<HR></BLOCKQUOTE> It'll be my pleasure to send them out to you as soon as I'm done. I can't do a base mod to save my life, but I'm reasonably good at country specific mods. I've got a set of CMMOS mods based on I think Andrew Foxes jeeps I might send into Manx.
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email me the tankdestroyers, jason.peacock@zones.com. I'ld love to use those as the base for US, UK, and Canadian CMMOS mods.
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Gamiest units in game
Shipmonkey25 replied to New Age Santa's topic in Combat Mission Archive #4 (2002)
I've seen Ostwinds whack Chaffees. I never take Jagdtigers or King Tigers, unless I have enough points to bring an Ostwind along. They are the ultimate anti-tank destroyer weapon, they normally kill a Hellcat in one shot and a M10 or jackson in two. -
As useful as a fart in a wind storm
Shipmonkey25 replied to Shadow 1st Hussars's topic in Combat Mission Archive #4 (2002)
The Hotchkis does have one good point, it's the only tank I know of which can be KO'ed by sharpshooters. -
The Allies have it easy, most of their misidentifications are Tiger?, so you end up treat the harmless panzer IV as a more deadly Tiger and the caution probably saves you several Shermans. The Germans, on the other hand , identified everything as Sherman? which can be anything from a M4 to a Jumbo or Firefly.
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hi mom
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Video card upgrade - fog effect
Shipmonkey25 replied to Xyphorus's topic in Combat Mission - Tech Support
If you can find a Geforce256 around, they are faster than any of the 32mb Geforce2 MX cards. The key to the low price of the MX cards is their lack off DDR memory, whish the Geforce256 supports. Plus you can find the Geforce256 cards for around eighty dollars when aviable. -
Credit card charged on 8-14-01, no CM yet.
Shipmonkey25 replied to corn55's topic in Combat Mission Archive #3 (2001)
Hi Mom!!!! What a bitch as soon as we get trnasporter technology working maybe these people will stop bitching. I mean your ordering US mail, not Fedex. -
Hi Dad!
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COMBAT MISSIONS: Tiger's Mods @ CMs
Shipmonkey25 replied to Manx's topic in Combat Mission Archive #3 (2001)
Who was the Modder that left because of a bootleg CM copy? -
Wanna drive a SPW 250 to work?
Shipmonkey25 replied to WWB's topic in Combat Mission Archive #3 (2001)
Steve, was that price for a real Hetzer, or a Swiss G-13? -
damn double post [ 07-10-2001: Message edited by: Shipmonkey25 ]
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I'm pretty sure both halftracks seen in the movie are the same one.
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As for the covered Marders, I was under the impression all the Marder series vehicles were all kind one-of-a-kinds. Since they were all rebuilds of several different base vehicles using one of several aviable guns, they all varied a bit in appearance.
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Hi Mom!
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Marco and other Mod Masters
Shipmonkey25 replied to Mord's topic in Combat Mission Archive #3 (2001)
Any chance of getting the Sexton put into batch files? -
question on using AT teams to hit and run
Shipmonkey25 replied to xerxes's topic in Combat Mission Archive #4 (2002)
the best solution a can think of it to sneak them up the ambush point, use pauses to try to get them into that psoition at the end of a turn, then give them the withdraw command on the start of the next turn. -
"Infantry Guns" or "Killing Infntry with Guns"
Shipmonkey25 replied to olandt's topic in Combat Mission Archive #4 (2002)
Don't discount the german 37mm AA. It's able to destroy any ally vehicles short of the heavy tanks, and it's more than able to immobilize most of those in one or two rounds. It's rate of fire allows it to rip holes through infantry and supress any other heavy weapons. Put it on a halftrack chassis or a Panzer IV chassis and its becomes one of the most fear QB guns. In my opion a Ostwind is a must for the protection of heavy german tanks in combat, not exactly historical but it works. The 37mm is capable of killing all the allied TDs in short order. In the group of CM players I LAN game with the Ostwind is known as the Hellcat Killer. -
It's hard to imagine, high explosive rounds destroying overloaded row boats. Barton, if you ever see pictures of some of the boats used in the smaller river crossings you'll see they are completely unrealistic to use as Higgins boat replacements in D-day scenerios. All the assault boats are are small canvas or wood sided rowboats. It seems the best way to replicate a D-day landing mission is to just start the troops out already on the beach.You can use the unit edit function to set all troops to panic, cautious, weary or what ever state you need to simulate the wade to the beach. To simulated further waves with reinforcements come in with 5% to 15% chance per turn of arrival, to simulate the confusion. Or at least this what I've done and seen done be others to recreate D-day. Or we can just lobby BTS to add the Higgins boat in a patch! [ 06-28-2001: Message edited by: Shipmonkey25 ]
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Why not answer, it 'll be interesting - I think.
Shipmonkey25 replied to lcm1947's topic in Combat Mission Archive #3 (2001)
Puyallup, WA I'ld say something witty, but this place sucks. -
The Priest and the Sexton were both outfited with machine guns at the factory, mainly for antiair defense. As for the Hummel, I'm pretty sure it doesn't have a machine gun in Combat Mission. They most likely could have recieved them once in the field, but it doens't seem likely since the were not meant to be used as assualt guns and were assumed to be covered by divisional AA assests.