Erwin
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Posts
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Posts posted by Erwin
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Just curious... re the default support button, isn't it the same one every time?
Are you saying that just that one button requires 4 components?
So, it will not work to substitute 4 other graphics and rename them as your buttons are named?
Unfortunately, I find your button to be too dark. I can barely make out that it's supposed to be a gun. Was hoping for something lighter, more like Bergman's.
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We always hurt the ones we love...
and Me 2... me 2... <sigh>
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Re the support button (what you press to access arty support). Can one only select one?
Am wondering whether to simply pick an arty piece I like from the silhouettes and copy and rename it.
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I find the mission support icons a bit dark. Also, does one pick just one? I don't recall ever seeing that button change.
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H2H and/or vs AI??
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If a Amarican could use proper grammar and talk proper he'd be on ta something...
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Hey, I'm one of your biggest fans!
And it's your fans' job to make sure you don't get lazy or cocky... Think of me as that poor sod who ran beside the Roman emperors chanting "All glory is fleeting" or somesuch just to prevent the big dude from resting on his laurels.
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They look great - but I still think they look rather new and not well-worn or washed-out enuff as you showed us in the RL pic.
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Busy playing with A's mods in game, V.
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re the HQ limitation, I put em all in and label the one I want at the time with a Z prefix. Hope that's the easiest way to do it.
I also simply copied in the new arty piece overwriting the old one. Hope that is ok, and we do not need to keep the old one for any reason? I noticed that the main difference is that the new one has a gun shield.
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Gawd, I really hope mission 13 isn't a "find the trick" challenge (that all those wrist twitchers depend on to keep people replaying missions and thus giving the illusion of value for money).
The great think about CM games is that using good tactics they should be winnable first time thru. I can only hope that TrailApe is... well a real ape (no offense meant mate).
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What car do you have nachinus?
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Am finding this exact issue a problem also. It seems that you have to keep both the platoon and section HQ's close to the mortars and then have another spotter with a radio (FO or HQ) any place else on the map to call for the arty fire.
I have seen HQ's that have NO radio far away on the map be able to call for arty in this way.
Am suspecting its a bug where the UI does not show any radio in the remote spotter's equipment roster, nor radio contact, but the system ACTS as if the spotter has a radio.
I find that one cannot use either the heavy weapons section HQ, nor its platoon HQ for spotting, unless both are within close visual range of their mortars.
Am hoping that someone more knowledgeable can clarify...
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Juju is correct.
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Thanks... Already posted at CMMODS, yes?
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Thanks... This is the same as was posted at CMMODS, yes?
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OMG... in love... thanks A. (You don't mind me calling you "A"?)
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Toned down look much better. You doing a one-side version btw? I read that the two-sided version wasn't seen at Normandy(?)
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Fabulous. Thanks.
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The other issue is that the Japs had limited objectives - to create a SE Asia Prosperity Zone - kinda what the Chinese are trying to do now - not so much world domination which was the Nazi's wet dream. The Japs knew they could never win a protracted war in the first place. So, Midway sped up their troubles, and marked a turning point. But, that's not the same as "decisive" - defined as "before the battle you are winning the war, and afterwards, you are losing it".
So, Moscow 41 would get my #1 vote. BOB, Stalingrad and Midway were very important, but largely huge morale and materiale disasters for the Axis on their way to defeat. Atlantic battle (as was BOB) was more of a victory for the Brits in terms of surviving and thus helping end the war in the west as Britain became the US "aircraft carrier".
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Don't forget to grey out all badges. They are bright enuff to aim at.
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My game has 3.44GB of mod files in my Z. I'll try and do timings tomorrow if anyone really cares.
But, I reckon it's got a lot to do with one's system.
Marco Bergman armour/penetration mod for CW
in CM Normandy Maps and Mods
Posted
Marco: Does your mod include a replacement "call for artillery" button (the one you press to access the arty pieces)?