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Erwin

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Posts posted by Erwin

  1. "why I cannot use deploy command to my mortars or mg's when i ordered them to dismount?"

    Not sure why that one can't do that the "normal" way. IIRC dismounting from trucks has this problem, but not from halftracks.

    But, if you click on the destination waypoint and select orders you can select "Deploy." So, no biggy.

  2. The great thing about having decal options is that if you dupe and renumber the basic vehicle (say) 3-5 times, and have one ambulance version, you usually can get a vehicle fleet (assuming 3-5 vehicles) that has one ambulance (based on random selection).

    You can do that with the truck mod as well.

  3. The lack of set-up time in the close ranges of CMBN may be a blessing in disguise in terms of making the gun unit playable in the short time periods of most scenarios.

    One of the biggest decisions is usually whether to deploy a mounted gun at all. Cos, if you make an error in position, and/or have that irritating issue of LOS but no LOF, there is very rarely time to redeploy the gun.

  4. Look, showers are really not necessary. We do not mind how Mord smells...

    And CW is way overrated Mord. You wouldn't like it at all. So, no worries re wasting your time playing it....

    Seriously, plz have fun and don't burn out. The fact is that there will ALWAYS be more mods to do, as the modules come on line, and you may find yourself tweaking even more. Best to go with "good enuff" for now, have fun playing, and maybe consider a redo after Bulge.

  5. Well, I could try and accumulate all the early war CM1 mods I have and see if we can exchange large files of them via drop box or somesuch. Between the two of us we probably have got all of them (or close to it).

    If you are really into waiting, BF will probably have a bundle price when Market Garden comes out. They seem to be making an effort to come up with at least one module per year, maybe sooner. But, the CM2 AI is really quite good compared to CM1. I much prefer campaigns as I enjoy the force and ammo preservarton aspects vs the "there is no tomorrow, so everyone can die and you can have no ammo left but if you win, that's all that counts" philosophy of individual scenarios. And you can't really play CM2 campaigns vs a human - it would take a lifetime, and just about all campaigns are designed for play vs the AI anyway.

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