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Erwin

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Posts posted by Erwin

  1. So, what DO the "dot" bmp's do? The graphics look identical to the def bmp's.

    And no, I mean the damage "suffered" icons that change color when a vehicle experiences damage to its systems. I think the default are square and brighter. But, I can't figure out which ones to take out - or are they the exact same graphics that are also used for the defense panel and therefore the "defense panel" and "damage suffered" graphics must be the same??

  2. Obviously I agree with that. However, it's not always easy to find such sweet spots that enemy armor will actually traverse. Too many times, I have plunked an ATG down and it's useless for the rest of the game.

    But, if one waits for an enemy attack to be underway, it's often too late to transport to a position and deploy. (Maybe the maps are still mostly too small for such maneuver.)

    And then there is the issue of how to use em on the offense. If you move em to a place they can see an armor target, it will certainly see and target the gun first. Inf guns a are a bit easier as they can be out of small arms range and bombard a position (again assuming a large enuff map with long enuff LOS).

    Also, do you plan for the AT gun to survive, if it has to be loaded on a transport and taken away?

    Am curious if Sublime's gun was successfully evacuated off the map per orders/Victory Conditions.

    My sense is that if one is designing an attack scenario/mission, the scenario designer may as well dispense with any ATG's as the best thing is to not use em at all. In an inf or mech unit the ATG is useful to defend against counterattacks. So, yes, more useful in defense, or if the scenario includes an enemy counterattack. Seems odd to combine ATG's with armor formations.

  3. In that mission I deployed the ATG on the extreme left flank where it could see and cover the most ground from an attacker's flank. Natch not a single enemy tank (or any enemy units) came that way.

    The reason I didn't deploy on the right as you did was that I couldn't see how to evacuate it to one of the German exit zones from there. Takes too long to load up and then it's fairly dense woods to get to the closest German exit area. I was more concerned about evacuating my units safely. It did seem that the main Allied attack was on the German right flank. Did your gun survive?

    BTW: I enjoyed the initial race to save the Tiger. I got it with the loss of one crew, but that thing stopped anything coming down the road it was on.

    I agree that 100% replacement for the next mission seemed a bit weird. There should be some resupply and replacement to make a campaign enjoyable, but I would have put it at around 25% replacement/resupply.

  4. Yup, it seems to be so... I ran mortars and inf out in a field at various ranges to where I knew they would be in direct LOS of enemy tanks (assuming they could see each other).

    The mortars could fire where the tanks were even tho they couldn't see em, and no return fire.

    It's a neat magic trick, since there was also no C2 to anyone who could actually see the tank. C2: Hours of confused irritated fun! :)

  5. Thanks Marco... BTW: I have been using a mix of your, JuJu's and Mords UI mods, as I prefer your weapons with the calibre and range etc.

    Any chance you can do a mod for the arty call buttons based on your weapons mods?

    I don't find the default greyed out button to be a problem. But, I would prefer your xnt looking air and gun symbols when those support items are available.

    Would be much appreciated.

  6. I don't think you'll have time to use the AT gun in the Tiger Rescue mission. At least I didn't find any good place to put it that wouldn't invite rapid KIA by rapidly advancing enemy tanks (or it was so out of the way as to be useless).

    Again, I found that where I have armor they are much better at killing enemy armor (and surviving - cos they can move immediately).

    Am just bummed that I lost it so easily in mission 4. I didn't realize they got no defensive benefit from foxholes (I thought the crew would at least). Next time I get an ATG I'll keep it deeper in the woods and ignore defenses like trenches and foxholes.

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