Erwin
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Posts
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Posts posted by Erwin
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"why I cannot use deploy command to my mortars or mg's when i ordered them to dismount?"
Not sure why that one can't do that the "normal" way. IIRC dismounting from trucks has this problem, but not from halftracks.
But, if you click on the destination waypoint and select orders you can select "Deploy." So, no biggy.
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The great thing about having decal options is that if you dupe and renumber the basic vehicle (say) 3-5 times, and have one ambulance version, you usually can get a vehicle fleet (assuming 3-5 vehicles) that has one ambulance (based on random selection).
You can do that with the truck mod as well.
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If only we could sleep for Mord - that would free up more time to work.
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Got v2 from CMMODS already. Thank you!
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The lack of set-up time in the close ranges of CMBN may be a blessing in disguise in terms of making the gun unit playable in the short time periods of most scenarios.
One of the biggest decisions is usually whether to deploy a mounted gun at all. Cos, if you make an error in position, and/or have that irritating issue of LOS but no LOF, there is very rarely time to redeploy the gun.
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CM1 used to have "Move to Contact" which would have that effect on a vehicle when it saw inf. But, HUNT ignored threats other than armor IIRC. Sorry we lost that in CM2.
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Well, if that is more accurate of the WW2 weapons, that's excellent. Will you upload it to Repository?
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"schizoid"... well put...
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PIATS don't work via kinetic energy like an AT round. It's HEAT I think, so the distance and velocity are not important (so long as it hits).
Am sure many others klnow more about PIATS than I do and will be happy to educate us.
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You are as much a perfectionist as me, Mord.
Seriously, you will have more good ideas in the future ad will want to redo again anyway.
Kick it out the door and see if it will hunt and have a well-earned break so you can play.
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Not sure if that's just a digital or an actual mod. If it's a mod it would be welcome.
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I was thinking more of the guys who mde Steel Beasts considering their customer base. I actually enjoy playing Red vs Red in CMSF, where the BMP series shines.
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The question is always whether the game is a form of propaganda re how great "our" toys are vs how awful "theirs" is. Steel Beasts is an almost official US Army sim trainer, so...
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My wife says she's trying to evolve me from a Detail Oriented Prick (DOP) to a Detail Oriented Prick Emeritus.
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I think most of us would have been happy if they'd just used the CM1 version of flamethrowers (at least as a temp measure). It's the "fun factor" that's important.
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Orcish teams kick butt when they arrive in subsequent missions.
Given the Nazi's interest in the Occult, there really should be a Supernatural module after The Bulge.
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Rationalization 2346/B74: In CMBN, the crew are awarded extra rice pudding points (as they were in 1944) for only using a certain ratio of APDS to AP rounds. It all makes sense when you do the research.
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OMG... that's EXACTLY what it's like. Now, I do all the cooking! (Cleaning too...)
It's a win-win... (or so she tells me...)
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Can you now work on the troops' butts. Some of them don't have the appropriate rounded look.
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Look, showers are really not necessary. We do not mind how Mord smells...
And CW is way overrated Mord. You wouldn't like it at all. So, no worries re wasting your time playing it....
Seriously, plz have fun and don't burn out. The fact is that there will ALWAYS be more mods to do, as the modules come on line, and you may find yourself tweaking even more. Best to go with "good enuff" for now, have fun playing, and maybe consider a redo after Bulge.
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Well, I could try and accumulate all the early war CM1 mods I have and see if we can exchange large files of them via drop box or somesuch. Between the two of us we probably have got all of them (or close to it).
If you are really into waiting, BF will probably have a bundle price when Market Garden comes out. They seem to be making an effort to come up with at least one module per year, maybe sooner. But, the CM2 AI is really quite good compared to CM1. I much prefer campaigns as I enjoy the force and ammo preservarton aspects vs the "there is no tomorrow, so everyone can die and you can have no ammo left but if you win, that's all that counts" philosophy of individual scenarios. And you can't really play CM2 campaigns vs a human - it would take a lifetime, and just about all campaigns are designed for play vs the AI anyway.
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It's a game in itself to send teams that only have rifles to WIA guys who had SMG's and LMG's so they can up-arm themselves. This is especially important in campaigns as they keep those new weapons in the next mission.
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Don't mean to be a nag, but if the windows are dirty the part that is to be swept by the wipers also looks dirty in your pic... (And don't forget to add streaks where the wipers would pass. Only brand new wipers clean completely.)
CM West at CMMODs complete?
in Combat Mission: Afrika Korps
Posted
Well, I would certainly d/l your mod set when it's ready.